ADVENTURE. ANYWHERE! Explore endless magical worlds and battle fearsome creatures alongside millions of friends. Ride your own horse, bear or moa and discover the many game world wonders. Unleash your imagination by crafting beautiful buildings.
Recent Reviews:
Mixed (12) - 66% of the 12 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,264) - 61% of the 1,264 user reviews for this game are positive.
Release Date:
Nov 18, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Angeldust is already rock-solid and packed with content. But awesome isn't good enough for us! So now you can tell us what to add, polish and perfect in our game and we'll listen.

Our frantic, fast-paced Steam Greenlight process was fun and helped us create the best game based off of your comments. We only showed videos and screenshots back then. Now you can get your hands dirty with the actual game. We hope you're as excited as we are!”

Approximately how long will this game be in Early Access?

“We are aiming for a development cycle of a few – three to six – months for adding new features and for tweaking and polishing existing content.”

How is the full version planned to differ from the Early Access version?

“The full version will feature new game mechanics and gameplay elements based on Steam community feedback. We believe the technical foundation of Angeldust is rock-solid and our distinctive cartoony art style is mostly fleshed out. Our efforts during Early Access will be focused on expanding the core gameplay of Angeldust and polishing existing game elements.”

What is the current state of the Early Access version?

“Angeldust is perfectly playable and already features massively multiplayer / co-op exploration, battles and building. The game has been thoroughly tested on other platforms.

Angeldust has dozens of hours of content already for new players, features multiple end bosses and can be played for a long time to try and discover all creatures, areas and materials in the game. Being able to build cool things together with friends gives the game an almost infinite lifespan already.”

Will the game be priced differently during and after Early Access?

“Angeldust is currently Free-to-Play, but we will raise the price once we consider the product finished. Once we do that, we will give an advance notice.

Additionally: Angeldust does not and will not contain micro-transactions, sneaky in-app-purchases, DLC or Pay-to-Win mechanics. We believe Angeldust can be a 'pay once, play forever' product given your support.”

How are you planning on involving the Community in your development process?

“Our current, growing community communicates with the development team in very low-barrier ways like directly chatting with the lead developer during our daily live stream on YouTube and posting ideas and messages on the Angeldust website forums.

We believe that Steam offers very useful additional tools for communicating with our fans. The Steam Greenlight process has already proven that. We heard you and we listened to you!”
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Recent updates View all (34)

June 23

Angeldust v3.1 release notes

Here's the list of changes in Angeldust v3.1:

One picture—a thousand words

Of course I'm flying on a drakeling. Of course we now have MXAO, ambient light, depth-of-field (DoF) and FXAA. Of course this is amazing!

Angeldust PostFX
Our page now lists an 'Angeldust PostFX for Windows' download containing an official OpenGL shader add-on for Angeldust. Currently available for Windows 7 and up, it greatly enhances the graphics:

You will need a solid desktop-class GPU to run Angeldust PostFX, but I'm sure you'll like the new ambient occlusion, ambient light, depth-of-field and anti-aliasing effects! Just wear sunglasses to prevent snow blindness:

Major thanks to 'Alex makarov' who suggested the idea for making an Angeldust PostFX add-on. And he helped out greatly with finding a solid initial solution.

Angeldust Ultra 2D Sprite Pack
In addition to the Angeldust PostFX add-on, there's a new sprite pack to enable the Ultra detail level for 2D sprites. You'll need about 6 GiB of video ram (VRAM) to run this, but everything looks pretty sharp using it!

My kingdom for a dragon!
If you have the donator badge (or up) you can now fly around on the drakelings in the game. If that isn't awesome enough, there are even more donation incentives now:
  • instant access to the 'pet snack' to tame creatures
  • a brand new, cheesy 'cheese' block
  • (just to remind you:) you can fly dragons!
  • exclusive, new colors for your heroes:

Weekend rockstars
Angeldust v3.0 brought daily quests. Angeldust v3.1 brings weekend quests! Every weekend, during the entire weekend, you'll have to hunt creatures that are more difficult to find and kill. See if you can rise up to the challenge!

For example, today (as of writing), we're trying to hunt… uhhh… this thing:

Bust a move!
More graphical improvements: heroes, ridden creatures and pets now have movement trails. This way you can more easily see where others are going and what's happening around you:

Thanks to 'Alex makarov' (again) for posing handsomely.

Sparks in your eyes
Angeldust v3.1 brings totally awesome spark showers. We already had these in the main user interface, but now you'll see sparks flying around in the game world too.

These sparks celebrate joyful events like heroes leveling up, discovering new creatures, materials or trees and progressing on your quest. For instance, I don't know what happened here, but it's very joyful. Many spark. Wow!:

Don't get off your high horse
Quick note: you can now use the shovel, axe, blocks and trees while riding a creature. This is especially cool (hint hint!) while flying on a drakeling since you can now easily navigate in 3D and build to your heart's content.

Make things better
Builders: pay attention! In Angeldust v3.1 you can upgrade your devices! Just keep swinging your hammer on the device as if you were repairing it. If you get a critical hit, the device will become more powerful. So, swing on:

Telecharger. Turbocharged!
The telecharger has changed almost completely. Location load/save buttons are visually connected now. Friends take up an entire row and buttons now have icons for building permission, private chat and world location:

In addition, if you are currently in one of your claimed lands, the button will be highlighted in yellow.

You might have wondered… private chat? Yes! Angeldust v3.1 comes with private chat (1-on-1) and friend chat (all online friends). Enter a private chat by clicking on the text balloon next to a friend's name.

You can enter friend chat mode by toggling the new, uppermost button in the chat log:

Every claim you stake
Big news! In Angeldust v3.1 you can name your land claims. You can manage land claim descriptions on the Angeldust website at, and while claiming new land:

The telecharger and holo charger will show land claim names:

Solid performance
Angeldust v3.1 ships with a completely re-architected rendering path. Mainly to support the Angeldust PostFX add-on, but also to majorly improve rendering performance. Here's a technical list of changes:
  • increase 2D sprite resolution for smoother animations and movement
  • speed up weather particle (rain, snow) lighting performance four-fold
  • switch to a single, per-frame depth-buffer pass
  • improve vertex shader level-of-detail thresholds
  • optimize entity door detection and door sound tracking

Understated overdraw
I've also found the time to (finally) implement something that's been on my wish-list for years. 2D sprites are now rendered with less overdraw. Previously heroes would be rendered up to ten times over, pushing GPUs to their limit.

Now only the visible areas of sprites are rendered, reducing GPU load from 1300% to less than 100% for complex sprites. Here's what the GPU now sees. Kind of:

Legen… wait for it… dary. Right.
There are two new very rare, very legendary creatures in Angeldust v3.1. But you'll probably never find them. Just thought you should know.

Count on me
Speaking of legendary discoveries. Over the years some players have reported not being awarded creature kills in rare cases. I've found the root cause and finally fixed this problem once and for all.

So if you do manage to find those very rare, legendary creatures that you'll never find, you will always be awarded the discovery bonus and additional goodies.

Moar blox
Angeldust v3.1 comes with a boatload of new blocks: orange marble doors, opaque wooden doors, clouds, smoke and thick smoke.

'space is green' is decking out his awesome tower with smoke and cloud blocks. They bubble and puff quite nicely. And I'm totally NOT trying to show off flying on a drakeling (donate!) and Angeldust PostFX:

Good, old-fashioned love!
For everyone playing in the 'old-fashioned' visual style: everything now looks much crisper thanks to a nicer texture filter. In the future I might improve this even more, but for now it looks pretty decent:

Additional changes
  • Ridden creatures no longer follow heroes
  • Pets wait in the regular game world when entering The Void / Hero battle!
  • Improved user interface control highlighting
  • Fix keyboard and game controller user interface navigation away from filter buttons
  • Added in-game tips on 'world' location, build permissions, taming and donating
  • 'R'-key now both opens and closes the telecharger
  • Support even more game controller models

Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
2 comments Read more

May 7

Angeldust v3.0 release notes

Here's the list of changes in Angeldust v3.0:

We're 3D now boys and girls!
A beautiful, new 3D visual style is now the default on desktop platforms after lots of testing in Early Access. This new style demands a new trailer, so here's the brand new 3D Angeldust trailer on YouTube:

Paint me a picture
There's dozens of new screenshots everywhere, professionally localized into eight languages. Here are two great cinematic snaps. There are a load more on the Steam store page and the Angeldust website,

Quests 'r' Us
Angeldust now features daily quests. Each day you can hunt a specific creature to receive a reward and increase your rank on the all-new quest completion leaderboard. On first sign in, you'll get a new hint:

You can always view your current quest on the world map, accessible from the telecharger and using the 'M'-key:

Competition for the top spot on the quest leaderboard is currently very fierce, so try your best to complete your quest every day if you aim to be number one!

Sgt. Petter's Lonely Hearts Clu—whatever!
Bad puns aside, you can now have your very own pets in Angeldust. Each of your heroes can tame a small creature using the new 'pet snack' item that is given to players with the donator badge and up.

The pet snack will automatically show up in your inventory. Use it on a creature of your liking to tame it. Here you can see some pets and the pet snack in the hotbar (in the vibrant 'Cartoon' visual style with new artwork):

You've probably already seen the new trailer's ending shot, but for those who missed it, it features a fighter with a dog pet. Feels good man:

Winner, winner, pet snack dinner!
Want a pet? Don't want to donate? You're in luck! Frank "Firefly" Lucas, the creator of Angeldust, hosts a very special Angeldust lottery every livestream on YouTube and Twitch.

Enter your ticket to participate in the lottery and maybe you are the next player to win the all-new 'lottery winner' badge that gives you the pet snack item.

Subscribe, follow and check out:

Take your best shot!
Angeldust v3.0 introduces a PvP-leaderboard listing your Hero battle!-score. Find out how many points you got for shooting others and compare your performance with your friends! Use the sorting buttons on top of the leaderboard to access all statistics:

Buy my T-shirt, please!
Yup. Y'all asked for it. We now sell official Angeldust merchandise. Mugs, shirts, posters, stickers, device cases, pillows. The only thing missing is mouse pads. Coming soon, hopefully! Check out the merchandise here:

Performance matters
The entire build toolchain and underlying frameworks for Angeldust have been updated. 64-bit support is improved. Angeldust now features level-of-detail for distant game world elements and you can set your view distance to three new, "very distant" distances. Enabling scenes like these:

Not only has the maximal view distance greatly increased, it now also renders more accurately, preventing flicker even in complex scenes. Check out this beautifully layered forest shot:

Talking about rendering, there no longer are weird texture holes in distant geometry. Here's a screenshot of the problem that is now fixed:

I want the small one!
Continuing our story about rendering improvements—Android users will no longer see missing walls or floors. And performance on iOS is greatly improved. Here's a comparison shot of Android rendering with and without missing walls:

The Android build of Angeldust now also supports accessing notifications, the system menu and even switching apps. Reported crash rate is now very close to zero in practice. It's now always a good day to play Angeldust on Android. Or as Android—whatever floats your boat.

Blocks and bushes to battle boredom
There's more than a dozen new blocks, and six new bushes that you can all buy from the in-game shop to spice up your builds. Enjoy new combinations of colors and block styles:

More social
The Angeldust sign-in form now features three additional social media links, and also show your pet! Here are all social media links:

Creature-own adventure
With the addition of pets comes another slew of creature-related features. The intelligence of your horse, moa or bear has been improved so that it now follows you at a distance. Hopefully you won't ever lose your mount again!

You can now also abandon your mount or your pet from the Angeldust website,

Hammer Time! (I can do this all day)
The builder hero can now use his hammer to repair in-game devices to extend their lifespan. Just swing your hammer at whatever thing you want to repair and it'll be good for another lifetime:

Badger, badger, mushroom, mushroom
We now have (GM) / game master player accounts to help out new players. To make sure you are dealing with a real GM, the telecharger will now list player badges:

Privacy matters
Metagaming B.V. (Angeldust's publisher) no longer stores your e-mail address. Instead, a cryptographically secure hash value is stored and used when resetting your password. All old e-mail address information has been scrubbed from the Angeldust database.

The Angeldust website at has also been cleaned from any tracking code, old cruft and legacy code. It's faster and more beautiful than ever before. And it now also lists item type descriptions and hints!

Tinker toys
Are you an advanced Angeldust user or content creator? There are three new settings files you can add to your Angeldust settings folder:
  • window_width.txt — enter the width (in points) for the Angeldust window
  • window_height.txt — same as above, for window height
  • anti_aliasing_samples.txt — set the MSAA / anti-aliasing level (2 / 4 / 8 …)

Additional changes
  • 'R'-key now opens up the telecharger
  • Added 'huge' third-person view distance
  • Fix trees/objects sinking into panel blocks
  • Improved 'The Void' / Hero battle! status message wording
  • Fixed rare quick messages menu disconnection bug
  • Ignore biome discoveries when in wonders / claimed land
  • Fix saddle shortcut sometimes triggering a 'quick shovel' action
  • Fix house demolition leaving tiny trees or garbage
  • Improve appearance of recently dismounted creatures
  • Fix frozen hotbar after entering The Void with second hotbar selected
  • Fix hand-painted visual style flat, corroded steel metal texture
  • Fix column block face visibility calculation
  • Added additional in-game tips
  • Make the saddle shortcut ('E'-key, top action button, saddle button) skip forward during game replay playback
  • Added 'following' cinematic camera mode
  • Fix V-sync not being properly initialized at start up
  • Increase highest discoverable creature level
  • Fix incorrect item selected after opening and closing world map
  • Fix world map not showing after standing still for a longer time
  • Support even more game controller models

Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
0 comments Read more
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About This Game


Explore endless magical worlds and battle fearsome creatures alongside millions of friends. Ride your own horse, bear or moa and discover the many game world wonders. Unleash your imagination by crafting beautiful buildings.


Play as the quirky builder, the fearless fighter, the perky scout or the mysterious sorceress and become a legend! Work together cleverly to complete daily quests and defeat even the most dangerous bosses.


Enjoy Angeldust online with your friends and millions of other players. Easily play together and make new friends using the 'Play together!' button. Enter the PvP 'Hero battle!' to show everyone your shooting skills.


Angeldust is unanimously praised amongst players of the game. Join the new gaming sensation and start your Angeldust adventure today!

Angeldust. A magical game:

  • 275+ different creatures to discover and defeat
  • 450+ beautiful materials and objects to build with
  • 25+ gorgeous landscapes to explore
  • 4 uniquely outfitted heroes to role play as
  • 1 giant game world for everyone

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Processor: 1.0 GHz
    • Memory: 128 MB RAM
    • Graphics: 32MB VRAM, OpenGL
    • Storage: 256 MB available space
    • OS: 10.6
    • Processor: 1.0 GHz
    • Memory: 128 MB RAM
    • Graphics: 32MB VRAM, OpenGL
    • Storage: 256 MB available space
    • OS: glibc 2.17 (Ubuntu 14.04)
    • Processor: 1.0 GHz (x86_64)
    • Memory: 128 MB RAM
    • Graphics: 32MB VRAM, OpenGL
    • Storage: 256 MB available space

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