Valenfeld is a co-op dungeon-raiding ARPG. Build a whole party, not one character: combine Warrior, Rogue, Wizard, Cleric, Druid, and Necromancer into custom classes, raid dungeons that regenerate every run, hunt lost artifacts, and go together, with friends online or AI you tuned.

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Planned Release Date: Dec 24, 2026

This game plans to unlock in approximately 4 months

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About This Game

Don't build a character. Build a party.

Valenfeld is a co-op dungeon-raiding action RPG with old roots: a first-person world in the style
of the classic Scrolls games, dungeon pulls and trinity roles like an MMO, and party authorship
like a CRPG. You don't make one character. You make the whole party, every member playable, with
AI you configure running the ones you aren't steering. Or drop the AI and raid with friends
online. Either way, this is a game where you go together.

  • Six classes, any combination. Warrior, Rogue, Wizard, Cleric, Druid, Necromancer. Pick a
    permanent main class and subclass, and the pair is your own custom class.

  • A real party. Tank, heal, deal damage. Build every member yourself, play any of them, and
    set how the AI fights the rest. Co-op is built and tuned around a party of four.

  • Dungeons that don't repeat. Thirty dungeons across three zones. Every layout regenerates
    when you walk in, and every run ends at a named boss.

  • A world to explore. Three open zones, walkable end to end, with thirty lost artifacts hidden
    across them. Join a guild, take quests, bring the artifacts home.

Your own custom class

Your main class sets your armor tier and levels with your character. Your subclass runs at half
your level and adds its abilities and weapons to your kit. A Warrior/Cleric and a Cleric/Warrior
are different characters, and that's before talents.

Abilities come automatically from class levels. Points buy talents, spent across three paths per
class: Arms, Bulwark, and Warcry for the Warrior. Fire, Ice, and Conjuration for the Wizard.
Summoning, Blood, and Blight for the Necromancer. Every class has its own three. Between class
pairs, talent paths, and affix rolls on gear, there is a lot to theorycraft, and rerolling a new
party member is half the fun.

Go together

Online co-op keeps loot the old way: drops hit the floor and the first player to grab one keeps
it. No instanced loot, no personal hand-outs. Enemy health and XP scale with party size while
enemy damage stays flat, so a bigger group means bigger pulls, not cheaper deaths. Bring people
you trust.

No group tonight? Your own roster fills the slots. Every party member is a full character you
created, with combat behavior you tune per member. Tank, healer, damage: the trinity works whether
the other three are friends or yours.

Dungeons

Fight down, kill the boss, get out with the loot. Over 100 enemy types hold the floors. Enemy
casts channel in the open and can be interrupted, stuns create openings, and bosses telegraph
their area attacks, summon adds, and change behavior at health thresholds. Layouts regenerate on
every entry, so the run is never the same twice and there is always a reason to go back down.

Loot

Gear runs Common to Legendary. Uncommon, Rare, and Epic items roll affixes, so two drops of the
same base item are rarely equal. Over 300 spells across the class kits. Smithing, alchemy, and
enchanting between runs.

Explore

The world is three open zones on a fixed ladder: The Vale (levels 1 to 10), The Sered Spur (11 to
20), The Mirrenmere (21 to 30), ten dungeons each, level cap 30. Nothing scales to you. The zone
that killed your party at 8 is a farming route at 15, and that's the point.

Thirty artifacts are hidden across the world, each found once per character. The Far Lantern
Society, a guild of explorers, ruin-readers, and camp-keepers, takes them in for study and pays
you for the journey. Towns run on day and night, merchants rotate stock and haggle, and crime only
sticks if someone saw it. Three political factions and three joinable guilds (Fighters, Mages,
Thieves) shape the climb.

Valenfeld is built by one developer. If you miss going into dungeons with a party, this is that

game. Wishlist it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Our Policy on AI & Procedural Generation
Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that.

Why we use it
Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it.

What always stays human
Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships.

Not AI slop — procedural generation is the point
We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes.

Our bet
We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap."

As we grow
This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that.

— Metatransformer Studios

Mature Content Description

The developers describe the content like this:

This is an adult fantasy game including alcohol, adult humor, simulated gambling in the Highfield Arena, factions with biases towards other groups, fantasy violence.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit or later
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD R9 290 or equivalent (2 GB VRAM)
    • DirectX: Version 12
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-10700 / AMD Ryzen 7 3700X or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2080 / AMD RX 5700 XT or equivalent (6 GB+ VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: macOS 11 (Big Sur) or later; Apple Silicon (M1+) or Intel
    • Processor: Apple M1 / Intel Core i5 (6-core) equivalent
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU or Intel Iris Plus Graphics 640+
    • Storage: 3 GB available space
    Recommended:
    • OS: macOS 12 (Monterey) or later; Apple Silicon preferred
    • Processor: Apple M2/M3 or Intel Core i7 (8-core)
    • Memory: 16 GB RAM
    • Graphics: Apple M2+ GPU (10-core+) or Intel Core i9 iGPU
    • Storage: 3 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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