Dive into 1v1 - or bring a friend to 2v2 - battle in this dangerously addictive fast-paced hybrid of deckbuilder, MOBA, and tower-defense.
Recent Reviews:
Overwhelmingly Positive (4,264) - 95% of the 4,264 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (13,998) - 88% of the 13,998 user reviews for this game are positive.
Release Date:
Dec 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been in Early Access for more than a year now. We have used it to test balance, new modes, systems and much more. The current version is basically a finished game and you should not find more bugs than you would in a released game.
The main things we need to finish before launch is a robust server structure and a guild system. Once that's ready we'll launch!”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Q1 2019.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:

  • Robust Server Structure
  • Guilds

Already Done:
  • DONE: Lots of new Minions, Spells and Buildings
  • DONE: Balancing
  • DONE: 9 Masters
  • DONE: 2vs2
  • DONE: Leaderboards
  • DONE: Expedition mode
  • DONE: Mayhem mode
  • DONE: Draft mode
  • DONE: Expedition Overall polish
  • DONE: Achievements
  • DONE: Friend listing
  • DONE: Profile summaries

What is the current state of the Early Access version?

“You can basically consider it a final game, but a robust server structure and a guild system is the last two parts before launch.
Note also, your progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will remain free to play after release. Minion Masters had a premium price for a while during Early Access, which offered some bonus content including a gift on release day. This gift will still be given to players who got the game while it was paid in Early Access.”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.”
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Recent updates View all (95)

March 20

Update 90

Minion Masters!

After much anticipation, Stormy will be joining us in the flying arenas of Minion Masters! We’re also introducing a number of Balance Changes to this patch as well as some general bug fixes.

New Card: Stormy
Stormbringer’s trusty sidekick from Forced Showdown arrives to Minion Masters! This clumsy cloud shoots Chain Lightning as its attack, dealing damage to itself in the process. It comes with the new Zen-Chi Flow affinity, where if your last played card was from the Zen-Chi faction, he gets double the health! Stormy is available to be crafted for 2000 shards or can be earned from Power Token spins.

Balance Changes
  • Walking Blind Date
    • Now has Taunt
    • No longer has Summoning Sickness
    --- Developer comments ---
    Walking Blind Date is a card that has been very weak for a long time, but also a challenge for us to buff. Rescaling it risks the cycle potential of the card being too powerful, so we decided an interesting direction to take the card would be to give it additional utility by being able to redirect and “kite” enemies through the Taunt ability.

  • Sniper Scrat / Bounty Sniper
    • Attack Speed improved from 4.0 to 3.5 seconds
    --- Developer comments ---
    While the Sniper scrats were decently powerful for a short period of time, they fell off soon after, and we feel a moderate buff like this can give them the boost they need to compete.

  • Howling Moon
    • No longer gives units Lycanthropy
    • Now summons two Werewolves where the spell is cast after the effect of the spell has been applied
    • Is now a Defensive Spell
    --- Developer comments ---
    Howling Moon is a card that has been fairly problematic to play against on multiple skill levels due to its explosive combo potential. Often decks that used the card felt uninteractive or somewhat unfair when you would die to two Raged and Frenzied Werewolves dealing thousands of damage to you in the manner of a few seconds, even after previous nerfs to the Werewolf unit. We explored several different iterations on how we could change this card yet its ability to be comboed so effectively only served to make it more powerful in the end, so we settled for a solution that still kept the spirit of the card.

  • Combustion
    • Now only does 10% damage to Masters
    • Explosion Delay decreased from 3 to 1 second
    --- Developer comments ---
    Combustion is a card that was often featured exclusively in “cheese decks”, which revolved around detonating a large number of small minions at the Master tower to do extreme amounts of damage in a short period of time if it wasn’t reacted against. The volatile nature of this playstyle often felt unfun to play against. At the same time, we felt outside of those situations it was hard to effectively use Combustion, but its usage as a face damage spell was a limiting factor in any adjustments we wanted to make. We hope that this change can solve both of those conditions.

  • Propeller Horde
    • Unit Count reduced from 6(12) to 5(10)
    --- Developer comments ---
    Propeller Horde is a card that has felt somewhat overtuned since its buff after the release of the card. We feel its original values of having 5 and 10 Propeller Scrats still leaves the card in a useful state, while being less overwhelming to play against in decks that buff all of the units.

  • Chain Lightning
    • Cast delay reduced from 1.5 to 1 second
    • Stun Duration increased from 1 to 2 seconds
    --- Developer comments ---
    To tie in with the release of Stormy, we’re choosing to further reinforce Chain Lightning’s ability to stun the battlefield rather than make it directly compete as a damage dealing card with other options such as Fireball.

  • Shieldguard of Light
    • Damage decreased from 70 to 60
    --- Developer comments ---
    Shieldguard of Light was a popular card from the new Battle for Light’s Reach Battle Pass, and we ultimately feel it was a bit overtuned in terms of what it was capable of. With its capable DPS and large Health pool combined, it was more of a “One Man Army” than the Tank role we initially planned for it. We’re opting to reinforce the latter with a small damage tweak to the card without risking making the card feel too weak.

  • Guardian
    • Can no longer protect units from self-inflicted damage (Stormy attack, Combustion, Screaming Scrat)
    --- Developer comments ---
    Guardian’s ability to protect against self-inflicted damage was an ability that restricted design space on cards like Stormy, as well as future cards that we may intend to damage themselves as a drawback to a particularly powerful effect.

  • Adjusted the look of Conquest Cards in the Deckbuilding menu to prevent confusion about ownership of the cards.
  • Adjusted the Lobby icons to avoid confusion regarding the Premade 2v2 queue.
  • Tweaked the visual effects of Shields so that it fades out towards the ground.
  • Updated SFX for Chain Lightning
  • Updated VFX for Boomer, Fireball and Armor of Light explosions.
  • Updated VFX for Colossus’ attack swing.
  • Collection View will now remember that you had it open when you re-enter Deckbuilding.
  • A guild that has pending applications but reaches its maximum member count will now delete all pending applications - Thanks Zundmaster!
  • Made Teleport interactions with roots consistent. All teleport effects (Succubus, Incubus, Netherstep and Trick Swap) break immobilizing effects such as roots or bear traps - Thanks Khazlariko!

  • Fixed Currency totals disappearing from the bottom right of the menu if you bought an item - Thanks DerpSmashed!
  • Fixed golden donator name not being given out to Streamer puffs if they donated on the Watch & Win screen - Thanks Zundmaster!
  • Fixed Hypnotised Xiao Long keeping the spell indicator above your cards after it is dead - Thanks Ty!
  • Fixed the KPI3 skin missing its link in the description - Thanks Kishin!
  • Fixed Cursebearer being able to curse units while in Black Hole - Thanks Memfisto!
  • Fixed Morgrul the Swarmer King not roaring or summoning swarmers on death if it was being healed - Thanks videogamer77 and Julaiwnl!
  • Fixed an instance where scores on the Guild Leaderboard could be missing a “K” on the end - Thanks Kishin!
  • Fixed the Twitch chat link from betadwarfbot being broken - Thanks RynoRanger ACTUAL!
  • Fixed Master skins not using the correct dialogue when previewing them at the power tower - Thanks GReY WolF!
  • Fixed Master dialogue playing when opening any rewards at the power tower.
  • Fixed Stormbringer gaining perk 2 removing marksmanship from enemy units.
  • Fixed Arcane Golem’s new vfx not being Worldspace.
  • Fixed the Versus screen being too bright in the Day Snow skybox.
  • Fixed the updated Empyrean models not being highlighted by spell effects.
  • Fixed the Werewolf unit not being highlighted by spell effects.
  • Fixed Plasma Marines’ guns not being highlighted by spell effects.
  • Fixed the search term for Conquest Cards incorrectly being Guild Cards.
  • Fixed Fireball and Healing Fireball nested tooltips saying Scrat Horde in the Gambler’s Ball description.
  • Fixed Werewolves receiving Mana Surge.
  • Fixed the bloom on Power Towers when you are low HP being too high.
  • Fixed Spectator Puff Emotes being too dark.
  • Fixed Guardian shield being hard to see on Day Snow skybox.
  • Fixed being able to place Diona traps on top of Mordar tombstones.
  • Fixed switching avatars off of an animated avatar causing all avatars to be dark until you restarted the game.

Cheers from BetaDwarf!
20 comments Read more

March 8

Voidborne Onslaught DLC - 100% off!

Minion Masters!

It's a jam-packed weekend full of exciting events in the arenas!

Firstly, the new Voidborne Onslaught DLC is available for FREE for this week only! This pack is worth $15 and comes with the following:

Don't miss out! Get it on Steam right here, today!

  • Animated Voidborne Onslaught Avatar
  • Animated Voidborne Onslaught Emote
  • 3x Colossus
  • 5x Succubus
  • 20x Rammer
  • 40x Nether Bat
  • 40x Morgrul's Ragers
  • 5x Power Tokens

Next, Twitch sensation Kripparian (nl_kripp) will be streaming Minion Masters this Saturday at 10 CET! Rumour has it he has a special promotion to hand out, too... Check out his Twitch stream right here.

We will also be having the Fashion Weekend event! Grab a free skin from the shop and browse some great sales, and take part in a Special Quest to earn some free gold!

Finally, make sure to tune in to the 32nd King Puff Cup happening tomorrow at 1400 UTC! Watch high level competitive Minion Masters players duel it out live on stream with a variety of casting talent from the community at the King Puff Cup channel
50 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
  • "It's really slick. It plays really really well."
  • "Better than any other game of its kind that I have ever seen."
  • "Pick Up and Play PvP at its finest"

About This Game

Engage in epic 1v1 or 2v2 battles, in this fast-paced strategic minion brawler that's easy to pick-up but hard to master.
In Minion Masters there are many different Masters with unique hero abilities and you collect awesome minions like fierce demons, cute creatures, devastating spells and much more.
Utilize your minions to destroy the enemy Master! When a minion has been summoned they can no longer be controlled, so place them wisely to win!

Game Modes

  • 1v1 - Fight against other players and see how far your skills can take you. The rank of Grandmaster awaits if become one of the best!
  • 2v2 - Join with your friend or queue up with strangers to take down other teams in this super intense 2v2 action. Twice the minions, twice the action!
  • 1v1 Draft - Build your deck from a random selection of cards each run. You gain better rewards if you defeat more opponents, but be careful, 3 losses and you're out!
  • Mayhem - New crazy rules to try out every week!
  • Expeditions - Rewarding and challenging journeys!
  • Solo challenges - Hone your skills by practicing against Ai Masters!

Legendary Masters

Learning how to use your master’s abilities to their full potential and building your deck around them is crucial for victory! Each Master has their own unique personality and play-style, with opportunities for all kinds of strategies! Only the most determined players learn to use a Master to their greatest potential!

Unlock and Craft Mighty Minions and Spicy Spells!

Over 100 unique cards (minions, spells, buildings) with more being added all the time!

  • Like the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always!
  • Or the Troubadour, who refuses to do anything but play his bagpipe, making all the other minions attack him regardless of what else is going on just to make it stop...
  • Of course, you could also get the Undying Skeleton who comes back to life after you kill it!

Free Expansions!

We are constantly adding new content to the game, it is a priority for us that you will always have new stuff to experience and master! A lot of our new content comes from our regular big expansion packs, they contain new cards, skins, avatars, emotes or even new Masters and are released roughly every two months.


New expeditions appear in the game all the time. Travel around the world of Minion Masters to explore new worlds, fight other players and defeat PvE challenges that lead to epic loot!


We believe in creating a forever fun and always engaging experience in Minion Masters, so we regularly spice things up with new events that last for a limited time. They range from challenges, friend events, tournaments, to new game modes, bonus quests and many more.


We have a thriving community in our steam forums and in-game where both developers and players answer questions, discuss and help you learn the game.
Come join us now!!


Customize your character with epic skins!

You can even change your side of the playing area to a look that suits you, by swapping your arena with a new one. Want to fight on a lava world? Maybe in a sunken temple? Or a graveyard? There are many options and the choice is yours.


Several community-driven tournaments have emerged around the game. Different tournaments happen every month, some for cash prizes, others for in-game currency or just bragging rights!
Are you the best? Prove it!

Participate in Minion Masters E-Sport:

You can read more about this and other amazing stuff on our blog: http://blog.betadwarf.com/

Twitch Streamer Feature

With the Twitch feature you can link your Twitch account. By winning our special streamer events you can get rewards for you and your viewers. We also feature twitch streamers in the game so people can see who is streaming.

Feature List

  • 1v1 Ranked
  • 2v2 Ranked
  • 2v2 premade Ranked
  • Draft
  • PvE challenges
  • 9 Masters (More coming soon!)
  • 100+ cards/minions (More coming soon!)
  • Events
  • Active Community
  • E-Sports scene
  • Crafting system
  • Ingame chat and emotes.
  • Recurring stream event
  • Master skins (More coming soon!)
  • Custom arena skins. (More coming soon!)
  • Replays!
  • Expeditions!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals that we are always updating and working on!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

Gameplay description

  • Each player has a pool of mana and a deck of 10 cards (minions/spells/buildings).
    A card can costs between 0-10 mana and your mana regenerates over time during the match.
  • There are 2 bridges in the middle that you need to capture and hold. They generate experience so your hero can level up his abilities before the enemy.
  • You place minions on your side of the arena and the goal is to have them destroy the enemy’s tower.
  • Minions have minds of their own and once you have summoned them, they can no longer be controlled, so place them wisely!
  • Most minions have unique abilities. A few examples of this are: AOE damage, healing, teleporting, mana regen, flying and many more.
  • Spells can be used to change the flow of the game in your favour. Spells such as healing, mind control or stuns can be devastating in the hands of a skilled player.
  • Each hero has unique abilities that change the game drastically as they become active.
  • Awareness, strategy and dedication is needed if you want to become great at the game.

Join in and have fun in our amazing world of Minion Masters!
- The Betadwarf team[url][/url]

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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