Minion Masters is a fast-paced, easy to learn and hard to master strategy-brawler. Choose your Minion Master and collect your minions for epic 1vs1 & 2vs2 battles with other players.
Recent Reviews:
Mixed (24) - 62% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (885) - 79% of the 885 user reviews for this game are positive.
Release Date:
Dec 2, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since this is an online PvP game, we would like to test the balance and get player feedback before release.”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Mid 2018.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:
  • Lots of new Minions, Spells and Buildings
  • Balancing
  • New awesome Masters
  • More social mechanics
  • Leaderboards (Done)
  • More progression systems ("Expeditions" in progress)
  • 2 Vs 2 - Team Battle (Available in Beta version)
  • Overall polish
And the extra unplanned good ideas that always occur”

What is the current state of the Early Access version?

“The game is fully playable, with lots of Minions and Masters you can be creative with. There's progression systems, Drafting, Matchmaking leagues, Arenas to unlock, Global chat, Friend listing, Profile summaries, Achievements, Replays, a Challenge system and much more.
You progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will be free-to-play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.

Lastly we are very active in the community Discord for the game, receiving bugs, feedback, suggestions and balance discussions from the active players.”
Read more

Buy Minion Masters Early Access Edition

Packages that include this game

Buy Minion Masters Premium Edition

Includes 2 items: Minion Masters, Minion Masters - Premium Upgrade


Recent updates View all (76)

August 15

Update 74 - Season of Raging Heat

Minion Masters!

The time has come for season 2! A new Battle Pass is coming, and with it, 8 new Season cards! This time, it’s all about Rage, and the summer heat! Those new cards should spice up your games quite a bit. Feel free to enjoy the summer by trying out all of these new really angry cards, and make your own new combinations. We have even made a video for you to discover the changes!
This update also comes with its share of balance changes. Enjoy the new changes, and as always, let us know what you think on STOMT, Discord, Reddit, and the Steam forums!

  • Soul Stealer
    • Attack Speed 1.6 > 1.5
    • Attack Speed per stack reduced by 0.1 > Attack Speed per stack increased by 20%
    --- Developer comments ---
    Soul Stealer is one of those cards that seems really cool in your mind, but in reality is so hard to pull off that it very rarely works out. We believe one of the reasons can be found in the way he stacks up. His slow attack speed makes it hard for him to capitalize on swarm and collect souls. This change to percentage based increase should mean that his early stacks have a bigger impact, combine that with the small starting attack speed buff should allow him to more reliably be able to stack up on souls and become the threat he is supposed to be.
  • Mordar
    --- Developer comments ---
    Tombstones can now only resurrect one unit at a time.
--- Developer comments ---
Mordar has been a bit of a terror for 2v2 for quite some time, and we’ve been pondering solutions for a while. We find Mordar to be in a really good spot in general so we’re a little cautious about doing too much to him as most of the problem seems to be derived from double Mordar in 2v2. We believe this change targets that issue as it removes the situation where you, as the opponent, are forced to kill a high value target that will then be duplicated 4 times. We don’t believe that it’s a problem that you can duplicate 4 times as you are using the entire value of your perks to do so, but it is a problem that you can collect all of that value into one giant push. This does affect the way Mordar normally plays a bit, for the better and for the worse. It means you can’t get a double resurrection of course, but that also means that when that pesky scrat dies, it’ll only cost you one tombstone.

Season of the Raging Heat
  • This content season will last for 2 months
  • 8 new cards have been released! These are:
    • Cheese Date - 3 mana Common Spell
      Outside of being a great way to bring more Scrats to your decks this is also a great way to bring reliable rage triggers for some of the other cards in this pack, like Empowered Soul Stealer and Rabid Prowler.
    • Propeller Horde - 4 mana Common Flying Minion
      This card will fit very well into any decks that plan to use Rage as a tool. The sheer body count helps this card be an absolute menace against high health targets such as Living Statue or Blue Golem.
    • Rabid Prowler - 6 mana Rare Minion
      Another Rage condition card. This is an alternative to the regular prowler or the cleaver in decks that plan to bring Rage. The Frenzy makes the prowler into a scary killing machine, the added movement speed combined with his leap ability makes him a very immediate threat.
    • Tantrum Throwers - 3 mana Rare Minion
      Much like the original Spear Throwers card this offers a bit of anti air potential to help remove prime targets such as Xiao Long or Dragon Whelps. The extra body that comes with not owning bridges makes this a great opener and a card that might help you come back into a game that looks bleak. This card also works well as a board control suppleant in a deck where reliable Rage is key, if you for instance combine it with the next card, Empower Soul Stealer.
    • Empowered Soul Stealer - 7 mana Supreme Flying Minion
      Marksmanship helps the Soul Stealer win certain trades with other ranged minions without losing too much of his valuable health in the process. Combine him with a raged card and he will start with a few souls. This means he is already a threat as he hits the board, and it helps him gain even more stacks faster.
    • Sun Burn - 4 mana Supreme Spell
      This spell is the second damage over time spell in the game (not counting Master Cards) and with the recent influx of shields this might become a great tool to handle those pesky weak shielded Minions. Other than it’s damage the card also gives targets Rage, which enables it to be a solid clear and buff combo. For instance it is able to remove the Dragon Whelp from your Blue Golem and give your Golem rage. It does deal damage to ALL minions, so there is a bit of a health trade off.
    • Screaming Scrat - 2 mana Legendary Minion
      Only a few things in the game allow you to make opponent units retarget which can be helpful to get the pressure off a value target. We wanted to experiment a bit more with that, and with this cards ability to taunt combined with it’s speed makes it perfect for kiting enemy Minions. We believe this will bring rich opportunities to get creative and turn fights into your favor.
    • Clear Skies - 4 mana Legendary Spell
      This card has a lot of different usages. It is a mass heal card that can be used to win certain trades, but it is also the very first Master burst heal card. It does heal opponent Minions and Masters as well so the timing of the card has to be right to gain any significant value. On the other side the card also acts as the first purge effect in the game, removing Rage and Shields from all Minions. This can also be very helpful in turning certain fights to your favor.
  • The new cards are available in Season Tokens found in the Battle Pass (see above)
  • They can also be Recruited for 3x the normal shard value of other cards
  • After 2 months, the cards will be part of the normal set, get their crafting costs set back to normal, and appear in normal Power Tokens

  • The Master selection menu will now display the skin description.
  • Reworked the Battle Pass rewards for them to be less confusing and more usable.
  • Many sounds have been reworked. We are in the process of replacing most of them, so be on the lookout for changes in the coming weeks!
  • It is now possible to search the collection for Season cards specifically. Use “Season” or “Battle Pass” to list all season cards, add a number or a title (Season of the Demon, Season of Raging Heat or Season 2) to search for a specific season. Lastly you can use “current” which will always show the cards in the current battle pass.

  • Fixed occasional timeout errors during expedition matches - thanks Zgriptor!
  • Fixed a bug that would render one or more card slots unusable during a battle - thanks truteo!
  • Fixed a bug where the glory for a card would always been shown as 400 when hovering them in the collection - thanks eps!
  • Fixed issues that would make queuing stop randomly in 1v1 and Draft - thanks FFA!
  • Fixed an issue where the timer for time remaining until next battle chest would display a negative number - thanks Jamez28!
  • Fixed an issue where the view when spectating would be slightly different from the view when playing.
  • Fixed an issue where you had to claim Extended Battle Pass tiers despite there being no reward - thanks Neo!
  • Fixed an issue that would cause a player to stop queuing when finishing a match with the queue master.
  • Fixed an issue that would make screenshake effects affect the camera angle.
  • Fixed an issue where Divine Warrior would take damage on spawn - thanks wurmfury!
Cheers from Betadwarf
16 comments Read more

August 8

Update 73 - Demons & Dragons

Minion Masters!

While we get ready for the release of Season 2, we’ve decided to tune some of the balance of both this season’s cards and some common requests from the community. Enjoy the balance changes, and let us know what you think!

  • Stormbringer
    • Base Damage 30 > 40
    --- Developer comments ---
    Ever since the visual rework in Update 60, Stormbringer took a hefty hit to his overall effectiveness that he hasn’t quite been able to recover from since. Due to the decreased arena size and increased minion speed, he had far less time to get value out of his first perk in particular, and his third perk would ultimately make little difference in many matchups. With this change we hope to make Stormbringer on par with other masters by increasing the power of what he does best, while keeping his weaknesses so that he can be kept in check.
  • Flightless Dragons
    • Unit Count 2 > 3
    --- Developer comments ---
    Flightless Dragons was intended to be a defensive card with a high DPS for its mana cost, yet the value provided wasn’t enough for the card to see play. With this change, Flightless Dragons will have an extremely high DPS for its cost (The highest of any card, excluding Blood Imps), yet remain easy to kill for them to not be an oppressive threat when on the offensive.
  • Lost Legionnaires / Legionnaires / Last Stand
    • Legionnaire Health 150 > 160
    --- Developer comments ---
    Legionnaires have felt rather outdated for a while in terms of the high-cost cards they are involved with. They were too susceptible to removal which meant their efficient DPS would often get answered very quickly by cards like Fireball. At the same time, Lost Legionnaires by itself was by no means a bad card, so when buffing the base unit we took care to ensure that we would not be pushing that card over the line.
  • Wall
    • Mana Cost 3 > 2
    • Health 1500 > 600
    • Duration 30 > 20
    --- Developer comments ---
    Wall was considered by many to be the end-all of an enemy push, providing a consistent 1500 HP buffer to whatever was played behind it at a low mana cost. Understandably, many players found this unfun to play against, with a familiar choice quote being that “your twitch audience can interact with it as much as you can”. With this rework we aim to make Wall a card that requires more calculated usage in order to gain the maximum effectiveness of, as well as remove its ability to stop any push without consequence.
  • Beam of DOOM!
    • Mana Cost 6 > 7
    --- Developer comments ---
    Beam of DOOM! has always been a flexible card despite its cost, and its strength would often massively overshadow other spells, as well as the card being too oppressive towards certain strategies. With this change we want to make the card less of an auto-include in decks yet retain its effectiveness as a consistent Minion removal.
  • Brutish Betrayer
    • Now also spawns with Rage (+50% Damage)
    --- Developer comments ---
    Brutish Betrayer was originally designed to be a risk-reward card that put the original player in control of its effectiveness. Unfortunately the value that could be achieved from the card was considered not worth either the card slot or the damage that could be taken in return. By giving the card Rage, we hope to make the card far more interesting to play with, and more efficient to combo into your existing push strategies.
  • Gor’Rakk Sacrifice
    • Mana Cost 4 > 3
    --- Developer comments ---
    Gor’Rakk Sacrifice was struggling to see use at its current mana cost. It was often deemed too high for the risk involved and would restrict popular combos, with the card being too easy to answer for the Mana Advantage gained in response. This change should make comboing Gor’Rakk Sacrifice with other cards far easier, as well as making the loss less severe if it is countered by your opponent.
  • Gor’Rakk Brutes
    • Spell Card required to Activate Mana Cost 4 > 3
    --- Developer comments ---
    Similarly, the combined mana cost required to utilise Gor’Rakk Brutes was considered too high for the card to regularly see play. Hopefully, combined with the Gor’Rakk Sacrifice change, the card should be easier to implement in a variety of strategies.

  • Hovering over a card in your deck will now show its Glory.
  • Updated maximum number of shards to 500,000
  • Fixed a grammar error when telling a player there are no featured streamers - Thanks Zgriptor
  • Fixed a minor grammar error in World Cleaver Volco’s description.

  • Fixed the visual timer on 6+ mana cost cards jumping up and resetting at the start of a game.
  • Fixed Incubus jumping towards a stunned Turret - Thanks videogamer77
  • Fixed an instance where Hypnotise would not return all units to their original team
  • Fixed Status Effect text appearing above invisible units - Thanks Sinilil
  • Fixed Lightbringer and Storm Ranger skins not having the lightning bowstring - Thanks Greywolf
  • Fixed Walking Blind Date having nothing in it - Thanks to everyone who reported it
  • Fixed an instance where matches could freeze up, and no inputs could be made - Thanks Burning Scrat Tournament and King Puff Cup
  • Fixed Incubus targeting its own master after being ghosted - Thanks Neo
  • Fixed an instance where Incubus would jump to its own master after being hypnotised - Thanks HyperHobbit
  • Fixed Azali granting you a shield if you possessed her while already controlling a bridge.
  • Fixed an issue where Infested Settsu’s spells would come flying down from the heavens - Thanks Neo & truteo
  • Fixed an instance where Incubus would jump to a master and then turn around to target a different unit
  • Fixed an issue where the enemy master tower could become highlighted red for the rest of the match - Thanks Zgriptor & FFA
  • Fixed Netherstep visuals and actual teleportation not matching up.
  • Fixed an issue where there would be no Free rotation master available - Thanks truteo

Cheers from Betadwarf
13 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

2 vs 2 Added!

The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:

See the full update here


  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
  • "Pick Up and Play PvP at its finest"
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."

About This Game

The Game

Engage in epic 1v1 or 2v2 battles, in this fast-paced strategic minion brawler that's easy to pick-up but hard to master.
In Minion Masters there are many different Masters with unique hero abilities and you collect awesome minions ranging like Fierce demons, cute creatures, devastating spells and much more.
Utilize your minions to destroy the enemy Master! When a minion has been summoned they can no longer be controlled, so place them wisely to win!

Will become free to play

Dear player, we would like to make you aware that Minion Masters will be Free to play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.

Game Modes

  • 1v1 - Fight against other players and see how far your skills can take you. The rank of Grandmaster awaits if become one of the best!
  • 2v2 - Join with your friend or queue up with strangers to take down other teams in this super intense 2v2 action. Twice the minions, twice the action!
  • 1v1 Draft - Build your deck from a random selection of cards each run. You gain better rewards if you defeat more opponents, but be careful, 3 losses and you're out!
  • Solo challenges - Hone your skills by practicing against Ai Masters!

Legendary Masters

Learning how to use your master’s abilities to their full potential and building your deck around them is crucial for victory! Each Master has their own unique personality and play-style, with opportunities for all kinds of strategies! Only the most determined players learn to use a Master to their greatest potential!

Unlock and Craft Mighty Minions and Spicy Spells!

Over 100 unique cards (minions, spells, buildings) with more being added all the time!

  • Like the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always!
  • Or the Troubadour, who refuses to do anything but play his bagpipe, making all the other minions attack him regardless of what else is going on just to make it stop...
  • Of course, you could also get the Undying Skeleton who comes back to life after you kill it!


New expeditions appear in the game all the time. Travel around the world of Minion Masters to explore new worlds, fight other players and defeat PvE challenges that lead to epic loot!


We believe in creating a forever fun and always engaging experience in Minion Masters, so we regularly spice things up with new events that last for a limited time. They range from challenges, friend events, tournaments, to new game modes, bonus quests and many more.


We have a thriving community in our steam forums, ingame and on our discord channel where both developers and players answer questions, discuss and help you learn the game.
Come join us now!! Discord Link:


Customize your character with epic skins!

You can even change your side of the playing area to a look that suits you, by swapping your arena with a new one. Want to fight on a lava world? Maybe in a sunken temple? Or a graveyard? There are many options and the choice is yours.


Several community-driven tournaments have emerged around the game. Different tournaments happen every month, some for cash prizes, others for in-game currency or just bragging rights!
Are you the best? Prove it!

You can read more about this and other amazing stuff on our blog:

Twitch Streamer Feature

With the Twitch feature you can link your Twitch account. By winning our special streamer events you can get rewards for you and your viewers. We also feature twitch streamers in the game so people can see who is streaming.

Feature List

  • 1v1 Ranked
  • 2v2 Ranked
  • 2v2 premade Ranked
  • Draft
  • PvE challenges
  • 9 Masters (More coming soon!)
  • 100+ cards/minions (More coming soon!)
  • Events
  • Active Community
  • E-Sports scene
  • Crafting system
  • Ingame chat and emotes.
  • Recurring stream event
  • Master skins (More coming soon!)
  • Custom arena skins. (More coming soon!)
  • Replays!
  • Expeditions!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals that we are always updating and working on!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

Gameplay description

  • Each player has a pool of mana and a deck of 10 cards (minions/spells/buildings).
    A card can costs between 0-10 mana and your mana regenerates over time during the match.
  • There are 2 bridges in the middle that you need to capture and hold. They generate experience so your hero can level up his abilities before the enemy.
  • You place minions on your side of the arena and the goal is to have them destroy the enemy’s tower.
  • Minions have minds of their own and once you have summoned them, they can no longer be controlled, so place them wisely!
  • Most minions have unique abilities. A few examples of this are: AOE damage, healing, teleporting, mana regen, flying and many more.
  • Spells can be used to change the flow of the game in your favour. Spells such as healing, mind control or stuns can be devastating in the hands of a skilled player.
  • Each hero has unique abilities that change the game drastically as they become active.
  • Awareness, strategy and dedication is needed if you want to become great at the game.

Join in and have fun in our amazing world of Minion Masters!
- The Betadwarf team

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

What Curators Say

61 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...