An idle clicker where you grow one small planet into a galactic empire. Click Earth, colonize living worlds across star systems, build Dyson Spheres, catch comets and reset reality with the Big Bang. Your civilization keeps producing even while the game is closed.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Space Civilization Clicker is already fully playable from start to finish, every star system, upgrade, prestige layer and achievement is in the game today. We're releasing in Early Access because we want to finish the polish together with the people actually playing it.

The core of that work is visual: many sprites and icons are being redrawn and refined, and general graphics quality is being raised across the board. Alongside that, several of the game's underlying systems are getting improvements, and there is a long list of smaller fixes and refinements we want to get right before calling the game complete.

Just as importantly, an idle game lives or dies by its pacing. Early Access gives us real player data on how the economy feels over tens of hours, where it drags, where it snowballs, so the final balance is tuned against how people actually play, not just our own testing.”

Approximately how long will this game be in Early Access?

“We're aiming for roughly 3-6 months. That estimate depends on how much player feedback reshapes our priorities, we'd rather take slightly longer and ship the right game than rush to a date.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to have refined, consistent art across every sprite and icon, improved underlying systems, and balance tuned on real player data. We're also considering additional content and quality-of-life features based on what the community asks for, but we don't want to promise specific features until we know they'll make it in.”

What is the current state of the Early Access version?

“Complete and stable. The full game loop is in place. 30 star systems with over 120 planets to unlock, a full prestige system with a constellation skill tree, research, technologies, wonders, a galactic market, defence and conquest mechanics, and Steam achievements. The game is fully localized. What's still evolving is visual polish and fine-tuning, not core content.”

Will the game be priced differently during and after Early Access?

“We plan to keep the price the same during and after Early Access. ”

How are you planning on involving the Community in your development process?

“Primarily through the Steam Community forums, discussions and Discord, where we'll read and respond to feedback and bug reports directly. We'll share regular update notes on what's changed and what's coming next, and player feedback on balance and pacing will feed straight into how the economy is tuned.”
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About This Game

Space Civilization Clicker is a game about turning one small planet into an absurdly rich galactic empire. Start by clicking Earth for a handful of resources. Then put entire worlds to work for you: mining colonies, moon bases, space stations, and eventually the stars themselves.

Your empire is alive on screen. Ships ferry goods between your worlds, city lights spread across the night side of developed planets, auroras flicker and comets streak past. Grow rich enough and you can wrap the Sun itself in a Dyson Sphere.


  • Click planets and spend resources to earn even more resources

  • Colonize worlds across star systems, all producing at the same time

  • Build Galactic Wonders, including a Dyson Sphere around every star

  • Research technologies and unlock antimatter-powered perks

  • Nearly 300 achievements, and every single one permanently boosts your production

  • Go out with a bang: trigger the Big Bang for Stardust and climb a constellation skill tree

  • Ascend maxed-out generators for permanent rebirth bonuses

  • Harvest the Stellar Core, which matures in real time even while the game is closed

  • Feed a black hole companion (it's friendlier than it sounds)

  • Catch comets, chase click frenzies, survive meteor showers and squash resource-eating parasites

  • Offline earnings, so your civilization keeps working while you sleep

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 1.5 GHz dual-core
    • Memory: 2048 MB RAM
    • Graphics: Integrated graphics (DirectX 11 compatible)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
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