Salt Chapel is a dark roguelite deckbuilder where your deck is your crew. Recruit strange sailors, inherit their cards and burdens, sail a haunted sea, and fight horrors in battles driven by unique Black Metal songs.

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Planned Release Date: To be announced

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About This Game

Salt Chapel is a dark roguelite deckbuilder about a small boat, a doomed coast, and the strange souls willing to sail beyond it.

Recruit a crew in the chapel, set out across a hand-drawn sea map, and face storms, omens, and monstrous things that should have remained below. Your deck is not built from generic cards: it is built from your sailors. Every crew member brings their own skills, cards, blessings, and burdens. Who you take aboard defines how you fight, what risks you can survive, and what kind of voyage this becomes.

Battles are tense card-based encounters where prayer, steel, fear, and resolve collide. Strike enemies, guard your crew, heal the wounded, and manage the growing dread before the sea claims everyone.

Each foe has its hymn. Every battle is Black Metal.

Key Features:

- Recruit a crew of distinct sailors, each with unique cards and traits.

- Build your deck from the people you bring aboard.

- Navigate a branching sea route filled with danger and strange landmarks.

- Fight stylized card battles against eerie coastal horrors.

- Manage crew health, dread, guard, and resolve.

- Return to port changed, or do not return at all.

- A grim black-and-white visual style inspired by old prints, dirty paper, and sacred horror.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some pre-rendered visual artwork, store page imagery, and sound effects were created with the assistance of generative AI tools, then selected, edited, layered, and integrated by the developer. The game does not use live generative AI during gameplay.

System Requirements

    Minimum:
    • OS: 10
    • Processor: Intel Core i5-3570 or AMD equivalent
    • Memory: 8 MB RAM
    • Graphics: Video card must be 1 GB or more and should be a DirectX 11-compatible with support for Shader Model 5.0
    • DirectX: Version 11
    • Storage: 600 MB available space
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