SkullWar: Proving Grounds is a cold sci-fi tactical strategy game. Control humanoid war machines known as "Skulls" in turn-based hex-grid ranged combat. Act 2 out of 3 actions (Move, Attack, or Function) per turn, with full enemy visibility. Victory lies in resource planning and squad synergy.

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About This Game

Table of Contents

1- Gameplay Showcase

2- Story Background

3- Mechanical Art

4- Post-Launch Content

1- Gameplay Showcase (Note: The trial version currently only includes the local two-player versus mode, though it can be operated by a single player. The single-player stage mode will only be available after the official release. If you wish to try it out, you may treat the "Tutorial Simulation" as a simplified single-player mode for now. We appreciate your understanding and apologize for any inconvenience.)

Select and deploy the war machines known as "Skulls" onto the Proving Grounds.

During the deployment phase, you will select the required Skull units from the Armory. Each Skull possesses distinct stats and a dedicated Function. Carefully consider your formation and initial positioning—an improper deployment often leads to an early disadvantage…

Move, Attack! Use their respective Functions to coordinate and outplay.

Turn-based combat. You control each Skull to perform actions: Move, Attack, and activate Functions. The decision of which actions to prioritize depends entirely on the evolving battlefield situation.

Skull Synergy – seize the moment and strike.

Different Skulls possess unique Functions and applications. Constantly evaluate synergy opportunities between units, and keep close track of Skull positioning and various tactical resources. Resource management is the core of sustaining control over the battlefield.

Most importantly, find the right window to eliminate the enemy.

Avoid blind fire. Calculate your potential damage output with precision. When an enemy Skull falls into a concentrated fire zone, finish it off immediately.

Finally, end the match.

Achieve the designated objective to conclude the test. For example, in the "Duel Simulation" mode, the objective is to destroy all enemy Skulls.

2- Mechanical Art

Jiemn and Heathound

Freeze, Avalanche, Heathound and Carbidon

Moonlit Inorganic Humanoids

3- Story Background

A combat test simulator from the 30th century.

SkullWar: Proving Grounds is a tactical simulation system rooted in the Phase Distortion universe. As a tester, you will pilot the armed mechanical units known as "Skulls", engaging in tactical drills and standardized simulated combat to evaluate the actual combat performance of these machines.

4- Post-Launch Content

Confirmed content plans following the November release:

· Gameplay Updates

1. The single-player stage mode [Event Log – Tactical Reconstruction] will be available immediately upon official launch. You will access the Central Database to experience single-player tactical stages designed based on recorded war events.

2. The first recorded event will be unlocked within [Event Log – Tactical Reconstruction]. Detailed archives will be made available after release. Please stay tuned.

· System Updates

1. A currency system will be introduced soon. It is tentatively planned to facilitate the acquisition of future Skull units, allowing players to build more diverse tactical squads.

· Skull Updates

None confirmed at this time. However, Skull updates are one of the major ongoing content updates for this game. New Skull models will be added periodically after the game's official launch.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1660 6GB
    • Storage: 50 GB available space
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