Dive into 1v1 - or bring a friend to 2v2 - battle in this dangerously addictive fast-paced hybrid of deckbuilder, MOBA, and tower-defense.
Recent Reviews:
Very Positive (1,574) - 94% of the 1,574 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (9,063) - 84% of the 9,063 user reviews for this game are positive.
Release Date:
Dec 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been in Early Access for more than a year now. We have used it to test balance, new modes, systems and much more. The current version is basically a finished game and you should not find more bugs than you would in a released game.
The main things we need to finish before launch is a robust server structure and a guild system. Once that's ready we'll launch!”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Q1 2019.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:

  • Robust Server Structure
  • Guilds

Already Done:
  • DONE: Lots of new Minions, Spells and Buildings
  • DONE: Balancing
  • DONE: 9 Masters
  • DONE: 2vs2
  • DONE: Leaderboards
  • DONE: Expedition mode
  • DONE: Mayhem mode
  • DONE: Draft mode
  • DONE: Expedition Overall polish
  • DONE: Achievements
  • DONE: Friend listing
  • DONE: Profile summaries

What is the current state of the Early Access version?

“You can basically consider it a final game, but a robust server structure and a guild system is the last two parts before launch.
Note also, your progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will remain free to play after release. Minion Masters had a premium price for a while during Early Access, which offered some bonus content including a gift on release day. This gift will still be given to players who got the game while it was paid in Early Access.”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.”
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Recent updates View all (89)

January 9

Update 85

Minion Masters!

Our first patch of 2019, we’re starting it off a little slow with some balance and bug fixes.
If you didn’t get to join the Dev stream, check it out here for discussion on this patch and a preview of our upcoming Master, Diona that With Hunter!

  • Werewolf (Unit from Lycanthropy buff)
    • Damage decreased from 60 to 45
    • No longer invulnerable during transformation (Technically a bugfix)
    • Transformation time increased from 0.2 to 0.4 seconds.
    --- Developer comments ---
    It was fairly clear that the Werewolf unit was too volatile when Buffs such as Frenzy or Rage were applied to it, giving it DPS values far higher than what we wanted from them. The 25% decrease in attack damage should help ensure that while the deckbuilding elements of those buffs remain viable, the overall damage is significantly reduced. The vulnerability, while technically being a bug fix, opens a new avenue for balancing the card if these changes prove to not be enough.

  • Wolf Among Sheep
    • Mana Cost increased from 4 to 6
    • Unit Count increased from 2 to 4
    • Amount of units affected by Lycanthropy remains unchanged
    --- Developer comments ---
    The 4 mana variant of this card generally proved to be both too reliable and a provider of too much bridge control for other cards to reasonably compete with it at an equal mana cost. By making it a 6 mana design it still provides excellent value if it is unanswered, but the card is overall less spammable and more open to cards that can kill the Legionnaires before the Werewolf transforms.

  • Once Bitten
    • Mana Cost decreased from 3 to 2
    --- Developer comments ---
    This change is mainly a combination of Once Bitten both not seeing much play, and the change to the Werewolf potentially making it even weaker than it was. At 2 mana it should be far more usable but still feel expensive to play due to effectively losing half of a minion to get the Werewolf unit.

  • Lone Wolf
    • Mana Cost decreased from 5 to 4
    --- Developer comments ---
    Similarly, Lone Wolf’s requirements of needing to be the only friendly minion on the field when played to get the maximum value out of it made it difficult to use in the 5 mana slot, and the nerf to the Werewolf unit would similarly deal another blow to the viability of the card. A reduction to 4 mana should make it a strong value card but still require careful management of the board state.

  • Fixed users being able to select avatars they don’t own - Thanks ELRiley!
  • Fixed the Twitch Boost button being unusable during a battle.
  • Fixed Defenso Chopper dealing its damage before the stun, allowing a Lycanthropy unit to transform despite hitting it - Thanks Greywolf!
  • Fixed certain units being affected by the Lycanthropy buff that would, upon transformation, heal much faster than usual.
  • Fixed some desync errors regarding post-game Battle Pass XP gain.
  • Fixed a Lycanthropy unit being hit by Chain Lightning twice before and after transformation.
  • Fixed various bugs with clicking the Battle Pass button while on the Power Tower - Thanks Omicron666!
  • Fixed Guardian being able to tank hits despite being dead - Thanks Crabhead!
  • Fixed Masters being in their idle animations when rewarded..
  • Fixed Lycanthropy units being affected by Marksmanship after transformation.
18 comments Read more

December 17, 2018

Update 84 - Rise of the Howling Moon

Minion Masters!
The fourth Battle Pass, the Rise of the Howling Moon is upon us! We’re bringing 8 new cards, 4 new emotes, 2 new skins and a fresh new Battle Pass with a nicer look to you, masters! And if that’s not enough, Diona will soon enter Minion Masters mid-season along with an elusive Tier 100 Mystery Skin!

Rise of the Howling Moon
As the sky fades to night, the wolves begin their hunt. Lead by the mysterious Witchwolf they wreak havoc upon those in their path, their lycanthropy instilling paranoia and distrust among even the hardiest group of warriors. Now they arrive in Minion Masters - 100 new tiers of Battle Pass content with all new season rewards and cards ready to be unleashed upon your unsuspecting opponents.

  • This content season will last for 2 months
  • 8 new cards have been released! These are:
    • Nether Bat - 1 mana Common Flying Melee Minion
      Fast, annoying, and unpredictable - Nether Bats are disposable nuisances you can use to quickly reinforce a push or harass vulnerable melee units. They aren’t used to the sunlight of the arenas, though, and their bad vision means their aggro range is significantly reduced compared to that of normal minions. Fortunately, they have the ability to Netherstep towards a random enemy minion on the map occasionally, though sometimes this could be to their own detriment…

    • Wolf Among Sheep - 4 mana Common Melee Minion
      Summons two Legionnaires, one of whom gains the Lycanthropy buff at random. Lycanthropy is the new mechanic in this Battle Pass that will unleash the inner beast of your minions… quite literally. When a Minion affected by Lycanthropy has 50% or less health (and isn’t dead) it will transform into a Werewolf with full Health and any buffs it had before transformation. Your opponent will not know which of your units has Lycanthropy, but there will be an icon around your Master Tower when a card with the effect is played, indicating a Werewolf is lurking on the field. Here are the Werewolf’s stats:
      • Health: 400
      • Damage: 60 (DPS 60)
      • Attack Speed: 1 Sec.
      • Attack Type: Melee
      • Targets: Ground
      • Speed: 8

    • Bats Bats Bats! - 3 mana Rare Spell
      For when just one Nether Bat isn’t enough, Bats Bats Bats is guaranteed to unleash chaos upon the battlefield. For 5 seconds after this spell is cast, any mana spent will cause the same amount of Nether Bats to appear in front of your Master Tower. For instance, if you played Bats Bats Bats and Divine Warrior, 5 Nether Bats will appear at once in front of your tower.

    • Once Bitten - 3 mana Rare Spell
      When you want to be more direct with transforming your minions, Once Bitten will give a random unit within its AoE Lycanthropy. As before, your opponent won’t know which unit it is until it happens, so try to set up some tricky mind games to make it harder for them to remove your Minion before it can transform. If you’re playing against it, remember - A dead unit cannot transform into a Werewolf, so try to take them out with one swift strike!

    • Grasping Thorns - 2 mana Supreme Building
      Grasping Thorns is a building that slows enemy ground minions that walk over it to a speed of 2, and causes them to take 20 damage per second. It features the new mechanic Untargetable, which in essence means it cannot be directly targeted by the attacks of minions or spells, but will still be damaged by Area of Effects, such as a Daggerfall or a Whirly Scrat attack. It can be a real thorn in your opponent’s side to try and crawl through!

    • Lone Wolf - 5 mana Supreme Melee Minion
      This hardy Warrior’s blood rages with the Lycanthropic curse - literally! It’s summoned with the Rage buff, and if there are no other friendly minions on the field it will also gain Lycanthropy, giving you an easy way to create a Raged Werewolf to deal out some serious damage, and its base Warrior can be tough for your opponent to take down before it transforms.

    • Howling Moon - 7 mana Legendary Spell
      The titular Howling Moon marks a feeding frenzy for the werewolves. It grants two random friendly ground minions Lycanthropy and reduces every minion’s health to 50%, instantly creating your two Werewolves to clean up your opponent’s weakened board state. Use it to really turn the tides of battle!

    • Bahra the Witchwolf - 7 mana Legendary Ranged Minion
      The leader of the pack, Bahra treats the cursed woods as his own domain and controls the twisted forces of nature to do his own bidding. When summoned, Bahra roots all enemy ground Minions for 6 seconds, no matter where they are on the battlefield. He attacks with his signature moonbeams, a powerful arcane AoE attack that will devastate all but the mightiest warriors. He isn’t without his weaknesses, though, as he use his powerful (and slow!) attack on minions regardless of their strength, at which point he’ll be defenseless and open to a counterattack.
  • The new cards are available in Season Tokens found in the Battle Pass (see above)
  • They can also be Recruited for 3x the normal shard value of other cards
  • After 2 months, the cards will be part of the normal set, get their crafting costs set back to normal, and appear in normal Power Tokens
  • 2 new skins and 4 new emotes are also available from the Battle Pass.
  • A third skin is yet to be revealed and waits at Tier 100, and will unlock with the release of Diona the Witch Hunter mid-season.

  • Armored Escort
    • Mana Cost increased from 6 to 7
    --- Developer comments ---
    Armored Escort was always intended to provide value through your ability to bank mana, but also with an immediate gain to getting multiple minions from the card. The banking aspect proved stronger than expected, especially coupled with large pushes.

  • Dragonball
    • Activator Mana cost increased from 4 to 6 Mana
    • Damage increased from 150 to 170
    --- Developer comments ---
    Dragon Ball has been much talked about lately, because it’s been quite popular ever since Season 1. At this point it has replaced a lot of other cards because of the value it can bring, without the activator providing much of a limitation.
    We wanted to maintain Dragon Ball at 5 mana because it allows it to be used unactivated without being terrible, which means the activator needs to play a factor in how you can get the value.
    At the same time, we’ve been looking at the basic Fireball’s popularity lately, and found this opportunity to buff it a bit, also allowing for more value in Dragon Ball with the high limitations.

  • Fireball
    • Damage increased from 150 to 170
    --- Developer comments ---
    As mentioned, Fireball’s been in our sights because the popularity fell drastically in the last 6 months. We’d like it to be more relevant, and just want to add a little bit of power to it.

  • Battle Shi-Hou
    • Attack Speed down from 2.0 to 1.8
    • Attack Speed Bonus rescaled
      • Old Attack Speed:
        • No enemies nearby - 2.0 sec
        • 1 enemy - 1.5 sec
        • 2 enemies - 1.0 sec
        • 3 enemies - 0.6 sec
        • 4 enemies - 0.4 sec
        • 5 enemies - 0.2 sec
      • New Attack Speed:
        • No enemies nearby - 1.8 sec
        • 1 enemy - 1.3 sec
        • 2 enemies - 1.0 sec
        • 3 enemies - 0.7 sec
        • 4 enemies - 0.5 sec
        • 5 enemies - 0.4 sec
    --- Developer comments ---
    The Battle Shi-hou’s recent increase in Attack Speed made it quite a lot more powerful with full stacks, leading to quite volatile games where people died before they had a chance to react. We decided to rescale him a bit more so that he is now more relevant at lower stacks and “only” as good as before the buff at full stacks. He still packs quite a punch though, so watch those scrat hordes!

  • Chain Lightning
    • Cast Delay decreased from 2 seconds to 1.5
    • Stun Duration increased from 0.5 seconds to 1
    --- Developer comments ---
    Chain lightning hasn’t been very popular since the delay was increased, despite other buffs to it. With this change we’re trying to cement the spell with its own identity, returning a bit of speed to it but also further increasing the stun to make it more relevant.

  • Colossus
    • Damage increased from 250 to 275
    --- Developer comments ---
    We’ve seen quite a lot of buffs to mid-range units recently, in an attempt to provide more power for the mana investment they require. The same approach goes for bigger Minions, which haven’t really managed to become popular in recent times.
    To hit certain thresholds, and to make Colossus worth the investment we’re giving him a slight power increase.

  • Living Statue
    • Damage increased from 120 to 140
    --- Developer comments ---
    Living statue was quite difficult to bring to your opponents tower despite its large health pool. Making it a great payoff in itself will focus the fight more around it as a bigger Minion.

  • Stun Lancers
    • Health increased from 120 to 150
    • Damage increased from 20 to 30
    --- Developer comments ---
    A fun and popular card that simply couldn’t provide enough power for the cost, they deserved an increase to make them more useful without backup.

  • Troubadour
    • Health increased from 1600 to 1700
    --- Developer comments ---
    Again a bigger Minion we’ve been keeping an eye on for a while. We’re treading carefully with the buffs here because we don’t want to go overboard, but a slight increase to health should make him not just more of a threat in himself, but also give you a bit more time to combo him.

  • Wizard Puff
    • Attack Speed increased from 2 seconds to 1.8
    • Attack Delay improved by 10% to match Attack Speed increase
    --- Developer comments ---
    While the death effect of the Wizard Puff is powerful, the Minion itself was a bit underwhelming when not playing against really big Minions.

Card-House Contest Continuation

We’ve decided to refresh the Card-House Contest!
Stormy took the event, rather fittingly, by storm, so it will be added to the game in the future. For this contest the new concept Spawn of Fury will enter the ring - Cast this spell on Minions to bring pain and duplication. The event will last for 3 weeks, from December 17th to January 9th. Here’s the team lineups for this event:

  • House Valor - Spawn of Fury: Stormbringer, Voclo, Ratbo
  • House Triumph - Taurus: Apep, Settsu, Mordar
  • House Glory - Mal’Shar: Milloween, Ravager, King Puff

When you open the chest for your team and card of choice, you will be registering your vote for that card. As always, you can only open the chest once, so choose wisely!

We also included a host of fixes this time, thank you all for the feedback!

Cheers from BetaDwarf!
23 comments Read more
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  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
  • "It's really slick. It plays really really well."
  • "Better than any other game of its kind that I have ever seen."
  • "Pick Up and Play PvP at its finest"

About This Game

Engage in epic 1v1 or 2v2 battles, in this fast-paced strategic minion brawler that's easy to pick-up but hard to master.
In Minion Masters there are many different Masters with unique hero abilities and you collect awesome minions like fierce demons, cute creatures, devastating spells and much more.
Utilize your minions to destroy the enemy Master! When a minion has been summoned they can no longer be controlled, so place them wisely to win!

Game Modes

  • 1v1 - Fight against other players and see how far your skills can take you. The rank of Grandmaster awaits if become one of the best!
  • 2v2 - Join with your friend or queue up with strangers to take down other teams in this super intense 2v2 action. Twice the minions, twice the action!
  • 1v1 Draft - Build your deck from a random selection of cards each run. You gain better rewards if you defeat more opponents, but be careful, 3 losses and you're out!
  • Mayhem - New crazy rules to try out every week!
  • Expeditions - Rewarding and challenging journeys!
  • Solo challenges - Hone your skills by practicing against Ai Masters!

Legendary Masters

Learning how to use your master’s abilities to their full potential and building your deck around them is crucial for victory! Each Master has their own unique personality and play-style, with opportunities for all kinds of strategies! Only the most determined players learn to use a Master to their greatest potential!

Unlock and Craft Mighty Minions and Spicy Spells!

Over 100 unique cards (minions, spells, buildings) with more being added all the time!

  • Like the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always!
  • Or the Troubadour, who refuses to do anything but play his bagpipe, making all the other minions attack him regardless of what else is going on just to make it stop...
  • Of course, you could also get the Undying Skeleton who comes back to life after you kill it!

Free Expansions!

We are constantly adding new content to the game, it is a priority for us that you will always have new stuff to experience and master! A lot of our new content comes from our regular big expansion packs, they contain new cards, skins, avatars, emotes or even new Masters and are released roughly every two months.


New expeditions appear in the game all the time. Travel around the world of Minion Masters to explore new worlds, fight other players and defeat PvE challenges that lead to epic loot!


We believe in creating a forever fun and always engaging experience in Minion Masters, so we regularly spice things up with new events that last for a limited time. They range from challenges, friend events, tournaments, to new game modes, bonus quests and many more.


We have a thriving community in our steam forums and in-game where both developers and players answer questions, discuss and help you learn the game.
Come join us now!!


Customize your character with epic skins!

You can even change your side of the playing area to a look that suits you, by swapping your arena with a new one. Want to fight on a lava world? Maybe in a sunken temple? Or a graveyard? There are many options and the choice is yours.


Several community-driven tournaments have emerged around the game. Different tournaments happen every month, some for cash prizes, others for in-game currency or just bragging rights!
Are you the best? Prove it!

Participate in Minion Masters E-Sport:

You can read more about this and other amazing stuff on our blog: http://blog.betadwarf.com/

Twitch Streamer Feature

With the Twitch feature you can link your Twitch account. By winning our special streamer events you can get rewards for you and your viewers. We also feature twitch streamers in the game so people can see who is streaming.

Feature List

  • 1v1 Ranked
  • 2v2 Ranked
  • 2v2 premade Ranked
  • Draft
  • PvE challenges
  • 9 Masters (More coming soon!)
  • 100+ cards/minions (More coming soon!)
  • Events
  • Active Community
  • E-Sports scene
  • Crafting system
  • Ingame chat and emotes.
  • Recurring stream event
  • Master skins (More coming soon!)
  • Custom arena skins. (More coming soon!)
  • Replays!
  • Expeditions!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals that we are always updating and working on!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

Gameplay description

  • Each player has a pool of mana and a deck of 10 cards (minions/spells/buildings).
    A card can costs between 0-10 mana and your mana regenerates over time during the match.
  • There are 2 bridges in the middle that you need to capture and hold. They generate experience so your hero can level up his abilities before the enemy.
  • You place minions on your side of the arena and the goal is to have them destroy the enemy’s tower.
  • Minions have minds of their own and once you have summoned them, they can no longer be controlled, so place them wisely!
  • Most minions have unique abilities. A few examples of this are: AOE damage, healing, teleporting, mana regen, flying and many more.
  • Spells can be used to change the flow of the game in your favour. Spells such as healing, mind control or stuns can be devastating in the hands of a skilled player.
  • Each hero has unique abilities that change the game drastically as they become active.
  • Awareness, strategy and dedication is needed if you want to become great at the game.

Join in and have fun in our amazing world of Minion Masters!
- The Betadwarf team

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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