Build your own dice in this turn-based roguelike! Customize individual faces, combine powerful abilities, hunt dangerous bounties, and collect new dice and relics to create devastating builds. Every face matters. Every roll counts.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“You Must Die is a dice-based roguelike built around experimentation, strategic combat, and discovering powerful combinations of dice, relics, and abilities.

Early Access will allow me to continue expanding the game while gathering feedback from players. Rather than rushing to release all three acts at once, I want to take the time to refine existing mechanics, introduce meaningful new content, and ensure that each addition improves the overall experience.

Player feedback will be especially valuable for balancing combat, identifying interesting strategies, and shaping the game's future development.”

Approximately how long will this game be in Early Access?

“I currently anticipate that You Must Die will remain in Early Access for approximately 6–12 months.

The game's core systems are already in place, and Early Access development will primarily focus on expanding content, refining gameplay, and completing the remaining acts.

This timeline is an estimate rather than a firm deadline. As a solo developer, I want to leave room for player feedback and unexpected challenges while working toward a complete release within a reasonable timeframe.”

How is the full version planned to differ from the Early Access version?

“The full version of You Must Die is planned to feature three complete acts, expanding the adventure with new bounties, enemies, bosses, dice, relics, and gameplay mechanics.

Early Access will initially focus on Act 1, with subsequent updates planned to introduce Acts 2 and 3. I may also expand the number of bounties within each act to provide more variety and replayability.

Additional features under consideration include unlockable playable characters with unique traits and starting playstyles, giving players new ways to approach each run.

Throughout Early Access, I also plan to continue improving balance, expanding build variety, refining existing systems, and incorporating community feedback. The exact scope and order of these additions may evolve during development.”

What is the current state of the Early Access version?

“The initial Early Access version of You Must Die will feature a playable first act consisting of three bounties, each culminating in a unique boss encounter.

Players can experience the core dice-based combat system, collect and customize dice, discover relics, purchase consumables, and develop different strategies as they progress through increasingly challenging encounters.

The game features roguelike progression, meaning that death ends the current run and players must begin again. Success depends on learning enemy behaviors, making strategic decisions, and adapting to the resources available during each attempt.

While the core gameplay systems and Act 1 content are being developed toward a polished, replayable experience, additional acts and other planned features will not be available at the initial Early Access launch.”

Will the game be priced differently during and after Early Access?

“I plan to evaluate the game's price as development progresses. The price may increase as significant new content and features are introduced, particularly as the game approaches its full release.

Any planned price changes will be communicated to players in advance.”

How are you planning on involving the Community in your development process?

“Community feedback will play an important role in the development of You Must Die.

I plan to gather feedback through Steam Discussions, reviews, and player reports, with particular attention to combat balance, difficulty, build variety, bugs, and overall gameplay experience.

As a solo developer, I'll be directly involved in reviewing feedback, communicating development progress, and identifying opportunities to improve the game.

While not every suggestion will necessarily be implemented, I want players to feel that their experiences and ideas are being heard and considered as You Must Die grows throughout Early Access.”
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About This Game

YOU MUST DIE

Build your dice. Hunt dangerous enemies. Survive the next bounty.

You Must Die is a dice-building roguelike where every face matters. Customize your dice, discover powerful abilities, and take on increasingly dangerous bounties in turn-based combat where every roll can change the fight.

BUILD YOUR OWN DICE

Why settle for the dice you're given?

Replace individual faces, combine them into stronger abilities, and transform ordinary dice into powerful weapons. Build around devastating critical hits, defensive strategies, magical attacks, or unusual combinations of abilities.

Every face you collect opens up new possibilities.

ROLL THE DICE. FACE THE CONSEQUENCES.

Take your customized dice into turn-based battles against enemies with their own unique abilities and mechanics.

Balance offense and defense, adapt to unpredictable rolls, and make every turn count. A powerful build can turn the odds in your favor, but even the strongest dice won't guarantee victory.

HUNT DANGEROUS BOUNTIES

Set out on expeditions filled with enemies, rewards, and challenging bosses.

Defeat enemies to claim new dice faces, equipment, food, and relics that can reshape your strategy. Every bounty offers another opportunity to strengthen your arsenal and prepare for tougher encounters.

PREPARE FOR THE NEXT EXPEDITION

Between bounties, return to town to improve your chances of survival.

Visit the merchant, customize your dice, cook meals, discover new shop options, and prepare your next build.

Your dice are only as good as the decisions behind them.

Your dice. Your build. Your fate.

System Requirements

    Minimum:
    • OS: Windows 98 or later
    • Processor: Yes
    • Graphics: Yes
    • Storage: 100 MB available space
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