ADVENTURE. ANYWHERE! Explore endless magical worlds and battle fearsome creatures alongside millions of friends. Ride your own horse, bear or moa and discover the many game world wonders. Unleash your imagination by crafting beautiful buildings.
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Neutraali (1,268) - 61% / 1,268 tämän pelin pelaajien arvioinneista on positiivisia
Julkaisupäivä:
18.11.2016
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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

“Angeldust is already rock-solid and packed with content. But awesome isn't good enough for us! So now you can tell us what to add, polish and perfect in our game and we'll listen.

Our frantic, fast-paced Steam Greenlight process was fun and helped us create the best game based off of your comments. We only showed videos and screenshots back then. Now you can get your hands dirty with the actual game. We hope you're as excited as we are!”

Miten kauan Early Access -vaihe suunnilleen kestää?

“We are aiming for a development cycle of a few – three to six – months for adding new features and for tweaking and polishing existing content.”

Miten täysi versio eroaa Early Access -versiosta?

“The full version will feature new game mechanics and gameplay elements based on Steam community feedback. We believe the technical foundation of Angeldust is rock-solid and our distinctive cartoony art style is mostly fleshed out. Our efforts during Early Access will be focused on expanding the core gameplay of Angeldust and polishing existing game elements.”

Millainen on Early Access -version nykyinen tila?

“Angeldust is perfectly playable and already features massively multiplayer / co-op exploration, battles and building. The game has been thoroughly tested on other platforms.

Angeldust has dozens of hours of content already for new players, features multiple end bosses and can be played for a long time to try and discover all creatures, areas and materials in the game. Being able to build cool things together with friends gives the game an almost infinite lifespan already.”

Hinnoitellaanko peli toisin Early Accessin aikana ja sen jälkeen?

“Angeldust is currently Free-to-Play, but we will raise the price once we consider the product finished. Once we do that, we will give an advance notice.

Additionally: Angeldust does not and will not contain micro-transactions, sneaky in-app-purchases, DLC or Pay-to-Win mechanics. We believe Angeldust can be a 'pay once, play forever' product given your support.”

Miten yhteisö otetaan mukaan kehitysprosessiin?

“Our current, growing community communicates with the development team in very low-barrier ways like directly chatting with the lead developer during our daily live stream on YouTube and posting ideas and messages on the Angeldust website forums.

We believe that Steam offers very useful additional tools for communicating with our fans. The Steam Greenlight process has already proven that. We heard you and we listened to you!”
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Uusimmat päivitykset Katso kaikki: (35)

18.elokuu

Angeldust v3.2 release notes

Here's the list of changes in Angeldust v3.2:

Put your faith in the light!
Angeldust v3.2 brings a whole new category of fun and interactive building tools: photon blocks. Use photon blocks to build automated machinery and gadgets like doors, key locks, music boxes, elevators and much more!

The game world village contains new demo machines to showcase some of the photon block functionality:



Light my way
Get photon blocks from the in-game shop for a relatively modest price and spice up your buildings:



The set of photon blocks consists of:
  • Photon injector: spawns 'toggler' photons (star-shaped particles) to activate machines
  • Photon conduit: allows photons to travel around, split and loop
  • Photon block: toggles on and off to create game world effects
  • Photon faucet: wraps photons in photon balls (bubbles) bouncing in the game world
  • Photon remover: spawns 'resetter' photons to deactivate and reset machines

Angeldust creator 'Firefly' shows off an early version of photon blocks in action on a previous YouTube live stream (at about 2:11:00):
https://www.youtube.com/watch?v=gzaIvArAbaU&t=7900

Photon injector—start me up


The photon injector—when stepped on—spawns 'toggler' photons on all sides that have either a photon conduit or a photon block. Star-shaped toggler photons make photon blocks toggle between their 'on' and 'off' state.

Photon conduit—sizzling circuits


Photons travel inside photon conduits. Build elaborate circuits using the photon conduit to make T-splits, loops and timing devices. Photon blocks next to the conduit will be triggered by photons inside the conduit.

Photon block—multitalented rockstar


The photon block is the main interactive photon element. Place photon blocks next to, or in line with, photon conduits to make the functional part of your machines or devices.

Photon blocks can toggle between an 'off' and 'on' state. When doing so, the block exhibits several different behaviors:
  • toggle between physically non-blocking ('off') and blocking ('on'), so you can make doors;
  • toggle between light-emitting ('on') or not ('off'), to make interactive lamps and lighting;
  • produce a (user-customizable) sound like a click, percussion, bass or musical notes, to make melodies;
  • throw heroes in the air when switching from the 'off' to 'on' state, so you can make elevators.

When a photon block is placed in line between two photon conduit blocks it will act as a switch and only toggle from its 'off' to 'on' state, not vice-versa.

Photon faucet—balls of light


The photon faucet wraps photons in a bouncing 'photon ball' that can be manipulated in the game world by heroes, conveyor belts and trampolines. The photon ball triggers photon blocks, photon injectors and photon removers. It dissolves when touching water.

You can use the photon faucet and photon ball to build interactive mini-games and puzzles. obi2002 built a fantastic 'photon ball' stadium with the help of other players:



Photon remover—clearing the way


The photon remover spawns 'remover' photons on all its sides containing a photon conduit or photon block. These photons will travel through photon conduits and set any connected photon blocks to their 'off' state. Use the photon remover to reset machinery to a known-good starting state.

Walls of steel wonder
The game world village walls have been redecorated, based on a new design by space is green. So in addition to the new photon block demo machines, the village now feels very fresh:



Smoke and a pancake
Millions of players asked for improved visuals when placing smoke on top of a column block. If this is not to your liking, then there is no pleashing you:



That's hot. Times three.
Another specially requested feature: adding a third hotbar for inventory management. Available now, in three different colors:



Use the keyboard tilde (~) or Alt-/Option-key, your game controller's D-pad up and down, or swipe left-to-right over the inventory grid icon on a touchscreen to switch between different hotbars.

Additional changes
  • Fix disconnection when using private or friend chat with new friends
  • Remove quest creature type health bar highlight when quest is completed
  • Raise chat indicator text balloon above heroes riding a creature
  • Show a 'descend' touchscreen button when flying on a drakeling
  • Improve Android device compatibility and stability
  • Fix a few translations
  • Support even more game controller models

Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
2 kommenttia Lue lisää

23.kesäkuu

Angeldust v3.1 release notes

Here's the list of changes in Angeldust v3.1:

One picture—a thousand words


Of course I'm flying on a drakeling. Of course we now have MXAO, ambient light, depth-of-field (DoF) and FXAA. Of course this is amazing!

Angeldust PostFX
Our Itch.io page now lists an 'Angeldust PostFX for Windows' download containing an official OpenGL shader add-on for Angeldust. Currently available for Windows 7 and up, it greatly enhances the graphics:



You will need a solid desktop-class GPU to run Angeldust PostFX, but I'm sure you'll like the new ambient occlusion, ambient light, depth-of-field and anti-aliasing effects! Just wear sunglasses to prevent snow blindness:



Major thanks to 'Alex makarov' who suggested the idea for making an Angeldust PostFX add-on. And he helped out greatly with finding a solid initial solution.

Angeldust Ultra 2D Sprite Pack
In addition to the Angeldust PostFX add-on, there's a new sprite pack to enable the Ultra detail level for 2D sprites. You'll need about 6 GiB of video ram (VRAM) to run this, but everything looks pretty sharp using it!

My kingdom for a dragon!
If you have the donator badge (or up) you can now fly around on the drakelings in the game. If that isn't awesome enough, there are even more donation incentives now:
  • instant access to the 'pet snack' to tame creatures
  • a brand new, cheesy 'cheese' block
  • (just to remind you:) you can fly dragons!
  • exclusive, new colors for your heroes:


Weekend rockstars
Angeldust v3.0 brought daily quests. Angeldust v3.1 brings weekend quests! Every weekend, during the entire weekend, you'll have to hunt creatures that are more difficult to find and kill. See if you can rise up to the challenge!

For example, today (as of writing), we're trying to hunt… uhhh… this thing:



Bust a move!
More graphical improvements: heroes, ridden creatures and pets now have movement trails. This way you can more easily see where others are going and what's happening around you:



Thanks to 'Alex makarov' (again) for posing handsomely.

Sparks in your eyes
Angeldust v3.1 brings totally awesome spark showers. We already had these in the main user interface, but now you'll see sparks flying around in the game world too.

These sparks celebrate joyful events like heroes leveling up, discovering new creatures, materials or trees and progressing on your quest. For instance, I don't know what happened here, but it's very joyful. Many spark. Wow!:



Don't get off your high horse
Quick note: you can now use the shovel, axe, blocks and trees while riding a creature. This is especially cool (hint hint!) while flying on a drakeling since you can now easily navigate in 3D and build to your heart's content.

Make things better
Builders: pay attention! In Angeldust v3.1 you can upgrade your devices! Just keep swinging your hammer on the device as if you were repairing it. If you get a critical hit, the device will become more powerful. So, swing on:



Telecharger. Turbocharged!
The telecharger has changed almost completely. Location load/save buttons are visually connected now. Friends take up an entire row and buttons now have icons for building permission, private chat and world location:



In addition, if you are currently in one of your claimed lands, the button will be highlighted in yellow.

Chatception
You might have wondered… private chat? Yes! Angeldust v3.1 comes with private chat (1-on-1) and friend chat (all online friends). Enter a private chat by clicking on the text balloon next to a friend's name.

You can enter friend chat mode by toggling the new, uppermost button in the chat log:



Every claim you stake
Big news! In Angeldust v3.1 you can name your land claims. You can manage land claim descriptions on the Angeldust website at PlayAngeldust.com, and while claiming new land:



The telecharger and holo charger will show land claim names:





Solid performance
Angeldust v3.1 ships with a completely re-architected rendering path. Mainly to support the Angeldust PostFX add-on, but also to majorly improve rendering performance. Here's a technical list of changes:
  • increase 2D sprite resolution for smoother animations and movement
  • speed up weather particle (rain, snow) lighting performance four-fold
  • switch to a single, per-frame depth-buffer pass
  • improve vertex shader level-of-detail thresholds
  • optimize entity door detection and door sound tracking

Understated overdraw
I've also found the time to (finally) implement something that's been on my wish-list for years. 2D sprites are now rendered with less overdraw. Previously heroes would be rendered up to ten times over, pushing GPUs to their limit.

Now only the visible areas of sprites are rendered, reducing GPU load from 1300% to less than 100% for complex sprites. Here's what the GPU now sees. Kind of:



Legen… wait for it… dary. Right.
There are two new very rare, very legendary creatures in Angeldust v3.1. But you'll probably never find them. Just thought you should know.

Count on me
Speaking of legendary discoveries. Over the years some players have reported not being awarded creature kills in rare cases. I've found the root cause and finally fixed this problem once and for all.

So if you do manage to find those very rare, legendary creatures that you'll never find, you will always be awarded the discovery bonus and additional goodies.

Moar blox
Angeldust v3.1 comes with a boatload of new blocks: orange marble doors, opaque wooden doors, clouds, smoke and thick smoke.

'space is green' is decking out his awesome tower with smoke and cloud blocks. They bubble and puff quite nicely. And I'm totally NOT trying to show off flying on a drakeling (donate!) and Angeldust PostFX:



Good, old-fashioned love!
For everyone playing in the 'old-fashioned' visual style: everything now looks much crisper thanks to a nicer texture filter. In the future I might improve this even more, but for now it looks pretty decent:



Additional changes
  • Ridden creatures no longer follow heroes
  • Pets wait in the regular game world when entering The Void / Hero battle!
  • Improved user interface control highlighting
  • Fix keyboard and game controller user interface navigation away from filter buttons
  • Added in-game tips on 'world' location, build permissions, taming and donating
  • 'R'-key now both opens and closes the telecharger
  • Support even more game controller models

Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
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Tietoja pelistä

ADVENTURE. ANYWHERE!

Explore endless magical worlds and battle fearsome creatures alongside millions of friends. Ride your own horse, bear or moa and discover the many game world wonders. Unleash your imagination by crafting beautiful buildings.

BE BOLD. BE A HERO.

Play as the quirky builder, the fearless fighter, the perky scout or the mysterious sorceress and become a legend! Work together cleverly to complete daily quests and defeat even the most dangerous bosses.

ALL FRIENDS.

Enjoy Angeldust online with your friends and millions of other players. Easily play together and make new friends using the 'Play together!' button. Enter the PvP 'Hero battle!' to show everyone your shooting skills.

ALL FUN.

Angeldust is unanimously praised amongst players of the game. Join the new gaming sensation and start your Angeldust adventure today!

Angeldust. A magical game:

  • 275+ different creatures to discover and defeat
  • 450+ beautiful materials and objects to build with
  • 25+ gorgeous landscapes to explore
  • 4 uniquely outfitted heroes to role play as
  • 1 giant game world for everyone

Järjestelmävaatimukset

Windows
Mac OS X
SteamOS + Linux
    Vähintään:
    • Käyttöjärjestelmä: XP
    • Prosessori: 1.0 GHz
    • Muisti: 128 MB RAM
    • Grafiikka: 32MB VRAM, OpenGL
    • Tallennus: 256 MB kiintolevytilaa
    Vähintään:
    • Käyttöjärjestelmä: 10.6
    • Prosessori: 1.0 GHz
    • Muisti: 128 MB RAM
    • Grafiikka: 32MB VRAM, OpenGL
    • Tallennus: 256 MB kiintolevytilaa
    Vähintään:
    • Käyttöjärjestelmä: glibc 2.17 (Ubuntu 14.04)
    • Prosessori: 1.0 GHz (x86_64)
    • Muisti: 128 MB RAM
    • Grafiikka: 32MB VRAM, OpenGL
    • Tallennus: 256 MB kiintolevytilaa

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