A stickman roguelite shooter where every run reshuffles combat. Fight from cover across rain-soaked city streets, a hidden jungle base and a desert pursuit, build a powerful loadout, and uncover Project Obelisk’s connection to an impossible artifact.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Stick Crisis is already a complete, playable run-based shooter, and the demo showed us how much players' feedback improves it. Early Access lets us keep adding levels, enemies and abilities with the community, and balance difficulty, controls and rewards around how people actually play.”

Approximately how long will this game be in Early Access?

“Our initial estimate is to remain in Early Access for approximately six months. During that time, we aim to improve and expand the game with feedback from players. The timeline and scope of version 1.0 may change depending on development progress and how this initial version is received.”

How is the full version planned to differ from the Early Access version?

“Today there are three levels; the full version will have five or six, ending with a final level. Beyond new settings, we want to add new gameplay mechanics, more weapons and more abilities. We are also exploring multiplayer, but it is an idea we are studying, not a promise.”

What is the current state of the Early Access version?

“Three full levels (The Incident, Obelisk Rising and The Oasis) of three acts each, with boss fights, Easy and Hard paths, legendary reward cards, abilities that evolve, seven kinds of hearts, online leaderboards, Steam achievements, Steam Cloud and full controller support. English and Spanish. Windows and macOS.”

Will the game be priced differently during and after Early Access?

“The price may increase for the full release as more content arrives. Everyone who buys during Early Access keeps the game and every future update at no extra cost.”

How are you planning on involving the Community in your development process?

“Through our Discord, the Steam discussions and the feedback button inside the game, which sends bug reports and ideas straight to the team. We read everything, and each update says which player suggestions it includes.”
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This game is not yet available on Steam

Planned Release Date: Nov 12, 2026

This game plans to unlock in approximately 1 day and 13 hours

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About This Game

IN DEVELOPMENT · BETA

Stick Crisis is currently in beta. Content, balance and presentation may change before release. Try the free demo for a preview of the game in development.

A former special-operations operative now working as a security technician spots a covert shipment during a routine night shift. Following its trail pulls him into Project Obelisk — a clandestine operation assembling an impossible artifact. Fight from cover, survive each changing run and chase the mystery from the city to the jungle and into the desert.

A ROGUELITE SHOOTER WITH STAKES


Each run reshuffles combat phases, obstacles, enemy waves and rewards. When you fall, the run ends. Between attempts, spend the currency you recover on weapons and permanent stat upgrades, then return better prepared.

KEY FEATURES


  • Three battlefields: battle through the rain-soaked streets of The Incident, the hidden jungle base of Obelisk Rising and the desert pursuit of The Oasis.
  • Run-based progression: earn currency, expand your persistent arsenal and invest in permanent stat upgrades between attempts.
  • Cover-based combat: move between cover points, time your attacks and learn the patterns of increasingly dangerous enemies.
  • Destructible cover: barricades, containers, vehicles and sandbags break down under fire — the cover you are hiding behind will not last the whole fight.
  • Build-changing abilities: collect and upgrade active, passive and fused abilities as each run advances through its acts.
  • Procedural combat encounters: phases, obstacles, waves and enemy compositions change between runs.
  • An original story across three chapters: follow Project Obelisk and an impossible artifact from the city, through a hidden jungle base and into the desert.
  • Controller-ready interface: navigate the game with a controller and customize keyboard or gamepad bindings.

FOR FANS OF


Stick-figure action, tactical run-based shooters, cover combat and games that reward mastering their systems.

Wishlist Stick Crisis to be notified when it launches.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Stick Crisis was developed with assistance from generative AI tools. AI-assisted image and animation tools were used to create selected visual assets, character animation frames and pre-rendered cinematics; these materials were reviewed, edited and integrated by the developer. AI coding assistants also contributed to portions of the source code. The game does not generate content during gameplay or connect to generative AI services at runtime.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 / AMD Ryzen 3 (Dual-core 2.0 GHz)
    • Memory: 4096 MB RAM
    • Graphics: Integrated GPU (Intel HD 4000 or better)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 / AMD Ryzen 5 (Quad-core 2.5 GHz)
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU (NVIDIA GTX 1050 / AMD RX 560 or better)
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • OS: macOS 12 Monterey or later
    • Processor: Intel Core i3 / Apple M1
    • Memory: 4096 MB RAM
    • Graphics: Integrated GPU with Metal support
    • Storage: 1 GB available space
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Intel Core i5 / Apple M1+
    • Memory: 8192 MB RAM
    • Graphics: Apple M1 or later / dedicated GPU with Metal support
    • Storage: 1 GB available space