Clock-out Denied is an asymmetric multiplayer stealth game where Employees build shadowy office hideouts, complete tasks, and sprint for the clock-out machine while one Boss hunts them with light. Hide in the darkness you created, whisper with coworkers, and escape overtime before the final second.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Asymmetric multiplayer games are deeply dependent on precise balance to remain fun and fair. For a game like Clock-out Denied, balancing the win rates between a single powerful Boss and a team of stealthy Employees requires data from thousands of real matches.

Early Access provides the perfect environment to test mechanics with a live player base. By launching in this state, we can gather essential telemetry on how players utilize furniture, build shadow corridors, and communicate via proximity voice chat. This real-world testing ensures that the final version of the game is highly polished, competitively stable, and fun for both sides.”

Approximately how long will this game be in Early Access?

“We plan to keep the game in Early Access for approximately six to twelve months. This timeframe should give us enough runway to iterate on community feedback, optimize performance, and implement planned features. However, this window may be extended if we decide that the game needs additional polish or if the community requests substantial changes to the core systems.”

How is the full version planned to differ from the Early Access version?

“We plan to significantly expand the scope, mechanical variety, and overall content of the game for its full release. Our roadmap includes plans to introduce entirely new Boss and Employee archetypes to expand tactical options for both sides. We also intend to design more official maps while simultaneously supporting community-made maps to give the player base greater environmental variety. To keep matches unpredictable, we plan to implement additional shared tasks for players to complete during a shift.

We also plan to introduce an optional game mode that features a first person perspective for the Boss and a third person over the shoulder view for the Employees as an alternative way to experience the hunt. Furthermore, we plan to add comprehensive player achievements, modifiable rulesets so players can customize their own matches, and a robust player customization system backed by an in-game shop using purely obtainable currency with absolutely no microtransactions.”

What is the current state of the Early Access version?

“The current Early Access version delivers a fully playable and stable core multiplayer experience that completely showcases the foundational gameplay loop. Players can seamlessly host or join online lobbies to engage in the complete asymmetric match structure from the initial setup to the final escape. The build already features functional furniture manipulation mechanics for reshaping the office layout, dynamic shadow systems that successfully render hidden players completely invisible, and proximity voice chat for real-time communication and coordination.

The initial selection of Boss archetypes is fully operational with their distinct tracking tools and lights, and matches successfully conclude with the chaotic final ten second sprint to the clock-out machine. All of these core mechanics are fully integrated and running smoothly within our signature high contrast corporate noir visual style.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Early adopters will be able to purchase the game at a lower introductory price point to reflect its current state of development. As we add more maps, Boss archetypes, and progression systems leading up to the full launch, the price will likely increase to reflect the expanded value of the complete game.”

How are you planning on involving the Community in your development process?

“The community will be heavily involved in shaping the evolution of the game. We plan to establish a direct pipeline for player feedback through our official Discord server, Steam discussion boards, and dedicated in-game feedback reporting tools.

We intend to actively monitor balance discussions, win/loss data, and bug reports to roll out regular patches. Additionally, we plan to involve our players in brainstorming ideas for future content, such as voting on new types of Slacker Tasks, suggesting funny office furniture mechanics, and participating in targeted community playtests for upcoming maps.”
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About This Game

It’s 4:57 PM. The office lights are low. The Boss is searching for anyone trying to escape overtime.

Clock-out Denied is an asymmetric multiplayer social stealth game where one player becomes The Boss and the rest play as Employees trying to survive the final minutes of the workday. Drag desks, cabinets, and office furniture into place to create shadow corridors, hiding spots, and defensive forts before the hunt begins.

When the lights go out, darkness is your best disguise.

Before each round, Employees get a short setup phase to reshape the office. Move furniture, block sightlines, and create pockets of darkness across the map. Once the Boss starts hunting, those player-made shadows become your escape routes.

But hiding is not enough. Employees must leave cover to complete Slacker Tasks, trigger distractions, and prepare the clock-out machine before time runs out.

The Boss is not just another seeker. Each Boss archetype changes how the office feels:

The Micromanager sweeps rooms with a wide industrial floodlight and hears whispers from farther away.

The Intern moves quickly with a flickering penlight, but can trip over furniture moved by Employees.

The Director places temporary security pings and tags Employees from farther away, slowly tightening control over the office.

Every Boss forces Employees to rethink their hiding spots, routes, and distractions.

The core rule is simple: if you are in total darkness, you are invisible.

Stay out of the Boss’s lamp. Use shadows to move across the office. Whisper through proximity voice chat to coordinate with coworkers, mislead the Boss, or panic loudly when someone knocks over a chair at the worst possible time.

The office itself can betray you. Client calls, noisy furniture, water cooler slowdowns, and failed tasks can all reveal your position or make the Boss even more dangerous.

Every round ends with a mandatory final sprint.

When the clock hits the last 10 seconds, surviving Employees must break cover and rush to the clock-out machine. No more hiding. No more waiting. Everyone left alive has to move.

The Boss knows exactly where you are going.

  • Asymmetric multiplayer stealth where one Boss hunts multiple Employees

  • Dynamic shadow gameplay where total darkness makes Employees invisible

  • Player-built hiding routes using movable office furniture

  • Setup Phase for building forts, shadow corridors, and escape paths

  • Slacker Tasks that force Employees to leave safety and take risks

  • Boss archetypes with different lights, tools, strengths, and weaknesses

  • Proximity voice chat for teamwork, deception, and chaotic office panic

  • Final 10-second sprint where every surviving Employee must run for the clock-out machine

  • Corporate noir style with high-contrast lighting and a darkly comedic office setting

The Boss has a list of overtime.

You are on it.

Hide in the shadows you built, finish your tasks, and clock out before the office claims another shift.

System Requirements

    Minimum:
    • OS: Microsoft Windows 10 (latest SP) 64-bit
    • Processor: Intel i5 @ 3.0 GHz or higher (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: Geforce 750/Radeon R9 270X or higher
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows 10 (latest SP) 64-bit
    • Processor: Intel Quad Core i7 @ 4.5 GHz or higher (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: Geforce 1070 GTX / Radeon RX Vega 56 or higher
    • Storage: 1 GB available space
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