Minion Masters is a fast-paced, easy to learn and hard to master strategy-brawler. Choose your Minion Master and collect your minions for epic 1vs1 & 2vs2 battles with other players.
Recent Reviews:
Mostly Positive (33) - 78% of the 33 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (837) - 80% of the 837 user reviews for this game are positive.
Release Date:
Dec 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since this is an online PvP game, we would like to test the balance and get player feedback before release.”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Mid 2018.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:
  • Lots of new Minions, Spells and Buildings
  • Balancing
  • New awesome Masters
  • More social mechanics
  • Leaderboards (Done)
  • More progression systems ("Expeditions" in progress)
  • 2 Vs 2 - Team Battle (Available in Beta version)
  • Overall polish
And the extra unplanned good ideas that always occur”

What is the current state of the Early Access version?

“The game is fully playable, with lots of Minions and Masters you can be creative with. There's progression systems, Drafting, Matchmaking leagues, Arenas to unlock, Global chat, Friend listing, Profile summaries, Achievements, Replays, a Challenge system and much more.
You progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will be free-to-play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.

Lastly we are very active in the community Discord for the game, receiving bugs, feedback, suggestions and balance discussions from the active players.”
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Buy Minion Masters Early Access Edition

SUMMER SALE! Offer ends July 5


Packages that include this game

Buy Minion Masters Premium Edition

Includes 2 items: Minion Masters, Minion Masters - Premium Upgrade

SUMMER SALE! Offer ends July 5


Recent updates View all (71)

June 20

Update 69 - Summer Rapids

Minion Masters!

We’re bringing you a few rapid updates these weeks as we iterate on the Battle Pass.
We also fixed some bugs and included some of the balance changes we’ve been looking at.
Our current plan is to do another update in a week, which contains more of the gameplay changes we’ve been working on (but didn’t make it into this update) and additional improvements in all of the game.

As always, plans may change, and we’ll try to keep you updated with the timer in-game :)

  • Scott, The Sensitive Savage
    • Health up from 550 to 600
    --- Developer comments ---
    Scott’s been getting multiple buffs over time, and while we’re seeing him become more and more viable, he’s not quite where we want him - impactful and hilarious to both players in the match.
    Today will just be a slight change to his staying power, but it’s only half of the stuff we’re working on with him, so we’re ready to give him another bump depending on how this performs.

  • Infiltration
    • Unit count up from 3 to 4
    --- Developer comments ---
    When Shars’Rakk Twins came out people looked to the 5-mana Spells, and immediately concluded only two were of any use - Dragon Ball and Magma Storm.
    This made us sad :(
    Infiltration has been in our sights for a while though, and after considering different perspectives we arrived at a higher count partly because of the simplicity.

  • AtG Drone x8
    • Health up from 200 to 250
    --- Developer comments ---
    The AtG received an experimental change recently, with the targeting. Regardless of how that pans out, we’re confident it was lacking staying power, now serving as a rather tanky flying Minion in your repertoire.

    • Added the Battle Chests to the Battle Pass view for an easy overview of how many Battle Chests are currently active
    • Added a countdown for the next Battle Chest
    • Added Season Tokens as a reward to Expeditions instead of Power Tokens
    • Added a stat for the jump range to the Incubus and Succubus card preview
    • Limited particles spawning when objects disappear for optimization purposes

    • Fixed a bug with Dragon Ball being able to spawn a Dragon Whelp behind Master towers - thanks Memfisto & Inojin
    • Fixed a bug where a shield applied to Styxi was visible, while Styxi was invisible - thanks Memfisto
    • Fixed a bug with Gor’Rakk Brutes, where Rammer wasn’t shown in hover mode - thanks Memfisto
    • Fixed an issue with the skin preview mode from Battle Pass - thanks SMNCUB
    • Fixed a bug where Glory didn’t update correctly (only visually) after promoting cards - thanks Zgriptor
    • Fixed a bug where tier 70 of the Battle Pass was unclaimable - thanks 肋排杀手
    • Fixed a bug with dragging cards of your teammate in team battle would leave the card slot blank - thanks Beancake12
    • Fixed a bug where the replay function from the match result screen stopped Glory from being added - thanks HedonicBro
    • Fixed a bug where clicking on other peoples decks in the in-game chat would show white cards - thanks ZaXaZ & 9ameplay
    • Fixed a bug where sometimes the hover animation of your teammate’s cards wasn’t shown in team battles - thanks katten
    • Fixed a bug where sometimes HP bars of units where outside of the screen when played on the top border of the arena - thanks Memfisto, Khazlariko & Beancake12
    • Fixed typos in the Lightbringer description
    • Fixed an issue where players couldn’t join matches in time
    • Fixed an issue where replays couldn’t be started in the middle of the aftermatch Battle Pass animation
    • Fixed an issue that caused infinite loading times on match found
    • Fixed an issue where purchasing a Battle Pass tier would cause disconnections
    • Fixed an issue where Season Bonus Glory rewards from the Battle Pass were heavily delayed
    • Fixed an issue where the Expedition battle icon didn’t switch back to the normal mouse cursor
    • Fixed an issue where the match result screen could cause being stuck after receiving the Battle Pass XP
    • Fixed Emotes being wrongly called Emojis in rewards
    • Fixed synchronisation issues with the Battle Pass
    • Fixed an issue where the Draft deck wasn’t shown correctly when queueing for Expedition matches

    Cheers from Betadwarf
4 comments Read more

June 14

Update 68 - Glory, Battle Pass and Demons

Update 68 - Glory, Battle Pass and Demons

Minion Masters!

The long-awaited Glorious Battle Pass is here!
This feature has been in the works for quite some time, and we’re excited to present it to you.
There’s still plenty of stuff to improve on it, but we wanted to get feedback and try it out as early as possible.

With it, we release 8 new cards you can find in the Season Tokens.

As a quick note: we have to cancel our planned Dwarf stream today. We’ll see you all next Tuesday, June 19th at 20:00 UTC!

But now, let's jump right in:

Battle Pass

Level up your Battle Pass! - Unlock Awesome loot!

As you play Minion Masters you’ll level up your Battle Pass, unlocking extra loot worth more than 20,000 Rubies!

How does it work?
There are two types of Pass: Free Pass & Battle Pass.

Everyone can level up the Free Pass and get the rewards from it. If you want the insane value from the Battle Pass, you can spend 1500 Rubies or $9.99 to get instant rewards and unlock its full potential.

There are 70 tiers of rewards that you can reach by playing with the Battle Pass. The way you unlock new tiers is by playing the game and winning! If you own the Battle Pass you also get the Free Pass rewards.

The Battle Pass season is around 2 months and should you reach the end, you can actually go beyond tier 70 and keep receiving Season Token rewards until the end of the season.

There are also ways to speed up the Battle Pass leveling if you want it all faster. You can buy tiers for 250 Rubies each or increase your deck Glory by promoting Cards.

What can be found in the Battle Pass?
  • Season Tokens (contain only the latest cards!)
  • NEW Skins
  • NEW Emotes
  • Profile XP
  • Rubies
  • Gold
  • and more!

What if I buy the Battle Pass after I already unlocked multiple free tiers?
As soon as you buy the Battle Pass you will receive all the rewards up to the tiers you’ve already unlocked by playing with the Free Pass, retroactively.

Do I keep my rewards?
Yes! You keep cosmetics, currency, cards and glory you unlock during the season.

Exclusive rewards you missed may appear in limited shop offers at a later date.

Card Glory
We are changing the way having duplicate cards work. From now on, you only have one card and that card can get increased Glory. You increase your Glory by promoting your cards or getting a duplicate card. The amount of glory gained depends on rarity and stays on the card forever.
E.g: You have a Swarmers card with 6 glory, then you receive one more Swarmers and now that card has 8 glory. Because common cards give 2 glory for each new card you get.

  • Cards have a base Glory depending on rarity. Getting a duplicate card will Promote that cards Glory
  • Glory does not increase the power of the cards
  • Promoted cards gain new Card Frames and special play VFX
  • The more total Glory your deck has, the more Battle Pass XP you earn for winning matches
  • Promote specific cards by spending shards
  • Power Tokens now give rarity dependent shard bonus every time you spin
  • No more salvaging cards. Your collection will only expand
  • A Battle Chest is available every day. Fill it with Glory and unlock it by winning 3 matches. You can stack up to 3 Battle Chests, similar to Daily Quests.
  • The match summary screen has been updated to accommodate all these glorious changes
  • Deckbuilding has been updated to show your Glory, mouseover your total glory for a breakdown
  • Wild Cards will work similar as before. Getting two Swarmers will increase the Glory and enable one Wild Card for that card. Getting three will enable both Wild Cards.
  • The Regular rarity cards have become normal rarities with this update.

Season of the Demon
  • This content season will last for 2 months
  • 8 new cards have been released! These are:
    • Ravenous Swarmers - 2 mana Common Minion
    • Brutish Betrayer - 3 mana Rare Minion
    • Netherstep - 3 mana Legendary Spell
    • Gor’Rakk Sacrifice - 4 mana Rare Spell
    • Dragon Ball - 5 mana Common Spell
    • Shars'Rakk Twins - 7 mana Supreme Minion
    • Commander Azali - 8 mana Legendary Minion
    • Gor’Rakk Brutes - 8 mana Supreme Minion
  • The new cards are available in Season Tokens found in the Battle Pass (see above)
  • They can also be Recruited for 3x the normal shard value of other cards
  • After 2 months, the cards will be part of the normal set and appear in normal Power Tokens

  • Damage projection now has an added element of timing. Minions will take into account whether their own hit could arrive before another source of damage, and try to finish off the opponent faster even if it means wasting a little damage.
  • Card cost effects now trigger on the current card cost rather than original cost. Examples of changes: Using Future Present with King Puff, if you got a Succubus before (3-cost), it would trigger with his Perk 2 buffs. Now, it will not. Conversely, getting a Blue Golem from Future Present will now trigger (5-cost), as opposed to before.

  • Updated Level rewards to fit with the new glory system, granting more cards at certain levels.
  • Fixed a lot of loading setup, this should improve lag when spawning minions substantially.
  • There is now a new and even bigger pack of Rubies available in the shop now.
  • The Streamer button is no longer clickable when there is no featured streamer.
  • Updated formatting in opponent view of Match summary - thanks Owo
  • Updated notifications for Expeditions and Spins in the menu bar to be less invasive.
  • Improved loading during matches to load arenas over time.
  • Currency increases now visually happen after receiving the rewards - thanks Vango
  • Removed the Read More functionality in card texts and sized down card descriptions to fit by default.
  • Succubus and Incubus descriptions updated to say “teleport” and be clearer.

  • Fixed a bug where King Puff and Rampage would cause visual issues - thanks Galactic Grass!
  • Fixed a bug where Scott was moonwalking - thanks Edelweiss!
  • Fixed lag issues that would appear especially for the first match - James Bondfire!
  • Fixed a bug where Stormbringer’s attacks were considered a ranged minion’s in Expedition mode - thanks Shadyken!
  • Fixed a bug where spectator UI was missing - thanks Vango!
  • Fixed a bug where Assassin was not cloaked but still invisible to minions and masters - thanks Vango!
  • Fixed a bug where a resurrected Assassin from a tombstone would be completely invisible - thanks Vango!
  • Fixed a bug where hovering on the tower wouldn’t highlight it when Settsu was away - thanks Khazlariko!
  • Fixed an inconsistency in visuals where cards could appear with the wrong gem colors when watching the Collection - thanks StevenEven!
  • Fixed a bug where you could complete quests involving playing only low level cards even when playing high level cards - thanks StevenEven!
  • Fixed a bug where match results would give an error for no reason - thanks Zgriptor!
  • Fixed a bug where the Rampage effects would be invisible or act weird- thanks Zgriptor and Wesam Adel!
  • Fixed a bug where card UI and master were appearing twice on screen in spectator mode - thanks Terra Reveene!
  • Fixed a bug that made Combustion not work properly on enemy towers - thanks Greywolf and Dipshit!
  • Fixed a bug where going back 10s during Replays could cause the game to think it’s back at the start - thanks FFA!
  • Fixed a bug where the minions were not making the correct sounds when summoned.
  • Fixed a bug where selecting cards in Draft made a weird illustration appear.
  • Fixed a bug that would make minions’ and spells’ textures and mana costs disappear when not unlocked.
  • Fixed a bug that would make controller LB and RB buttons not work for switching pages in menus.
  • Fixed a bug where Volco’s visual effects when hitting a minion would not show.
  • Fixed a bug where some tooltips (when hovering menu buttons) such as chat and mute would appear misplaced on the screen.
  • Fixed missing effects in “The Ugly” graphics mode, such as highlighting on enemy units.
  • Fixed a bug where match summary bars after a match wouldn’t display numbers inside showing you how far you are from next level/rank.
  • Fixed a bug where the roads of certain arenas were not displaying.
  • Fixed a bug where the Leaderboard would not show Masters for decks.
  • Fixed a weird purple thing on the Scrat Arena - Thanks FFA!
Cheers from Betadwarf

Hotfix for update 67, v67.33

Hello all!

We’ve had a lot of reports since the release of update 67, and with your help have found issues that we wanted to correct immediately.
The hotfix this morning brings a few changes

  • If you fail to connect to a game, you no longer get a defeat and lose points
  • The timeout length for connecting to a game was increased to 20 seconds.
  • Fixed some issues where the game failed to connect to a match if it dropped certain packages.
  • Increased the connection attempts when starting a match.
  • Fixed a bug where in certain situations, failing to connect would not cause it to not try again
  • Added increased logging for clients for more information
  • Added the capability to update some game server code without bringing the server down.

Thank you again for all the reports, we’d still love more information about issues you experience after this hotfix.
19 comments Read more
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2 vs 2 Added!

The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:

See the full update here


  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
  • "Pick Up and Play PvP at its finest"
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."

About This Game

The Game

Engage in epic 1v1 or 2v2 battles, in this fast-paced strategic minion brawler that's easy to pick-up but hard to master.
In Minion Masters there are many different Masters with unique hero abilities and you collect awesome minions ranging like Fierce demons, cute creatures, devastating spells and much more.
Utilize your minions to destroy the enemy Master! When a minion has been summoned they can no longer be controlled, so place them wisely to win!

Will become free to play

Dear player, we would like to make you aware that Minion Masters will be Free to play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!
Plus 1 extra tradeable Minion Masters key you get right away when you buy the game.

Game Modes

  • 1v1 - Fight against other players and see how far your skills can take you. The rank of Grandmaster awaits if become one of the best!
  • 2v2 - Join with your friend or queue up with strangers to take down other teams in this super intense 2v2 action. Twice the minions, twice the action!
  • 1v1 Draft - Build your deck from a random selection of cards each run. You gain better rewards if you defeat more opponents, but be careful, 3 losses and you're out!
  • Solo challenges - Hone your skills by practicing against Ai Masters!

Legendary Masters

Learning how to use your master’s abilities to their full potential and building your deck around them is crucial for victory! Each Master has their own unique personality and play-style, with opportunities for all kinds of strategies! Only the most determined players learn to use a Master to their greatest potential!

Unlock and Craft Mighty Minions and Spicy Spells!

Over 100 unique cards (minions, spells, buildings) with more being added all the time!

  • Like the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always!
  • Or the Troubadour, who refuses to do anything but play his bagpipe, making all the other minions attack him regardless of what else is going on just to make it stop...
  • Of course, you could also get the Undying Skeleton who comes back to life after you kill it!


New expeditions appear in the game all the time. Travel around the world of Minion Masters to explore new worlds, fight other players and defeat PvE challenges that lead to epic loot!


We believe in creating a forever fun and always engaging experience in Minion Masters, so we regularly spice things up with new events that last for a limited time. They range from challenges, friend events, tournaments, to new game modes, bonus quests and many more.


We have a thriving community in our steam forums, ingame and on our discord channel where both developers and players answer questions, discuss and help you learn the game.
Come join us now!! Discord Link:


Customize your character with epic skins!

You can even change your side of the playing area to a look that suits you, by swapping your arena with a new one. Want to fight on a lava world? Maybe in a sunken temple? Or a graveyard? There are many options and the choice is yours.


Several community-driven tournaments have emerged around the game. Different tournaments happen every month, some for cash prizes, others for in-game currency or just bragging rights!
Are you the best? Prove it!

You can read more about this and other amazing stuff on our blog:

Twitch Streamer Feature

With the Twitch feature you can link your Twitch account. By winning our special streamer events you can get rewards for you and your viewers. We also feature twitch streamers in the game so people can see who is streaming.

Feature List

  • 1v1 Ranked
  • 2v2 Ranked
  • 2v2 premade Ranked
  • Draft
  • PvE challenges
  • 9 Masters (More coming soon!)
  • 100+ cards/minions (More coming soon!)
  • Events
  • Active Community
  • E-Sports scene
  • Crafting system
  • Ingame chat and emotes.
  • Recurring stream event
  • Master skins (More coming soon!)
  • Custom arena skins. (More coming soon!)
  • Replays!
  • Expeditions!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals that we are always updating and working on!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

Gameplay description

  • Each player has a pool of mana and a deck of 10 cards (minions/spells/buildings).
    A card can costs between 0-10 mana and your mana regenerates over time during the match.
  • There are 2 bridges in the middle that you need to capture and hold. They generate experience so your hero can level up his abilities before the enemy.
  • You place minions on your side of the arena and the goal is to have them destroy the enemy’s tower.
  • Minions have minds of their own and once you have summoned them, they can no longer be controlled, so place them wisely!
  • Most minions have unique abilities. A few examples of this are: AOE damage, healing, teleporting, mana regen, flying and many more.
  • Spells can be used to change the flow of the game in your favour. Spells such as healing, mind control or stuns can be devastating in the hands of a skilled player.
  • Each hero has unique abilities that change the game drastically as they become active.
  • Awareness, strategy and dedication is needed if you want to become great at the game.

Join in and have fun in our amazing world of Minion Masters!
- The Betadwarf team

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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