A turn-based psychological dungeon crawl. Descend alone, manage light and resolve, and survive the dungeon's pressure. 

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Planned Release Date: To be announced

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About This Game

You wake alone below the surface with nothing but a guttering lantern and fraying resolve. The dungeon knows you are here.

The Quiet Below is a turn-based psychological dungeon RPG about descending into a living darkness that watches, waits, and reacts to what you do. There are no experience levels or class points — your power comes only from what you carry, how you use it, and how long your resolve holds.

Core Gameplay

  • Turn-based grid combat on procedural floors with four distinct combat channels: melee, ranged, magic, and summoning. No build can master them all.

  • Light and darkness management: Your lantern burns oil every turn it stays lit. In the dark, your Resolve erodes — and when Resolve bottoms out, you do not want to be there anymore (irl probably as well).

  • Attention economy: Every fight, every loud step, every bright flame raises the dungeon's awareness. The higher your Attention, the more aggressively the Director hunts you.

  • Tribute or defiance: Every floor holds one shrine demanding payment. Pay and earn the dungeon's tolerance. Walk away, and its patience wears thin.

Four Ways to Fight

  • Melee: Flank, backstab, cleave, and guard-break with swords, axes, spears, and heavy blades. Facing matters.

  • Ranged: Bows and crossbows fight at distance with sweet spots and pierce mechanics.

  • Magic: Scrolls teach spells; wands, books, and staffs only bias the elements. Mana is precious.

  • Soul binding: Defeat enemies and attempt to bind their souls into summonable echoes for future fights. (still in development)

Growth Through Gear

  • Equipment-driven power: Weapons, armor, accessories, and charms with rarity tiers, forge upgrades, elemental imprints, and armor set bonuses.

  • Player callings: Choose a thematic path at run start — from the cushioned Classless Wanderer to the masochistic Exile.

  • Blessing unlocks: Run-changing passives that rewrite the rules of light, rest, and traversal.

The Depths

Procedural floors span five biomes from the Ruined Halls to the ("Coming soon"). Every 5th depth is a Trial Gate warden boss that seals the stairs until defeated.

Save and Continue

Runs are long. Save from the pause menu and continue later. The demo is capped at the first five floors; descending deeper unlocks the full depth bands and gate bosses.

Mature Content Description

The developers describe the content like this:

Fantasy violence and combat — Turn-based melee, ranged, and magic combat. Enemies die and leave corpses.
Corpses and post-mortem interaction — You can salvage them for loot, and perform "soul binding" (binding a defeated enemy's soul to deploy as a summon later).
Psychological horror and dread — The game tracks "Resolve" as mental resistance. Low resolve triggers psychological events like hallucinations.
Bleeding, poisoning, burning — Stacking damage-over-time status effects (text/icons only; pixel-art sprites).
Dark ritual and sacrifice themes — Floor tribute shrines demand payment or punish you. Callings include "Tithe Collector" (sacrifices items for power). Soul binding is framed as post-kill submission of spirits.
Religious/dark-faith flavor — Shrines, blessings, curses, holy water, offerings.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel UHD 620 or NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 6GB / AMD RX 580
    • DirectX: Version 11
    • Storage: 1 GB available space
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