A survivors-like rooted in Turkic mythology. Every run drifts between two gods: feed Erlik's corruption for savage power and lifesteal, or rise toward Tengri's light for shields and renewal.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ERLIK's core is complete and fully playable: the Erlik↔Tengri axis, a roster of Kam, a full arsenal of weapons with branching evolutions, meta-progression, an Unending Night mode and a 30-minute climax. We chose Early Access because a game built around a choice, who you become to survive, is best tuned alongside the players who live in it. Your feedback on balance, feel, and which paths are the most fun will directly shape how ERLIK grows toward 1.0. Your saves carry over between Early Access updates; we will not wipe your progress.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for about 9 to 12 months, with a content update roughly every 6 to 8 weeks. The first content update is planned for around the end of December 2026. The timeline may shift with community feedback, and we would rather ship a great 1.0 than rush a date.”

How is the full version planned to differ from the Early Access version?

“We plan to expand ERLIK substantially on the way to 1.0: more realms, a larger bestiary of enemies and bosses, more weapons and evolutions, new playable Kam, a deeper Kut Hearth, difficulty and ascension tiers, and an expanded adaptive soundtrack. Our goal is for 1.0 to be a longer, darker night.”

What is the current state of the Early Access version?

“The Early Access build is fully playable start to finish: two complete realms, the moonlit Steppe and Karaorman, each with its own signature boss fight; nine playable Kam, each with a distinct starting spirit and axis lean; 24 base weapons with 45 evolutions, most of them forking by your axis and five power ranks beyond; the Four Directions pilgrimage and the cursed union of the Sword of God; the Unending Night mode beyond the 30-minute climax; permanent meta-progression at the Kut Hearth; 93 Steam achievements; full controller support and accessibility options; and full interface localization in 20 languages. Kam's Path adds 100+ Törü to keep, three more weapon unions and five-reward Great Chests.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as we add significant new content on the way to 1.0. Players who buy during Early Access will get the game below its 1.0 price. There will be no paid DLC or paid cosmetics that affect gameplay: every Kam, weapon, realm and gameplay update comes free to all owners. The only paid extras are the optional Original Soundtrack and the Digital Lore Book.”

How are you planning on involving the Community in your development process?

“We want the community at the heart of ERLIK's development. We plan to gather feedback on balance and feel through the Steam forums and our community channels, share our roadmap openly, and let player input guide which content, characters, and paths we build next. We're also exploring community-driven design, including player-influenced characters and cosmetic designs, so the people who play ERLIK help shape what it becomes.”
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This game is not yet available on Steam

Planned Release Date: Nov 4, 2026

This game plans to unlock in approximately 12 days

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About This Game

Free demo · Steam Next Fest, October 19–26. Play the first night on the steppe. Your demo progress carries over to Early Access on November 4 (on the same PC).

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

ERLIK is a solo project. The game design, mechanics, balance, folklore research and English writing are my own work. Nothing is generated while you play. The translations were AI-assisted and then reviewed. Generative AI tools were used for parts of the art and sound; every asset was directed, edited and tuned by hand to fit the game.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible, 1 GB (e.g. Intel HD 4000+)
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated or modern integrated GPU, 2 GB
    • Storage: 1 GB available space
    • Additional Notes: SSD recommended
    Minimum:
    • OS: macOS 11 (Big Sur)
    • Processor: Apple M1 / Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 1 GB available space
    Recommended:
    • OS: macOS 12+
    • Processor: Apple M1 or newer / Intel Core i5 or newer
    • Memory: 8 GB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 1 GB available space
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