Something tore a hole in the world, and it's pulling everything down. Build a factory on the rim of the void, automate every step of production, and hold your ground when the dark comes for it. Stabilize the rift, drop to the next layer, and do it again, deeper, richer, and far more hostile.

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About This Game

AUTOMATE. DEFEND. DESCEND.

Something tore a hole in the world, and it's pulling everything down. Build a factory on the rim of the void, automate every step of production, and hold your ground when the dark comes for it. Stabilize the rift, drop to the next layer, and do it again — deeper, richer, and far more hostile each time. Fight your way to the bottom and seal the core.

AUTOMATE EVERYTHING

  • Lay belts and route thousands of items at once in a fast factory simulation.

  • Mine ore, smelt ingots, craft components, and chain machines into hands-free production lines.

  • Draw power straight from the rift — tap the core and run a conductive grid out to every drill and assembler.

  • Climb a full tech tree, from coal and steel to electronics, titanium, and void alloy.

SURVIVE THE WAVE

  • The void attacks on a timer. A countdown begins, the map goes dark, and a war fog swallows everything but your lights, your buildings, and the rift.

  • Wall up turrets, floodlight your base, and keep your production alive through the siege.

  • Nothing is safe — every machine can be destroyed, so defend what feeds the factory.

DESCEND

  • Stand four Stabilizer Cores around the Descent Rift and charge it under enemy pressure to open a shaft down.

  • Every layer is its own biome — new ores, new palette, new hazards, new threats — procedurally generated, so no two descents are the same.

  • Pick through derelict wrecks for loot and thread past lava fields, gas vents, and collapsing ground.

SEAL THE CORE

  • Deeper means darker and deadlier — but the best tech is at the bottom.

  • Push all the way down to the Core Rift, seal it, and end the descent.

FEATURES

  • A performance-first belt simulation built to keep thousands of items flowing at 60 FPS.

  • Deep automation: belts, machines, recipes, logistics, and rift-fed power grids.

  • Tower-defense combat with escalating, biome-specific enemy waves.

  • Descend through a procedurally generated world, layer by layer — no two runs are the same.

  • A neon-soaked void aesthetic with a dynamic darkness and war-fog system.

  • Single-player — build at your own pace between the waves.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

VOIDWAVE's game design, programming, and automation simulation are built by hand. Some visual assets — certain sprites, icons, and UI art — were created with the help of generative AI tools and hand-edited to fit the game's style, and the game's music is AI-generated. Sound effects use procedural synthesis (not AI). All gameplay, systems, and balancing are human-designed, and all content is finalized during development — nothing is AI-generated while you play.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4340 / AMD FX-6300 (dual-core 2.5 GHz+)
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 GPU, 1 GB VRAM (Intel HD 5000 / GeForce GT 730 / Radeon R7 240)
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Sound Card: DirectX-compatible
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5 (quad-core) / AMD Ryzen 5
    • Memory: 8192 MB RAM
    • Graphics: 2 GB VRAM dedicated (GeForce GTX 1050 / Radeon RX 560 or better)
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Sound Card: DirectX-compatible
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5
    • Memory: 4096 MB RAM
    • Graphics: Apple M1 GPU / Metal-capable (Intel Iris Plus)
    • Storage: 1024 MB available space
    Recommended:
    • OS: macOS 12 Monterey or later
    • Processor: Apple M1/M2 or Intel Core i5+
    • Memory: 8192 MB RAM
    • Graphics: Apple M1 or better / dedicated Metal GPU
    • Storage: 1024 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS 64-bit / SteamOS 3.0 (glibc 2.31+)
    • Processor: Intel Core i3 / AMD FX-6300 (dual-core 2.5 GHz+)
    • Memory: 4096 MB RAM
    • Graphics: Vulkan-capable GPU, 1 GB VRAM — Mesa 21+ (AMD/Intel) or recent NVIDIA
    • Storage: 1024 MB available space
    • Sound Card: PulseAudio / PipeWire compatible
    • Additional Notes: Requires Vulkan drivers (Mesa 21+ / recent NVIDIA)
    Recommended:
    • OS: Ubuntu 22.04 LTS 64-bit / SteamOS 3.5+
    • Processor: Intel Core i5 / AMD Ryzen 5 (quad-core)
    • Memory: 8192 MB RAM
    • Graphics: 2 GB VRAM Vulkan GPU (GTX 1050 / RX 560) or Steam Deck APU
    • Storage: 1024 MB available space
    • Sound Card: PulseAudio / PipeWire compatible
    • Additional Notes: Runs at native 1280×800 / 60 FPS on Steam Deck
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