Captain your ship and the crew living aboard. Lay out their quarters, keep them fed, sane, and watch them work their shifts. Trade, smuggle, explore and fight across six worlds cut off from the universe. Beware bizarre phenomena shaking the system; reality itself can't always be trusted.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Almost every feature in Sunfarers connects with other features, so after hours of play the game still surprises us with situations we never considered. Many of those surprises are what make it fun, but some hide bugs and fun-stoppers. Those are much easier to find with many players than with just the few of us, my wonderful artist, our volunteer testers and myself.

Most of the vital features are already in the game, some in a basic version, others further along. Sunfarers simulates a whole solar system that keeps going whether you participate or not. Seven factions compete economically while hundreds of NPC ships trade, patrol, intercept, survey and pirate. Every ship you see persists and really flies its route. No cheating behind the scenes. Aboard your own ship, the crew you hire live their own lives, look after their own needs and run the ship with you.

That foundation is built and playable now (and dare we say fun). The game we have in mind grows from it: a story with supernatural elements, more ways to play, a more deeply simulated solar system, and more role-play opportunities.”

Approximately how long will this game be in Early Access?

“About two years. Writing the story is the biggest job, and we’ll do it while we fix the bugs players find and expand the features that are already in. If the timeline or scope changes, we’ll update this answer and explain why.”

How is the full version planned to differ from the Early Access version?

“The biggest addition is the story. It first introduces you to the mysteries of the game's universe, then lets you uncover the history and future of the solar system piece by piece. We also want the Listening (see “About This Game” below) to have more impact, with more complex and immersive dangers and opportunities while it lasts.

Beyond the story, we plan to deepen combat and the economy and to add more ways to play. We have a ton of ideas, from more to do inside your ship to expeditions toward the outer reaches of the solar system. We also want bigger ships for the player to move up to, and more kinds of NPC ships to make the solar system feel even more alive.

Before full release we plan to add a guided tutorial, more languages, Steam achievements and cloud saves. What players tell us will decide much of the order, and we expect the plans to grow and change along the way.”

What is the current state of the Early Access version?

“Everything described in <About This Game> is in the game when Early Access begins, with dozens of hours of play. The story comes later, so for now Sunfarers is an open-world sandbox where a playthrough lasts exactly as long as your ship and crew survive.

You’ll be playing a game that is still growing in many places. The first hours take some learning, but the in-game player manual is there to help. You’ll most definitely run into bugs and balance problems. Some updates may stop older saves from loading; the patch notes will warn you when that happens. The game is in English for now, with more languages planned, and it runs on Windows, Linux and macOS.

Buy into Early Access if you want a game where looking after your ship and crew is just as important as commanding it out in the system. Sunfarers is also for you if you like your sci-fi philosophical (not the preachy kind though!) and full of feeling: spiritual and political ideologies competing for the same solar system, in a setting that mixes melancholy with hope.”

Will the game be priced differently during and after Early Access?

“The price stays the same throughout Early Access, so joining early costs less. We plan to raise it at full release, once the story is in and the planned features are complete.”

How are you planning on involving the Community in your development process?

“You can help shape the game from day one. Turn on Playtester in the main menu, then press F8 at any time to send us a bug report with a screenshot attached. We also read the Steam discussions, and we run a Discord server and social media accounts. Our homepage keeps a ticker of the updates we're working on daily, so you can check what's happening even when we're not yet ready to bundle changes into a coherent patch. ”
Read more
This game is not yet available on Steam

Planned Release Date: To be announced

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

Sunfarers is a space life sim about an interplanetary ship and its crew. 688 years ago, the network of wormholes that connected the galaxy abruptly collapsed. No ship, probe or voice from another star has reached this solar system since. Its six worlds had to get by alone, whilst the stars took on unnatural colors and reality-defying phenomena gnawed at people's sanity. But civilization endured, and crews like yours are the reason why; they brave the void and the dangers of warped space to keep those who remained after the Collapse connected and anchored in reality.

A ship people live on



Your hull starts mostly empty. Place every bunk, hygiene unit, ship system and light. Make a home out of cold, soulless steel. Your vessel operates best when your crew is kept sane and morale is high. The way you furnish your ship has a great impact on both; far away from solid ground, sunfarers thrive when they are surrounded by the familiar and are given opportunities to unwind and interact with each other.

Beware, your ship may get polluted by entropy, the name for the bizarre phenomena regularly rattling the solar system. The further out you go, the worse entropy corruption becomes. Machines onboard may start acting in unexpected ways. Crew members may suffer mental breaks. Others may get used to entropy, and even start worshiping it.

The ship's operations and the well-being of your crew are also dependent on the ship reactor's output and the air and water systems it supports. It powers the guns, engines, shields, auxiliary systems and the comforts of home, so when power runs short, you need to decide which systems the crew can do without. 

Your crew

Everyone has a home world, a career and a personality. Hire crew at each planet's orbital station, or pull survivors out of shipwrecks and convince them to stay. Their skills improve with the work they do. You set a timetable for work, sleep and time off, and they handle the rest: whether it's operating a vital station, breaking for a meal or finding relief in watching a silent star field when they're exhausted from keeping watch at the helm for one day straight.

Your crew keep diaries, make friends (and clash over spiritual differences) and grieve the ones they lose. Some of them may hold strong opinions on the dangers of entropy, and the ongoing clash between the ideologies practiced by the inhabitants of the system. A cultist from Light's End may try their best to establish corners of entropy on the ship, whilst someone who grew up on Sancturia may wish to install chanting drones, operating periodically to cleanse the ship of any such influences. A crew made up of like-minded people is easier to manage, but also results in missed opportunities: some advanced ship functions can only be utilized by crew with the correct metaphysical attitudes.

Trade and smuggling

Every crossing, every journey has to pay for itself. Sunfarers features a fully simulated economy where every price move is caused by a real ship's actions and planetary changes in production and consumption, governed by a dynamic event system. It is up to you to find the most profitable routes, be they legal or part of a planet's black market. Each trade station's price history shows where each good usually sells best, but hundreds of other captains fly the same lanes; if you're too slow or read market signals wrong, your crew ends up with a loss.

Worlds in crisis pay well for relief cargo. News feeds inform sunfarer crews about ongoing economic instabilities. Every faction has its own list of illegal goods. Dabble in these and a fortune awaits you... but when border patrols scan you with something banned aboard, you may just end up in a world of legal pain or find yourself on the receiving end of the station's defense turrets.

The Listening

Every 7.3 days the Listening comes. For up to two full star days scanners hold contacts that never show in the viewport. Or maybe the reactor's output sags and crew hear familiar voices call their names from empty rooms. Some of what you see is false, but a mindful crew can observe and anchor what is real. If they don't, real damage may happen at the same time. Then it's on you to tell real and illusion apart.

When a Listening of higher severity is forecast, many crews return to port to sit out the worst, but high rewards await those who dare to navigate the event in open space.

A universe of opportunities

Hauling cargo is only one way to make a living. Hunt pirates for bounties, or turn pirate yourself and scoop up the cargo of the ships you destroy. Witnesses can report you, and a faction's navy may come looking. Cut salvage from ancient wrecks on spacewalks, now and then discovering long lost survivors who may choose to join your crew. Or perhaps join the brave souls who scan reality-defying entropy blooms for dangerous crystals and race scavengers to them. Sancturia's Purifier Fleets, in their attempts to keep reality safe from such entropic abominations, warn harvesters off and mercilessly hunt those who would practice heresy.

Crewed ship combat

Whether your shot lands depends on who's in the gunner's seat. Your crew run the turrets, shields, repair and point-defense drones as well as all the other ship functions, so a fight goes better when they've slept, when they've eaten, and when they're not minutes away from suffering a mental breakdown from prolonged void exposure. If a vital seat is empty, you will have to react quickly and command crew to work on the systems most important for the fight at hand.

You pilot manually or tell crew how to fly: orbit at range, joust through the enemy's firing arcs or kite away from their guns. Powerful ship abilities, some gated by your crew's proficiency, others by their spiritual leanings, support you in your struggle to stay alive.

Seven factions

Six peoples (and one independent free hub) share one sun. Sancturia's Unity Church fights entropy with fire and prayer. Xingmeng gives authority to whoever scores highest in its examinations, while Chloamy runs on private money and reputation. Each faction sets its own laws, prices and shipyard stock. What the solar factions think of you decides what you pay for their goods and whether you may dock at their ports at all.

A crisis on a world changes its stance visibly: prices may spike or collapse, patrols may increase to keep the trade lanes safe, contracts may pop up to undercut a rival faction's grip on the system, and sometimes, the faction's hub may have to shut down to prevent worse.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

- Graphics in the game are human-made, however, some of those are color-graded and re-coloured with AI tools.
- All in-game text is proof-read by AI to safeguard against typos and grammar issues.
- Sound and music volume(db) balance, as well as mixer balance, was handled by AI tools.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core it-6600 / AMD Rzyen 5 1400
    • Memory: 8192 MB RAM
    • Graphics: GTX 960 (2 GB) / Radeon RX 470 (4 GB)
    • DirectX: Version 12
    • Storage: 6000 MB available space
    • Sound Card: Any
    • Additional Notes: Requires a GPU with Vulkan or DirectX 12 support.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Rzyen 5 3600
    • Memory: 16384 MB RAM
    • Graphics: GTX 1060 (6 GB) / Radeon RX 580 (8 GB)
    • DirectX: Version 12
    • Storage: 6000 MB available space
    • Sound Card: Any
    • Additional Notes: Requires a GPU with Vulkan or DirectX 12 support.
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1
    • Memory: 8192 MB RAM
    • Graphics: Apple M1 integrated
    • Storage: 6000 MB available space
    • Sound Card: Any
    Recommended:
    • OS: macOS 14 Sonoma
    • Processor: Apple M1 Pro or better
    • Memory: 16384 MB RAM
    • Graphics: Apple M1 Pro / M2 or better
    • Storage: 6000 MB available space
    • Sound Card: Any
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 22.04 64-bit or newer, SteamOS 3
    • Processor: Intel Core i5-6600 / AMD Ryzen 5 1400
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GeForce GTX 960 (2 GB) / AMD Radeon RX 470 (4 GB), Vulkan support required
    • Storage: 6000 MB available space
    • Sound Card: Any
    • Additional Notes: Requires Vulkan-capable drivers: Mesa 23 or newer for AMD and Intel, or the proprietary NVIDIA driver 535 or newer.
    Recommended:
    • OS: Ubuntu 24.04 64-bit, Fedora 40 or equivalent, SteamOS 3
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
    • Storage: 6000 MB available space
    • Sound Card: Any
    • Additional Notes: Native Linux build; developed on Fedora.