A first-person horror investigation game set against a wartime backdrop. Explore an abandoned asylum, use psychometric abilities to uncover a criminal case from the past, solve puzzles, and collect evidence before time runs out.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build Cues From The Past alongside our players. Early Access allows us to gather real feedback on the investigation mechanics, ability system, and puzzle design — areas where player input directly shapes a better final experience. Your feedback will help us refine the atmosphere, pacing, and gameplay feel before full release.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 2 months.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the number of investigation areas, deepen the story, and add more ability-based puzzles tied to the psychometric vision and echo memory systems. We also plan to add more cassette recordings, CCTV footage content, additional tools, and further polish to the atmosphere and audio design.”

What is the current state of the Early Access version?

“The Early Access version contains the core investigation loop, all player abilities, the main investigation area, core tools, and the central story. Some puzzles, story sequences, and content are still being developed and will be added through updates.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add content and move toward the full release. Players who join early will get the best price.”

How are you planning on involving the Community in your development process?

“We will actively monitor Steam discussions and community feedback to guide updates. Players can report bugs, suggest puzzle ideas, and give feedback on the investigation mechanics. We plan to post regular development updates so the community stays informed on what is being worked on.”
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This game is not yet available on Steam

Planned Release Date: Aug 31, 2026

This game plans to unlock in approximately 2 months

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About This Game

A wartime investigator handed a criminal case from the past — one night to solve it, a city crumbling around him. This isn't just a job. If the case isn't closed by morning, none of the team survive to see the next day.

Two Abilities. One Night:-

  • Psychometric Vision — The asylum's past left traces on everything it touched. Hold what they held to see what they saw.

  • Echo Memory — Some moments don't just leave marks but they leave sounds. Live what they lived and close your eyes to be able to hear what they heard.

Your Notebook Is Your Canvas:-

Open it. Write on it. Sketch on it. Your notebook is a real investigator's tool — paint your theories, map your findings, mark what matters. Everything you discover, captured in your own hand.

A Full Investigator's Toolkit:-

Lockpicks, hammer, ropes, spanner, wires, pistol, notebook, mobile phone and more. Every tool has a purpose. Every room has a secret.

Explore Every Corner:-

Climb, rappel, crawl, push, pull — this asylum was built to keep people in, and it will do the same to you.

Puzzles Buried in the Walls:-

Restore power, find passwords — the asylum's secrets are locked behind layers, and you need to peel every one of them back.

The Asylum Has Records:-

Security footage, patient files, criminal case documents — long before the war started, something happened here. The files know what it was.

Every Cassette Tells a Story:-

Scattered through the corridors, each one a fragment of a life that ended inside these walls — each one bringing you closer to the truth, or deeper into the dark.

Outside, the war rages on — bombs, sirens, smoke. Inside the asylum, a different kind of darkness has been waiting.
Solve it tonight. All of your lives depend on it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some assets in this game were assisted by generative AI tools during development, including parts of the audio and other elements.

System Requirements

    Minimum:
    • OS: Widnows 7 64bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT
    • DirectX: Version 11
    • Storage: 15 GB available space
    Recommended:
    • OS: Widnows 10 64bit
    • Processor: Intel Core i7-6700
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 3050 / AMD RX 6600
    • DirectX: Version 12
    • Storage: 15 GB available space
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