Survive a brutalist rave turned waking nightmare. All Hallows leverages the "Echo Protocol" to deliver high-fidelity psychological horror where reality decays when you look away. Audio-driven, zero-trust stealth meets photorealistic dread. The harvest has begun. Can you anchor your reality?

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About This Game

[ !!! ] OPERATIONAL NOTICE: TECHNICAL DEMO IN PROGRESS All Hallows is currently in active development. The version available for Next Fest is a Technical Manifestation (Alpha) designed to stress-test the "Echo" Protocol and core environmental systems. Content is a work-in-progress and does not represent the final March 2027 release.

The Party is Over. The Harvest Has Begun.

All Hallows is a high-fidelity psychological horror experience set within the decaying concrete remains of a brutalist squat party. What began as an underground rave has warped into a lethal manifestation of urban folklore. The exits are gone, the "Echo" has taken hold, and the music is the only thing keeping you alive—for now.

Key Features:

  • The Echo Protocol: Forget static difficulty. All Hallows utilizes a dynamic "Value Through Decay" system where your environment and resources degrade in real-time. Every light source, every ritual rite, and every second of silence has a shelf-life. You aren’t just surviving; you are managing a failing economy of existence.

  • Vector-Driven Paranoia: This is horror that listens. Our proprietary "Fear Profile" logic monitors your navigation and reaction times. The entity doesn’t just chase; it learns. If you look away, the brutalist geometry reconciles. If you panic, the "Echo" manifests closer.

  • Masterclass Spatial Audio: True horror is felt. Built with professional-grade MetaSounds and directional mastery, the soundscape is weaponized. From distant bass-drops in the "All Hallows" palette to the wet breath of a manifestation behind you, your ears are your primary navigation tool. If you hear it breathing, the zero-trust link has already been severed.

  • Brutalist "Military-Grade" Visuals: Pushing Unreal Engine 5.7.4 to its limit. Lumen-driven darkness and Nanite-saturated decay turn a claustrophobic squat into a photorealistic hellscape. No "sugarcoating," no compromises—just pure, high-fidelity dread.

  • Unforgiving Stealth & Evasion: You have no heavy artillery. Your only weapons are your wits, the shadows, and your ability to outmanoeuvre a manifestation that treats you as its only remaining currency.

Will you survive until sunrise, or will you be consumed by the decay?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."

Mature Content Description

The developers describe the content like this:

All Hallows is a psychological survival horror game set in a cursed festival environment. Players will encounter frequent depictions of high-impact violence, including the dismemberment of undead characters and the collection of biological remains as a core gameplay mechanic. The game contains 'strong language' and intense themes of psychological distress, terror, and supernatural gore. Additionally, the world contains various flora that can be consumed by the player or animals to induce altered states of perception and gameplay effects.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core Intel/AMD, 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Octa-core Intel/AMD
    • Memory: 32 GB RAM
    • Graphics: RTX 3080 / RX 6800 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: DirectX-compatible (5.1 or 7.1 recommended)
    • Additional Notes: Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.
    Minimum:
    • OS: macOS 13+ Ventura (Apple Silicon only)
    • Processor: M1
    • Memory: 8 GB RAM
    • Graphics: M1 GPU
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: Built-in Audio
    • Additional Notes: Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.
    Recommended:
    • OS: macOS 14+ Sonoma
    • Processor: M2 Max
    • Memory: 32 GB RAM
    • Graphics: M2 Max 38-Core
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: Built-in Audio / Headphones Recommended
    • Additional Notes: Nanite/Lumen requires modern hardware. Best experienced at 4K with a high-end DAC.
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