Start inside the vault with the cash, then get out of the building. Stash Grabber is a physics platformer about heists in reverse: 72 levels of lasers, cameras, bounce pads and pressure plates, with a safe route for getting out alive and a faster one for chasing times.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stash Grabber is a first-person physics platformer, and most of the work left is tuning how it feels to move and how the hazards play off each other. We'd rather do that with players than guess at it on our own.

We most want feedback on the level and hazard design, the difficulty curve, medal times and leaderboard balance, and which new mechanics are worth keeping. We'll release new levels and mechanics during Early Access, watch how people route through them, and change what isn't working.”

Approximately how long will this game be in Early Access?

“Probably 9 to 12 months. If the editor and Workshop need more work than expected, or players ask for bigger features, we'll stay in Early Access longer instead of cutting things to hit a date.”

How is the full version planned to differ from the Early Access version?

“1.0 should have a lot more in it than the current build. Our plans right now, which may change depending on feedback:

- More level sets, each built around new ideas.
- New hazards and mechanics. We're currently testing teleporters, crushers, ice, sticky floors, glass floors, fan zones and breakable panels. The ones people like will stay.
- More editor tools, based on what players build with the current ones. Good community ideas may end up in the main game.
- Challenge modes and mutators.
- Rebalanced medal times, leaderboards and difficulty, using player data and feedback.
- Cosmetics, more customisation, and a visual and audio pass.”

What is the current state of the Early Access version?

“The game is playable. There are 72 levels across 8 jobs, with the full movement and throwing system, hazards and security, Steam leaderboards and medal times, and a level editor with Steam Workshop support.

We'll update this section as new content goes in.”

Will the game be priced differently during and after Early Access?

“The price will stay the same when the game leaves Early Access. Everything we add before 1.0 is included at no extra cost.”

How are you planning on involving the Community in your development process?

“Post feedback, bug reports and suggestions in the Steam Discussions. We read them and reply there, and you can also find us on Discord.

Workshop levels count as feedback too. If players keep building a certain kind of level, that tells us what to add next. Leaderboard data and medal times will feed into balance changes, along with what people tell us. If a hazard feels unfair or a level drags, say so.”
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About This Game

You're in the vault. Now get out.

Most heist stories end once the thief reaches the money. Stash Grabber starts there. Each level puts you inside the vault next to the loot, and your job is to carry it back out through the rest of the bank. Some levels have one bag and others have several, and you need every one before you leave.

Movement and throwing
Run, jump, crouch and slide, and charge up throws to land the loot where you want it. You don't get weapons or gadgets. Getting out comes down to keeping your speed up and picking the right moment to jump.

72 levels across 8 jobs
Each job adds one new idea and then mixes it with what you've already seen. The early levels teach the basics. Later ones add height, hazards, security systems and heavy loot, and the last job uses all of it at once.

Getting around
Bounce pads, wall jumps, wind tunnels and moving platforms. A lot of routes go up before they go out.

Security
Lasers sweep the rooms, cameras pan back and forth, and an alarm meter fills when you're spotted. There are also killswitches, pressure plates and gates that slam shut. Watch the patterns before you commit to a run.

Heavy loot
Some bags are too heavy to throw. You carry them, drop them on pressure plates to open gates, and then try to get through before the gates close.

Two ways out
Every level has a main route that most players will find on a first attempt. There's usually a quicker, riskier route as well, for anyone going after a better time.

Make your own levels
The level editor is included. Share your levels and play other people's through Steam Workshop.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core x86-64 @ 2.4 GHz (i3-class)
    • Memory: 4 GB RAM
    • Graphics: D3D12-capable, 2 GB VRAM (GTX 1050 / RX 560 / UHD 630)
    • DirectX: Version 12
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core @ 3.0 GHz (i5 / Ryzen 5)
    • Memory: 8 GB RAM
    • Graphics: Dedicated 4 GB VRAM (GTX 1660 / RTX 2060 / RX 580)
    • DirectX: Version 12
    • Storage: 2 GB available space
    Minimum:
    • OS: 64-bit, ~2020+ (Ubuntu 20.04 / SteamOS 3)
    • Processor: Dual-core x86-64 @ 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0, 2 GB VRAM, current driver (Mesa ≥ 20.3 / NVIDIA proprietary)
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 22.04 / SteamOS 3+
    • Processor: Quad-core @ 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.2, dedicated 4 GB VRAM
    • Storage: 2 GB available space
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