Survive a shifting, brutalist nightmare. In this high-fidelity psychological horror demo, manage a systemic economy of decay as you navigate the Ithris Cemetery. Explore, adapt, and confront an evolving threat tailored to your personal fear profile. Can you anchor your reality?

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Демо

Сыграть в All Hallows Demo

Полная версия игры

 

Об этой демоверсии

OPERATIONAL NOTICE: TECHNICAL DEMO IN PROGRESS All Hallows is currently in active development. This demo is a vertical slice designed to stress-test core environmental systems and navigation mechanics.

THE DESCENT You are stepping into the decaying concrete remains of a brutalist squat party. The exits are gone, and you must navigate the environment to see what remains. This demo covers the descent from the Ithris Cemetery into the Basement Tunnels.

WHAT YOU CAN EXPERIENCE:

  • Exploration: Navigate a progression from the claustrophobic, brutalist architecture of the Ithris Cemetery, through the cathedral doors, and down into the Basement Tunnels.

  • Environmental Interaction: Test the core character movement and interaction systems, including the use of your mobile phone to trigger sequences and events within the environment.

  • Atmospheric Narrative: Experience the initial visual tone and setting of All Hallows, featuring the Ithris Cemetery and the Ashfam Land forest area.

TECHNICAL NOTE: This is a focused technical demonstration intended to test stability and navigation. We are currently iterating on our audio-driven systems and systemic decay mechanics, which will be fully integrated for the final March 2027 release.

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

AI Disclosure Statement
Pre-Generated Content
Our development pipeline leverages generative AI tools during pre-production to optimize asset pipelines, refine creative assets, and train core design systems:

Audio & Voice Synthesis: Character voice lines and phonetic models (such as for the Porcelain Doll character) are synthesized and pre-rendered using advanced voice generation tools during development. No live or runtime voice generation occurs during gameplay.

Visual Assets & Conceptual Art: Generative tools are used to assist in creating background visual concepts, marketing materials, and store page graphic assets. All visual content included in the game build is finalized, static, and thoroughly reviewed before deployment.

Design & Telemetry Simulation: AI models are utilized internally to simulate and balance core gameplay mechanics, analyzing progression data to optimize system parameters like player retention and economic decay constants.

Live-Generated Content
This game does not use any live, runtime, or client-side generative artificial intelligence. All systems, scripts, and assets are fully static and locally contained within the build to ensure zero-stutter performance.

Системные требования

    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10 64-bit
    • Процессор: Quad-core Intel/AMD, 2.5 GHz
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: версии 12
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 3 GB
    • Звуковая карта: DirectX-compatible
    • Дополнительно: Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 11 64-bit
    • Процессор: Octa-core Intel/AMD
    • Оперативная память: 32 GB ОЗУ
    • Видеокарта: RTX 3080 / RX 6800 XT
    • DirectX: версии 12
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 50 GB
    • Звуковая карта: DirectX-compatible (5.1 or 7.1 recommended)
    • Дополнительно: Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.
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