QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
All Reviews:
Very Positive (383) - 92% of the 383 user reviews for this game are positive.
Release Date:
Jun 18, 2018

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (273)

June 18

QuiVr 1.0 - Leaving Early Access

We did it! After two years of development we are leaving Early Access! Thank you to everyone who has participated in QuiVr’s initial phases of development. We’ve come a long way since the game was just a wall to shoot from and the indie VR landscape was just starting to be explored. It has been a long journey that would have been impossible without your help.

I do not have the words to express how much I appreciate your support and feedback in evolving QuiVr into what it is today. It is truly a blessing to have such a helpful and insightful community of players.

This is not the end of the journey! While QuiVr will no longer be getting such rapid updates (of which there were over 430 since releasing into Early Access), the game will continue to see content updates, new features, and improvements. We are currently working on a PSVR version of the game, have plans for additional environments and map tiles, and of course - new items, enemies, and events are already in development!

Additional Changes and Fixes
  • Fixed main tutorial end portal activation
  • Summit book now closes after leaving station
  • Fixed item fading for book
  • Fixed Armory tutorial owl location
  • Replaced recenter button icon in Armory
Thank you all again for the enthusiasm you've shown for this game, it means the world to me. I hope to fight along side everyone in the canyon!
13 comments Read more

June 12

Patch 0.95.0 - Release Prep

New Enemy

A new enemy has joined the hordes! Boosts are quick, low health enemies that have a continual energizing aura around them which speeds up nearby enemies. In large numbers they can swiftly collect spread-out enemies along the canyon into a collected force moving rapidly toward your gate!

This enemy brings with it a complete rework to the enemy speed-modification system. Previously all enemies had a simple "speed multiplier" that would be changed based on the last ability that affected it (freeze, slowing pool, etc). Now however, each enemy has a list of speed multipliers that can be added to/removed from, resulting in all of the status effects stacking up and interacting in a consistent fashion instead of overwriting the speed multiplier based on the last ability effect to be applied.

Final Early Access Patch
This will be the final patch in Early Access! We are planning to release on June 18th now that there are enough events in the game to provide varied playthroughs each week.
I wanted to take this opportunity to outline the plan for next week and subsequent few updates:

Thank you for helping - First, I want to thank everyone who has participated in the Early Access phase of QuiVr. Anyone who plays the game before the 18th will receive a bow (created by community member Pengu!) as thanks for giving feedback, squashing bugs, and helping to improve the game.

Pricing Plan - After over a year in Early Access, the game has changed quite a lot, with many new features being introduced and significantly more content added. We believe that the game is worth more now than it was when we first entered Early Access. However due to Valve & EU rules about store discounts, we cannot release QuiVr with a launch discount and increase the base price simultaneously. We feel that a launch discount would be better than a price increase on release from Early Access. So we are planning on increasing the price of QuiVr to $24.99 30 days after the sale ends (Valve + EU time requirement). We want to be transparent about this since, to an outsider, it could look like we are arbitrarily increasing the price of an already released game - but we feel there is merit behind the change. So the current base price will remain $19.99 for the launch out of Early Access on June 18th with a launch discount to $15.99, then 30 days after the sale ends the base price will increase to $24.99.

Update Schedule - With the release out of Early Access comes the end of the 'update-a-week' schedule that we have followed since 2016. This will let us work on more interesting, larger-scale content additions for the future, as well as ensure that the game remains stable between updates. There are still a number of things being worked on (more powerups, new dynamic music system, more environments, etc) and QuiVr will continue to improve and evolve during its life after release!

Other Changes and Fixes
  • Changed climb event starting sequence
  • New fix for map sync issue
  • Adjusted Gravity Event rock angle
  • New check for multiplayer in-event flag
  • Fixed mote display after game end or item pedestal
  • Updated Map Seed
2 comments Read more

About This Game

QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...

With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.


  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • New map each week generated from hand crafted map tiles
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
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