Defend IronFire against endless waves of zombies in this hybrid defense game combining idle mechanics and roguelite progression. Create near-infinite builds, unlock multiple weapon types, upgrade your defenses, gain powerful bonuses, and more! How many days can you survive?

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“I've put a lot of time into testing to make sure everything works as it should, but that testing has primarily only been on my end and a small testing group. I'm unsure how my game will perform across a wider range of hardware.

That's why it's in Early Access, so I can gather feedback from more players.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“My goal is no longer than 6 to 8 months. Ideally I'd like to get my game out of early access as soon as possible. Though, that time frame depends on how much feedback I receive and what's all involved with working on an update to patch it. ”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“IronFire Idle Defense is a feature rich game as is. You can play it from start to finish, play horde mode for endless waves, or opt to rebirth resetting ALL of your progress for your choice of game changing rewards and additional challenges. I've loaded this game with content.

Being said, there are some other ideas I have that I plan to revisit in the future. Whether I end up adding those ideas or not is up in the air. Right now, and through release, my main focus is to address any potential bugs reported.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Essentially it's a finished game. There could be some bugs that have yet to be discovered but so far progression has been smooth. ”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“I'm a solo dev who's self funding everything. Though, my game will be cheaper while in early access and might slightly increase when out of early access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Being a gamer myself for most of my life, I've learned that listening to the community for feedback is what helps improve the game, whether that feedback is good or bad.

I would really like to eventually do polls on Discord for any potential changes that might be wanted or feature suggestions. Potential bug reports, preferably have a community support section, share your builds, share strategies, show off your unlocked skin combinations, etc.

(the discord invite to the official IronFire Idle Defense server is on this page and in-game found in the Data Center).”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 22 Jan, 2027

Permainan ini dijadualkan untuk dibuka dalam kira-kira 3 bulan

Berminat?
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Tentang Permainan Ini

You are the operator inside IronFire controlling its massive combat system, while monitoring the outside zombie assault through the camera feed. This is not a pure idle game. It combines defense strategy with idle mechanics and roguelite progression.

KEY FEATURES:

- Immerse yourself in full-screen, turning your monitor into the control panel.

- Near-infinite combat builds.

- 12 main turret weapon types with their own trait and a sniper turret. There's also a secondary turret that can be manually controlled with your mouse or changed to idle with the 'auto circuit chip'.

- 40 upgrades that use multiple resources.

- 30 perks with set bonuses and masteries for attack, defense and utility.

- 27 core upgrades that enhance weapon traits and more with their own resources and also have set bonuses.

- Over 100 skins to earn with in-game resources or progression based goals (no microtransactions).

- 5 normal zombie types and 5 bosses with their own abilities.

- A checkpoint system that allows you to go back to previously cleared days (from days 100+) to help you farm resources.

- Audio player on-screen with over an hour of original music across a heavy and chill playlist, with track looping, shuffle and smooth fading.

- Clear day 1,500 to access horde mode for faster spawns and continued progression into endless waves OR choose to rebirth -- resetting ALL progress in exchange for your choice of 1 pro and con per-rebirth (all chosen rebirth effects carry over).

and more!

HEAVY AND CHILL PLAYLISTS EXPLAINED:

There are over 10 songs per-playlist and the idea is to choose one song you like and loop it but songs will play through if you choose not to, up to you. The heavy playlist has songs more consistent with guitars, bass, drums and harder-hitting beats. The chill playlist has songs more consistent with synths, piano, drums and lighter-hitting beats. Some songs use elements from both styles, but tracks are placed based on the overall feel of the song.

BOSS SPAWNS EXPLAINED:

Bosses have a lower spawn chance from days 10 through 360. For days 370+ though, bosses have a much higher spawn chance. This is due to the fact of there being so many build variations, I did not want someone being blocked from progressing if they're not strong enough to defeat one of the bosses early on but I also want bosses to feel like their role is used properly, so that's why later in the game bosses will spawn more consistently.

NOTE FROM THE DEV:

I enjoy playing defense, roguelite and idle games; this is my take on what those are like when combined. 

I like games with lots of upgrade options, massive build depth and silly content to discover in what appears to be an otherwise serious game; I believe I delivered on those. I did my best to balance it, putting countless time into testing. Though, I am open to make changes depending on feedback.

Some of the music used was created by my brother and uncle when they were younger. I created the sound effects and most of the music using music production software; it's all original, no ai was used. One of my cousins helped with some of the artwork and I tried to make content look as good as I could. I hope you enjoy playing and I'm looking forward to seeing your builds!

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

This game contains frequent combat against zombies. Players use weapons and defensive systems to kill zombies, resulting in blood effects and stylised gore. Violence is presented in a non-realistic, cartoon-like 2.5D art style. The game does not contain sexual content, nudity, drug use, or depictions of self-harm.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: AMD FX-4300/Intel Core i3-3220 equivalent or better
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GT 730 2GB/AMD Radeon R7 240 2GB equivalent or better
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: DirectX compatible sound card
    • Nota Tambahan: *Starting January 1st, 2024, Steam client will only support Windows 10 and later versions.
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11 64-bit
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