Fight your way up Olympus in a match-3 roguelike. Match runes to strike and heal, cast spells and claim relics, and find the weakness every foe is hiding. Nine realms, seven demigods, one life per run.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Gods of the Grid is already a fully playable roguelike, and I want to grow it with players. Early Access lets the community shape new dungeons, classes, relics and balance before the 1.0 launch”

Approximately how long will this game be in Early Access?

“Around 6 months, depending on the scope of community-requested content and balance work”

How is the full version planned to differ from the Early Access version?

“More realms and bosses, more demigods and relics, and above all deeper interactions between them. The aim is that two runs with different builds feel like different games, not the same run with bigger numbers.

Exact scope will be guided by player feedback.”

What is the current state of the Early Access version?

“Fully playable end to end: nine dungeons with bosses, demigod classes, boons, multiple relics, a meta-progression Temple, a global leaderboard and a daily challenge. It is regularly updated”

Will the game be priced differently during and after Early Access?

“The price may rise modestly at the 1.0 launch to reflect the added content. Early Access supporters get the lower price”

How are you planning on involving the Community in your development process?

“Through the Steam forums and update posts: gathering feedback on balance and new content, sharing the roadmap, and prioritising the most-requested features”
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About This Game

Match runes. Channel the gods. One life per run.

A match-3 roguelike RPG set in Greek myth: nine realms, one life, and a board that fights back.

Match runes, command the battle

Skulls strike, hearts heal, shields soak, coloured runes bank mana. Match four to blast a row and column, five to wipe a colour.

Every foe has a tell

Each enemy hides an elemental weakness and a resistance, revealed only as you fight. Read it and your damage leaps.

Build a run, choose the road

Seven demigods, a boon at every level, relics that rewrite how you fight, and a Merchant before every boss.

Die. Keep the legend.

Death relocks the realms but never takes your feats or your Favor.

Features

  • Weaknesses and resistances you find only by fighting

  • Seven demigods, 25 boons and 60 relics

  • Nine realms, 60 battles, telegraphed boss specials

  • 20 to 40 minute runs, plus a Daily gauntlet

  • One purchase, no microtransactions, no timers

  • Fifteen Ascension rungs, 66 feats, a leaderboard, full controller support

Match. Cast. Conquer. The gods are watching.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The front-end and some of the art-assets have been created with the help of AI.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Any dedicated or modern integrated GPU
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: 1280x720 or higher display recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Any dedicated or modern integrated GPU
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: 1920x1080 display
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