Defend IronFire against endless waves of zombies in this hybrid defense game combining idle mechanics and roguelite progression. Create near-infinite builds, unlock multiple weapon types, upgrade your defenses, gain powerful bonuses, and more! How many days can you survive?

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„I've put a lot of time into testing to make sure everything works as it should, but that testing has primarily only been on my end and a small testing group. I'm unsure how my game will perform across a wider range of hardware.

That's why it's in Early Access, so I can gather feedback from more players.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„My goal is no longer than 6 to 8 months. Ideally I'd like to get my game out of early access as soon as possible. Though, that time frame depends on how much feedback I receive and what's all involved with working on an update to patch it. “

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„IronFire Idle Defense is a feature rich game as is. You can play it from start to finish, play horde mode for endless waves, or opt to rebirth resetting ALL of your progress for your choice of game changing rewards and additional challenges. I've loaded this game with content.

Being said, there are some other ideas I have that I plan to revisit in the future. Whether I end up adding those ideas or not is up in the air. Right now, and through release, my main focus is to address any potential bugs reported.“

Was ist der derzeitige Stand der Early Access-Version?

„Essentially it's a finished game. There could be some bugs that have yet to be discovered but so far progression has been smooth. “

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I'm a solo dev who's self funding everything. Though, my game will be cheaper while in early access and might slightly increase when out of early access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Being a gamer myself for most of my life, I've learned that listening to the community for feedback is what helps improve the game, whether that feedback is good or bad.

I would really like to eventually do polls on Discord for any potential changes that might be wanted or feature suggestions. Potential bug reports, preferably have a community support section, share your builds, share strategies, show off your unlocked skin combinations, etc.

(the discord invite to the official IronFire Idle Defense server is on this page and in-game found in the Data Center).“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 22. Jan. 2027

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 3 Monate

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Infos zum Spiel

You are the operator inside IronFire controlling its massive combat system, while monitoring the outside zombie assault through the camera feed. This is not a pure idle game. It combines defense strategy with idle mechanics and roguelite progression.  

Days 1 to 99 have 10 waves per-day, basic zombies +bosses.

Days 100+ have 30 waves per-day, all zombie types + bosses.

KEY FEATURES:

- Immerse yourself in full-screen, turning your monitor into the control panel.

- Near-infinite combat builds.

- 12 main turret weapon types with their own trait and a sniper turret. There's also a secondary turret that can be manually controlled with your mouse or changed to idle with the 'auto circuit chip'.

- 40 upgrades that use multiple resources.

- 30 perks with set bonuses and masteries for attack, defense and utility.

- 27 core upgrades that enhance weapon traits and more with their own resources and also have set bonuses.

- Over 100 skins to earn with in-game resources or progression based goals (no microtransactions).

- 5 normal zombie types and 5 bosses with their own abilities.

- A checkpoint system that allows you to go back to previously cleared days (from days 100+) to help you farm resources.

- Audio player on-screen with over an hour of original music across a heavy and chill playlist, with track looping, shuffle and smooth fading.

- Clear day 1,500 to access horde mode for faster spawns and continued progression into endless waves OR choose to rebirth -- resetting ALL progress in exchange for your choice of 1 positive and 1 negative mutation per-rebirth (5 mutation choices for positive and negative, and all chosen rebirth mutations carry over).

and more!

HEAVY AND CHILL PLAYLISTS EXPLAINED:

There are over 10 songs per-playlist and the idea is to choose one song you like and loop it but songs will play through if you choose not to, up to you. The heavy playlist has songs more consistent with guitars, bass, drums and harder-hitting beats. The chill playlist has songs more consistent with synths, piano, drums and lighter-hitting beats. Some songs use elements from both styles, but tracks are placed based on the overall feel of the song.

BOSS SPAWNS EXPLAINED:

Bosses have a lower spawn chance from days 10 through 360. For days 370+ though, bosses have a much higher spawn chance. This is due to the fact of there being so many build variations, I did not want someone being blocked from progressing if they're not strong enough to defeat one of the bosses early on but I also want bosses to feel like their role is used properly, so that's why later in the game bosses will spawn more consistently.

NOTE FROM THE DEV:

I enjoy playing defense, roguelite and idle games; this is my take on what those are like when combined. 

I like games with lots of upgrade options, massive build depth and silly content to discover in what appears to be an otherwise serious game; I believe I delivered on those. I did my best to balance it, putting countless time into testing. Though, I am open to make changes depending on feedback.

Some of the music used was created by my brother and uncle when they were younger. I created the sound effects and most of the music using music production software; it's all original, no ai was used. One of my cousins helped with some of the artwork and I tried to make content look as good as I could. I hope you enjoy playing and I'm looking forward to seeing your builds!

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

This game contains frequent combat against zombies. Players use weapons and defensive systems to kill zombies, resulting in blood effects and stylised gore. Violence is presented in a non-realistic, cartoon-like 2.5D art style. The game does not contain sexual content, nudity, drug use, or depictions of self-harm.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: AMD FX-4300/Intel Core i3-3220 equivalent or better
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GT 730 2GB/AMD Radeon R7 240 2GB equivalent or better
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible sound card
    • Zusätzliche Anmerkungen: *Starting January 1st, 2024, Steam client will only support Windows 10 and later versions.
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10/11 64-bit
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