Minion Masters is a fast-paced, easy to learn and hard to master strategy-brawler. Choose your Minion Master and collect your minions for epic 1vs1 & 2vs2 battles with other players.
Recent Reviews:
Mostly Positive (47) - 72% of the 47 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (929) - 79% of the 929 user reviews for this game are positive.
Release Date:
Dec 2, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since this is an online PvP game, we would like to test the balance and get player feedback before release.”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Mid 2018.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:
  • Lots of new Minions, Spells and Buildings
  • Balancing
  • New awesome Masters
  • More social mechanics
  • Leaderboards (Done)
  • More progression systems ("Expeditions" in progress)
  • 2 Vs 2 - Team Battle (Available in Beta version)
  • Overall polish
And the extra unplanned good ideas that always occur”

What is the current state of the Early Access version?

“The game is fully playable, with lots of Minions and Masters you can be creative with. There's progression systems, Drafting, Matchmaking leagues, Arenas to unlock, Global chat, Friend listing, Profile summaries, Achievements, Replays, a Challenge system and much more.
You progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will be free-to-play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.

Lastly we are very active in the community Discord for the game, receiving bugs, feedback, suggestions and balance discussions from the active players.”
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Buy Minion Masters Early Access Edition

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Buy Minion Masters Premium Edition

Includes 2 items: Minion Masters, Minion Masters - Premium Upgrade

 

Recent updates View all (78)

September 12

Update 76 - Avatars and much more!


Minion Masters!

Avatar System
The previous Steam avatar system is being replaced with a new collection of vanity Minion Masters icons. All players with start out with 14 default avatars. More avatars are available through leveling up, from future Battle Passes, via the in-game shop, and more. Avatars available from leveling up do not replace any existing rewards and are simply available on top of what you would get before.

Existing players will receive an additional 14 avatars once they log in. These avatars will be available in the shop in the future, but people who have already taken part in Minion Masters get them sooner and for free. All avatars in our current system are of the Common and Rare tiers, and for the time being, those are the only tiers that will be available. You can choose your avatar freely from the Master selection menu.

This is a change we knew we’d have to do at some point. While we’re not happy about removing customization from the game, there are a number of reasons why this needed to be done:

  • The Steam policies for avatars simply aren’t where we want them to be. We received many reports over time about inappropriate avatars with no action we were able to take ourselves other than passing the report on to Steam.
  • Cross-Platform Compatibility is an element we have to make serious considerations for, especially with the upcoming Discord release. It was a logistical problem to ensure that avatars could function across Steam, Discord and eventually Xbox with our current system that didn’t appear to have any easier solutions.
  • Using art that already exists inside of the game allows for a distinct visual coherency, a concept we have been pushing towards for some time now.

Our aim for the new avatar system is to still provide enough customization that you can feel unique, so we’d love feedback on what you think is missing in the feature!

Lobby Improvements
We’ve added the ability to minimize the in-game lobby. Now, you can claim rewards from your Battle Pass, edit your deck and master, roll power tokens, and more without the need to remake a lobby. No more interrupting your hour-long Premade session just to swap one card!

Mayhem Changes
We’ve iterated upon the Mayhem mode following both user feedback and data we’ve collected. We’ve reduced the number of non-paid tries on both entry types to one, and increased the number of days a Mayhem mode is available for to 3. The Glory requirement for the Gold entry’s free try has been removed so there will always be a Free try for everyone, Meanwhile, the Ruby entry’s free try has been increased to 2500 Glory, which allows us to keep having big rewards such as legendary cards.

Balance Changes

  • 2v2
    • Master Health 4000 > 3000
    --- Developer comments ---
    This is an experimental change being put in place to test how the meta develops with a lower health pool. Currently, 2v2 matches are rather lengthy, ending around Perk 3 or Mana Frenzy stages, while aggressive decks appear to have been irrelevant for a long period of time. The additional health tended to greatly favor slower, passive strategies such as Double Mordar. Hopefully, this will alter the dynamic and enable co-ordinated aggressive strategies to be more effective. This change is not set in stone, however, and we’re very interested in hearing your feedback on the new 2v2 via the usual channels such as Stomt, Discord, Reddit and Steam.

  • Healing Shrine
    • Range 10 > 8
    • Healing Per Second 75 > 50
    --- Developer comments ---
    Healing Shrine is a card that had been universally oppressive for a while due to a number of factors. Firstly, it was extremely versatile in supporting your board presence, able to win trades in your favor almost instantly. If your opponent didn’t have the correct counter in hand the encounter would be a lost cause. Secondly, this high pressure could also be applied on the enemy’s side of the field due to Healing Shrine’s effect extending slightly past the bridges.

    We decided to tackle both of these problems at once. Healing Shrine can no longer heal past the bridges, and its Heal Per Second has been reduced to make it less of a mountain to overcome. Overall the card will still heal for 600 health over its full duration, making it an effective defensive card and strong for supporting bridge capture, but hopefully nowhere near as problematic as the card has been in the past.

  • Harbinger
    • Radius 1800>1400
    --- Developer comments ---
    The Harbingers radius caused it to be affected in situations where it looked like it shouldn’t.
    This change is also to ensure that it isn’t possible for Healing Shrine to heal a Harbinger that targets the enemy master tower, even with the Range change.

  • Guardian
    • Can no longer shield buildings other than the Master tower
    --- Developer comments ---
    Guardian’s ability to protect buildings ultimately became problematic in terms of both design and gameplay, as it could easily be combined with cards such as Healing Shrine for a nigh unstoppable early game push, as frequently seen in 2v2. Entities such as Healing Shrine were essentially uncounterable because of the protection Guardian offered, but with this change that should no longer be the case.

  • Scott the Sensitive Savage
    • Damage 75 > 65
    --- Developer comments ---
    Scott was a card we tuned his Attack Speed up in order to give him an identity as the berserker card. Unfortunately, it was apparent that his damage was far too good on the offensive, or when making a counter push. This change should help keep Scott as a major threat that needs to be dealt with quickly, but reduces how much pain is needed to take him down.

  • Xiao Long
    • Speed 4 > 7
    --- Developer comments ---
    Xiao was a frustrating card to play against because of how long his anti-spell presence would linger on the board for. His slow movement speed helped him stay tucked away behind tankier units as an insurance policy for pushes, or he would just be played as an annoying 3 mana unit that was exceptionally difficult to deal with in the right situation. By increasing his speed, Xiao becomes far harder to protect and stays on his side of the field for a lesser period of time.

  • Boomer, Re-Boomer, Gax the World Bomb
    • The Egg and Boomer are now one single unit
    --- Developer comments ---
    More of a Quality of Life change than a significant balance adjustment, this change serves to make the cards less frustrating to play. Buffs such as Rage will persist through the egg state, while Hypnotize can no longer permanently steal a Re-Boomer after it detonates. Additionally, Mordar tombstones will not resurrect Boomer eggs when they hatch, or a Re-Boomer when it explodes - only when either dies definitely.

  • Assassin
    • Damage 60 > 70
    --- Developer comments ---
    Assassin was ultimately underperforming previously, and with this damage change his burst damage out of Stealth has increased to 210. This hits numerous important thresholds such as killing a Succubus instantly and should increase the unit’s power overall, even outside of King Puff decks.

  • Chain Lightning
    • Now additionally stuns units hit for 0.5 Seconds
    --- Developer comments ---
    Chain Lightning was a card that has been irrelevant for a long period of time since its fast speed was nerfed, being seen as the “weaker Fireball”. Its niche of chaining along the map was rarely seen and never enough to justify picking the card. With this change, Chain Lightning should develop more of its own identity, and also make it more consistent with other electric-based cards such as Stun Blast and Shock Rock with its stun effect.

Misc
  • Added a Server Shutdown notice with a timer that activates some time before the servers are taken offline for an update.
  • We’ve added an option to view high resolution versions of the card art to the Minion Inspector. Simply click on the art when previewing a minion and a window will appear showing it in all of its glory. Why not spend a few minutes admiring your favourite cards?
  • Scrat Tank does not play the scream voice line in-game anymore. It will still play in the card inspector to match his animation.
  • Adjusted the Collection View so that it is no longer being overflown by all the cards.
  • Priestess now has her Healing Per Second displayed on the card inspector, like Healing Shrine does.

Bugs
  • Fixed Blood and Gore setting being set to off upon every restart.
  • Fixed matchmaking starting despite not all players in a lobby being ready.
  • Fixed matchmaking not discriminating against players you recently matched against.
  • Fixed King Puff’s second perk being bugged again.
  • Fixed Draft showing the deck as having a 0 mana average and 0 glory after the draft is completed.
  • Fixed Random cards that were generated from other random effects (I.E. Future Present, Apep perks) not working the first time they were played.
  • Fixed an instance where Troubadour could hit Scott even though he stopped crying - Thanks Julaiwnl!
  • Fixed a case where minions could be shielded twice - Thanks Daddy Dip!
  • Fixed your master not updating properly if you change it in deckbuilding from the Mayhem menu - Thanks Steven!
  • Fixed an instance where Watch & Win events wouldn’t end properly - Thanks BOB
  • Fixed Crashsite arena saying it will be available in future shop offers.
  • Fixed a bug where Arctic Warfare Settsu was invisible after being deployed on the field - Thanks Keks!
  • Fixed a bug where the skins of Ratbo and Ravager would be changed every time you clicked off the master - Thanks DerpSmashed!

Cheers from BetaDwarf
41 comments Read more

August 29

Update 75 - Total Uncontrolled Mayhem


Minion Masters!

Mayhem!

We’re excited to present you a new feature this week, with the beta version of the Mayhem game mode. Mayhems bring a set of new rules to play with, and new experiences to enjoy! Each one of these Mayhems costs a fee in gold or rubies to enter, and works similar to Draft mode, see how many wins you can get before you lose 3 times.
The big difference is that you use a constructed deck, and there are always great one-time rewards to claim. Do you have the perfect deck strategy taking advantage of the rule changes? Lock it in and show everyone how it’s done!

New Mayhems will appear periodically and give you new challenges to take on, and new strategies to experiment with.

We thought we’d give you a rundown of what you will find in-game with the first Mayhem.

Killing Floor

Killing Floor is a Mayhem in which the bottom bridge is constantly burning. However, it also gives double XP!
This should ensure some very interesting new dynamics, and allow for some new strategies to take place.

Random Card Pool Changes

Thanks to feedback from the community, we are implementing a change to randomly selected cards. This primarily affects Draft mode, Apep’s Perks and the Future cards. Specifically, we’ve removed high-synergy cards from the pool of cards that can be selected by random effects. You will no longer see the following cards when playing Draft, using Future Past/Present, or from Apep’s perks:
  • Call to Arms, Propeller Horde, Dragon Nest, Empowered Soul Stealer, Shars’Rakk Twins, Rabid Prowler, Ravenous Swarmers, and Gor’Rakk Brutes.

Shop 2.0

A brand new shop offers a renewed experience when shopping for skins, arenas and tokens! New offers, new look, it’s all fresh!
  • Reworked shop to show rotating offers
  • Skins are no longer available for purchase all the time, but will show up with discounts.
  • Offers rotate every 24 hours, some offers stay for multiple days
  • Previously hard to get cosmetics may appear in offers, such as Halloween Skins or previous Battle Pass cosmetics.
  • Bundles and unique purchases will also appear with a discount sometimes!

Misc
  • There is now a sound cue for when a card triggers its effect.

Bugs
  • Fixed a bug where the first time a 4/5 mana unit was played after King Puff earned perk 2 would not get the appropriate buff
  • Fixed an issue where Illusory Cleaver had a different sound effect to the regular Cleaver.
  • Fixed a bug that would cause the first mode available after the tutorial to be “Team Battle” rather than “Battle”.
  • Fixed a bug that would cause everything - except for the skybox - to disappear when going from deckbuilding to main menu - thanks FFA!
  • Fixed a bug that would cause cards to be invisible during battle - thanks nomercy!
  • Fixed an issue that would cause glory frames to appear one tier down on the leaderboard - thanks Greywolf!
  • Fixed an (old!) issue, where removing a master from a linked deck would prevent to link the same master again, unless you link another one first - thanks Omicron666!
  • Fixed an issue that would get the game stuck on the game result screen - thanks ElGreenGo!
  • Fixed a bug that would mess with shard count when it reaches or passes 100 000 - thanks NuclearGoo!
  • Fixed a bug where chest model could be stuck on the power tower after claiming - thanks CyberLegend!
  • Fixed a bug where bridge swap would cause Propeller Horde to have trouble targeting minions - thanks Headbcrab!
  • Fixed an issue where crashes could cause a loss of a season token, without getting a season card - thanks Benseine!
  • Fixed a bug where Tantrum Throwers would be blinking in the preview model - thanks Ecke!
  • Fixed a grammatical error in the description for Screaming Scrat - thanks Zion!
  • Fixed an issue where rarity gem and colored borders on cards you don’t own would react unexpectedly - thanks Steven!
  • Fixed an issue where all buttons at the bottom would display text when hovering, except for the Twitch button.
  • Fixed an issue that would cause lag during the dust storm weather effect - thanks Daddy Dip!
  • Fixed wording in Dragonball’s and Gor’Rakk Sacrifice’s description. “Spawn” has been replaced by “summon” - thanks Steven!
  • Fixed a bug where Succubus would jump back from a Spear Thrower’s ranged attack, as if it was a melee attack - thanks Greywolf!
  • Fixed a bug where the volume for chests sound effect would be inconsistent - thanks Daddy Dip!
  • Fixed a bug where ranged Area of Effect attacks would target minions stuck in roots as if they were not - thanks Memfisto!
  • Fixed an issue where the shard reward for some cards would be wrong, and could lock progression - thanks Meno!
  • Fixed a bug where the shards’ model would stay on the tower when using Power Tokens too quickly, resulting in freezing - thanks ElGreenGo, HedonicBro, and Daddy Dip!
  • Fixed a bug where Commander Azali would give shields when becoming unstunned - thanks Khazlariko!
  • Fixed an issue where units in blackhole while Volco’s perk 3 gets activated, don’t benefit from it - thanks the_red_soul!
  • Fixed an issue that would cause regular chests to have no SFX when opening.
  • Fixed an issue where Scrat Grenadier would make weird targeting predictions when attacking a jumping Prowler - thanks VenkmanSays!
  • Fixed a bug that would keep the game from launching - thanks BoreDoom!
  • Fixed a bug where Blood Imps under the effect of Gor’Rakk Sacrifice would still turn into a Cleaver when in a Black Hole - thanks videogamer77!
  • Fixed a bug that made it impossible to click or drag through the tip window during the tutorial.
  • Fixed a bug that would cause disconnects when trying to get in and out of a draft game - thanks DannyNelson!
  • Fixed a bug where Brutish Betrayers would have no smoke effect like Ravenous Swarmers do in the card view - thanks Steven!
  • Fixed a bug where Illusory Cleaver would not get Rage visual effect, but gets text - thanks GreyWolf!
  • Fixed an issue where quest could give an incorrect amount of gold upon completion - thanks bromoberin!
  • Fixed a bug where a card slot could become empty - thanks Khazlariko!
  • Fixed a bug where switching sides in a replay would invert the camera controls - thanks FFA!
  • Fixed Expedition perk A Ghostly Presence so minion spawns as bi product - like reboomer - does not cause another ghost to be spawned on your side of the field - thanks Jamez28!
Cheers from Betadwarf
12 comments Read more
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Buy now, Get a free Copy!


Right now, when you buy Minion Masters, you get an extra free copy so you can bring a friend to the arena!

2 vs 2 Added!



The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:


See the full update here

Reviews

  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
    TotalBiscuit
  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
    PennyArcade
  • "Pick Up and Play PvP at its finest"
    GameSkinny
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."
    TotalBiscuit

About This Game

The Game


Engage in epic 1v1 or 2v2 battles, in this fast-paced strategic minion brawler that's easy to pick-up but hard to master.
In Minion Masters there are many different Masters with unique hero abilities and you collect awesome minions ranging like Fierce demons, cute creatures, devastating spells and much more.
Utilize your minions to destroy the enemy Master! When a minion has been summoned they can no longer be controlled, so place them wisely to win!

Will become free to play

Dear player, we would like to make you aware that Minion Masters will be Free to play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.

Game Modes

  • 1v1 - Fight against other players and see how far your skills can take you. The rank of Grandmaster awaits if become one of the best!
  • 2v2 - Join with your friend or queue up with strangers to take down other teams in this super intense 2v2 action. Twice the minions, twice the action!
  • 1v1 Draft - Build your deck from a random selection of cards each run. You gain better rewards if you defeat more opponents, but be careful, 3 losses and you're out!
  • Solo challenges - Hone your skills by practicing against Ai Masters!

Legendary Masters

Learning how to use your master’s abilities to their full potential and building your deck around them is crucial for victory! Each Master has their own unique personality and play-style, with opportunities for all kinds of strategies! Only the most determined players learn to use a Master to their greatest potential!

Unlock and Craft Mighty Minions and Spicy Spells!


Over 100 unique cards (minions, spells, buildings) with more being added all the time!

  • Like the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always!
  • Or the Troubadour, who refuses to do anything but play his bagpipe, making all the other minions attack him regardless of what else is going on just to make it stop...
  • Of course, you could also get the Undying Skeleton who comes back to life after you kill it!

Expeditions



New expeditions appear in the game all the time. Travel around the world of Minion Masters to explore new worlds, fight other players and defeat PvE challenges that lead to epic loot!

Events

We believe in creating a forever fun and always engaging experience in Minion Masters, so we regularly spice things up with new events that last for a limited time. They range from challenges, friend events, tournaments, to new game modes, bonus quests and many more.

Community


We have a thriving community in our steam forums, ingame and on our discord channel where both developers and players answer questions, discuss and help you learn the game.
Come join us now!! Discord Link: https://discord.gg/XbE8X4j

Cosmetics


Customize your character with epic skins!



You can even change your side of the playing area to a look that suits you, by swapping your arena with a new one. Want to fight on a lava world? Maybe in a sunken temple? Or a graveyard? There are many options and the choice is yours.

E-Sports

Several community-driven tournaments have emerged around the game. Different tournaments happen every month, some for cash prizes, others for in-game currency or just bragging rights!
Are you the best? Prove it!

You can read more about this and other amazing stuff on our blog: http://blog.betadwarf.com/

Twitch Streamer Feature


With the Twitch feature you can link your Twitch account. By winning our special streamer events you can get rewards for you and your viewers. We also feature twitch streamers in the game so people can see who is streaming.

Feature List

  • 1v1 Ranked
  • 2v2 Ranked
  • 2v2 premade Ranked
  • Draft
  • PvE challenges
  • 9 Masters (More coming soon!)
  • 100+ cards/minions (More coming soon!)
  • Events
  • Active Community
  • E-Sports scene
  • Crafting system
  • Ingame chat and emotes.
  • Recurring stream event
  • Master skins (More coming soon!)
  • Custom arena skins. (More coming soon!)
  • Replays!
  • Expeditions!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals that we are always updating and working on!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

Gameplay description



  • Each player has a pool of mana and a deck of 10 cards (minions/spells/buildings).
    A card can costs between 0-10 mana and your mana regenerates over time during the match.
  • There are 2 bridges in the middle that you need to capture and hold. They generate experience so your hero can level up his abilities before the enemy.
  • You place minions on your side of the arena and the goal is to have them destroy the enemy’s tower.
  • Minions have minds of their own and once you have summoned them, they can no longer be controlled, so place them wisely!
  • Most minions have unique abilities. A few examples of this are: AOE damage, healing, teleporting, mana regen, flying and many more.
  • Spells can be used to change the flow of the game in your favour. Spells such as healing, mind control or stuns can be devastating in the hands of a skilled player.
  • Each hero has unique abilities that change the game drastically as they become active.
  • Awareness, strategy and dedication is needed if you want to become great at the game.

Join in and have fun in our amazing world of Minion Masters!
- The Betadwarf team

System Requirements

    Minimum:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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