Six bullets. A room full of enemies. Make it work. SIX LEFT is an arcade VR gun-fu brawler. Punch, parry, shoot, smash bottles, and rip neon tubes from walls across six venues. Hunt your target in TONIGHT or fight until you fall in THE CIRCUIT.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Six Left is built around physics-driven VR combat, and that kind of gameplay lives or dies by how it feels. Early Access lets us tune the core — punch detection, bullet time, enemy behavior, difficulty pacing — together with the people actually playing it. As a solo developer, direct player feedback is the most valuable tool I have for making the combat feel exactly right before the full release.”

Approximately how long will this game be in Early Access?

“Approximately 6 to 12 months. The exact length depends on player feedback and how much tuning the combat and progression systems need before they feel complete.”

How is the full version planned to differ from the Early Access version?

“We plan to expand Six Left in several directions during Early Access: additional venues beyond the launch locations, new enemy types and variations, expanded progression with more unlockable options between runs, additional weapons and throwables, and continued polish on combat feel, performance, and VR comfort options. The full version is planned to include a complete set of contracts with a proper difficulty arc from first run to final target. Plans may evolve based on community feedback.”

What is the current state of the Early Access version?

“The core experience is fully playable: physics-based melee combat, pistol gunplay with the signature slide-lock reload loop, dodge-triggered bullet time, multiple enemy archetypes (rushers, gunners, brutes), a run structure with scoring and ranks, and multiple handcrafted venues. Expect some rough edges typical of Early Access — balancing is ongoing and some planned systems are still in development.”

Will the game be priced differently during and after Early Access?

“The price may increase moderately when the game leaves Early Access, reflecting the additional content and polish added during development. Early Access supporters get the game at its lowest price.”

How are you planning on involving the Community in your development process?

“Through the Steam Community forums and regular development updates. Player feedback on combat feel, difficulty, and VR comfort will directly shape tuning priorities. We plan to share what's being worked on, respond to reports, and be transparent about what's changing and why.”
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About This Game

SIX BULLETS. A ROOM FULL OF ENEMIES. MAKE IT WORK.

SIX LEFT is an arcade VR gun-fu brawler where your fists, your timing, and whatever you can grab are your way out.

Every pistol comes with six rounds. Make them count. Then catch a bottle, rip a neon tube from the wall, or put your hands up and finish the conversation.

EMPTY THE GUN. USE THE ROOM.

A champagne bottle is a weapon. Its broken neck is another. A serving tray becomes a shield. A fire extinguisher becomes a very convincing argument.

Shoot until you’re empty. Smash, stab, throw, and catch. Switch weapons in the middle of a fight and turn an ordinary object into your next favourite moment.

HIT HARD. KNOW WHEN TO BLOCK.

Throw punches with your own fists—speed and commitment matter. But swinging first won’t always save you.

Raise both hands, time your parry, and answer back. Enemies close the distance, block your punches, and bring weapons of their own. You don’t need to be a trained fighter. You do need to pay attention.

TAKE THE CONTRACT. OR SEE HOW LONG YOU LAST.

In TONIGHT, hunt down your target and fight your way through the venue.

In THE CIRCUIT, the fight keeps building until you fall. More pressure. Less room for mistakes. Every kill counts. Come back and beat your last run.

SIX VENUES. SIX WAYS TO MAKE A SCENE.

A neon nightclub. A luxury casino. Rain-soaked docks. An aircraft cabin above the city. A rooftop pool. A moving train—with a fight that takes you onto its roof.

Each space changes how you move, what you can reach, and how you survive. Keep an eye on the room. Your next weapon might be sitting on the nearest table.

They brought backup. You brought six.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some 3D models, music tracks, and 2D artwork were created with the assistance of generative AI tools, then reviewed and edited by the developer. All content is pre-rendered; nothing is generated at runtime.

Mature Content Description

The developers describe the content like this:

Six Left contains frequent hand-to-hand and firearm combat against human enemies, including realistic blood effects and depictions of death. Enemies react physically to being punched or shot, and defeated enemies remain visible as bodies. The game is set in a nightclub environment that includes alcohol imagery. There is no sexual content, torture, or dismemberment.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-9400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1070 / AMD RX 5700
    • DirectX: Version 11
    • Storage: 5 GB available space
    • VR Support: SteamVR. Headset required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: i5-11400 / Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: RTX 3060 / RX 6600 XT
    • DirectX: Version 11
    • Storage: 5 GB available space
    • VR Support: SteamVR. Headset required.
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