The Drawn Hour is a haunted-terminal card roguelike. Dial into a cursed dial-up BBS as one of three operators, build a deck, and claw through three corrupted sectors. Manage your rising Corruption, hunt relics, and face what waits at the drawn hour — alone, or in 2–4 player online co-op.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Drawn Hour is built and playable from start to finish — but a roguelike lives or dies on its balance and variety, and that only gets dialed in with real players. I'm a solo developer, and Early Access lets me put the game in your hands now, watch how thousands of runs actually play out, and tune the difficulty curve, card mix, and co-op around your feedback instead of guessing in a vacuum. The board is online; I want to build out the rest of it with the people calling in.”

Approximately how long will this game be in Early Access?

“I'm aiming for roughly 3 to 6 months. It'll leave Early Access when the balance feels right across all difficulty levels, the content has grown to its target depth, and the game is stable in solo and co-op — not on a fixed calendar date.”

How is the full version planned to differ from the Early Access version?

“The goal for 1.0 is more of everything that makes a run feel different: additional cards, relics, enemies, and events; deeper meta-progression; and likely a fourth operator with a brand-new playstyle. I also plan to add full controller / Steam Deck support, more achievements, and a balance pass driven by real play data. The shape of the game won't change — it'll get wider, deeper, and more finely tuned.”

What is the current state of the Early Access version?

“Fully playable, not a demo. The complete loop is here: three operators (Sysop, Daemon, Phreak), three chapters with unique enemies and bosses, the Corruption system, relics, shops, anomalies, and card upgrades. It already includes 2–4 player online co-op, a 15-level Ascension difficulty ladder, a Daily Challenge, a Bestiary/Codex, Steam achievements, cloud saves, and accessibility options. You can win or lose a full run, solo or with friends, today.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is a thank-you to early supporters — I plan to raise it modestly when the game leaves Early Access and reaches its full content. Buying in now locks in the lower price.”

How are you planning on involving the Community in your development process?

“Closely — this is the whole point of Early Access for me. I'll read the Steam discussion boards and gather feedback on balance, card ideas, and bugs, then ship regular updates with in-game patch notes so you can see what changed. Tuning the Ascension ladder, the card pool, and co-op will be guided directly by how the community actually plays and what you tell me feels great or frustrating.”
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This game is not yet available on Steam

Planned Release Date: July 2026

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About This Game

THE HOUR YOU WEREN'T SUPPOSED TO DIAL

Somewhere on the dead end of the phone network is a board that only answers at one hour. Log in as an operator, build your deck, and descend through three corrupted sectors of a haunted dial-up BBS. Something is awake in the machine — and it has been waiting for a caller.

The Drawn Hour is a roguelike deckbuilder wrapped in multi-color ASCII art and a full CRT shader. Every run is a fresh dive: choose your path, fight with cards, take what you can carry, and reach the thing at the bottom before it reaches you.

THREE OPERATORS, THREE WAYS TO BREAK THE SYSTEM

• The Sysop — a defensive bruiser who turns block into a weapon and outlasts everything.

• The Daemon — poison, bleed, and self-sacrifice; thrives on the Corruption that ruins everyone else.

• The Phreak — tempo and combos; chain zero-cost cards into one explosive turn.

Unlock Daemon and Phreak by clearing chapter bosses.

CORRUPTION: YOUR BEST CARD AND YOUR WORST ENEMY

A rising risk gauge fed by damage and dark cards. Some cards scale with it. Cross a threshold and the system shuffles a Glitch curse straight into your deck. Push your luck — or cleanse it at a safe node.

DESCEND

• Three chapters, each with its own enemies, mood, and boss: The Carrier, The Gatekeeper, and MOTHER.

• Branching maps of fights, elites, black-market shops, anomalies, and safe nodes.

• Relics, card upgrades, and weighted rewards to build around.

BRING A FRIEND INTO THE DARK

2–4 player online co-op — Steam friend invites or direct LAN. Share the map, fight side by side in the same turn, and keep the party alive. A wipe ends the dive for everyone.

KEEP DIVING

• Ascension ladder — 15 stacking difficulty levels per operator.

• Daily Challenge — one fixed seed, one shot, a score to beat.

• Bestiary and Codex — everything you've seen, catalogued.

• Achievements and Steam Cloud saves.

OLD MACHINE, MODERN COMFORTS

Procedural chiptune and modem-era sound, a CRT effect you can dial down or off, and full accessibility: colorblind palettes, text scaling, key rebinding, and reduced motion.

ANSWER THE CALL

The board is online. The hour is drawn.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 4 GB RAM
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Memory: 8 GB RAM
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