Your body is the joystick! Move naturally in every PC VR game. VR StrideS transforms jogging in place into smooth in-game movement: no trackers, no treadmill, just immersive gameplay.

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching in Early Access because NeuroRunner's core VR movement gameplay is already playable, but the movement and comfort systems still need real player feedback across different headsets, body types, postures, and play styles.
The game currently works best on Meta Quest headsets, but PC VR users may have different tracking behavior, headset angles, posture differences, and comfort needs. Early Access will let us develop the final movement model together with the community instead of locking it too early. Player feedback will help decide which speed-control options, calibration tools, comfort settings, and headset-specific adjustments should become part of the full release.”

Approximately how long will this software be in Early Access?

“We currently expect NeuroRunner to remain in Early Access for about 1 month after release. This may change depending on the amount and quality of player feedback, especially from users on different VR headsets.
During this period, our focus will be on improving the movement system, adding more calibration and comfort options, and making sure the game feels reliable across more hardware setups before moving to the full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand the movement and comfort systems beyond the initial Early Access release. Planned improvements include additional calibration options, such as pitch correction for different player postures and headset angles, more control over movement sensitivity, and additional speed-control methods based on player feedback.
We also plan to improve headset-specific behavior, refine movement precision, adjust comfort settings, improve onboarding/setup guidance, and tune the game balance around how players actually move in VR. The core gameplay is already present in Early Access, but the final version should offer a more customizable and reliable movement experience across a wider range of VR setups.”

What is the current state of the Early Access version?

“The Early Access version is playable and includes the core NeuroRunner experience: VR movement-based gameplay, the main locomotion mechanics, and the currently available game content described in the "About This Game" section.
At launch, the game works best on Meta Quest headsets. Other VR headsets may work, but movement detection, headset angle, posture handling, or speed behavior may not feel final yet. The current version has the basic movement system implemented, but advanced calibration options, additional movement sliders, pitch correction, comfort tuning, and alternative speed-control methods are still being developed with community feedback.
Players should buy the Early Access version only if they are interested in playing the current version and helping shape the final movement and comfort systems.”

Will this software be priced differently during and after Early Access?

“Yes. NeuroRunner will be sold at a lower price during Early Access. We currently plan to increase the price when the game leaves Early Access and reaches the full version, reflecting the added calibration options, improved headset support, movement refinements, and overall improvements made during development.”

How are you planning on involving the Community in your development process?

“Community feedback will directly guide development during Early Access. We especially want feedback from players using different VR headsets, body postures, room setups, and movement preferences.
Players can share feedback through the Steam Community discussions, official Discord channel, Reddit and any official community links listed on the store page. Logs and reports about headset model, controller setup, posture, movement accuracy, speed behavior, comfort, and unusual tracking behavior will help us decide which calibration options, sliders, and movement-control methods to prioritize for the full release, which should be customizable by players and which should trigger automatically on hardware/posture detection.”
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VR Only

Download VR StrideS Demo

This game is not yet available on Steam

Planned Release Date: To be announced

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About This Software

YOUR BODY BECOMES THE JOY STICK!

VR StrideS transforms your real-world movement into natural locomotion for SteamVR games. Simply jog in place to walk, run, and explore your favorite VR worlds: no expensive treadmill, no additional trackers, and no complicated setup.

Whether you're exploring ancient ruins, battling monsters, surviving the apocalypse, or hanging out with friends in VR, every step you take becomes movement in-game. 

Turn Every SteamVR Game Into an Active Adventure

VR StrideS works alongside compatible SteamVR games by translating your jogging motion into smooth left-stick locomotion. Keep both hands free to wield weapons, cast spells, reload, climb, or interact with the world while moving naturally.

No more holding a thumbstick forward for hours. Move the way VR was meant to feel!

Key Features

  • 🏃 Natural Movement - Walk, jog, and run in place to move through virtual worlds using your own body.

  • 🎮 Works With Your Favorite Games - Compatible with SteamVR titles that use standard left-stick locomotion, letting you experience familiar games in a more immersive way.

  • 🛡 Hands Stay Free - Fight, shoot, block, cast spells, and interact naturally while your legs handle movement.

  • 💪 Turn Gaming Into Exercise - Burn calories and stay active while enjoying the games you already own.

  • Simple to Set Up - Launch VR StrideS, start SteamVR, open your game, calibrate once, and you're ready to move.

Customize Your Movement

Everyone moves differently, and we understand that. In VR StrideS, you can adjust sensitivity, effort, and movement response to match your preferred pace: from relaxed walking to high-intensity cardio sessions. Fine-tune your experience for comfort, immersion, or fitness.

Ready to Move?

Download the demo, step into VR, and discover a more immersive way to play.

Move Naturally. Adventure Freely!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 5 1500X or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 or better (VR-capable)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • VR Support: SteamVR (OpenVR). Works with Valve Index, Meta Quest via Link/Air Link. SteamVR must be installed and running.
    • Additional Notes: VR StrideS runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / RTX 2060 / AMD RX 5600 XT or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • VR Support: SteamVR (OpenVR). Works with Valve Index, Meta Quest via Link/Air Link. SteamVR must be installed and running.
    • Additional Notes: VR StrideS runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
    Minimum:
    • OS: 64-bit Linux (glibc 2.17+; Ubuntu 20.04+ or SteamOS 3+)
    • Processor: Intel Core i5-4590 / AMD Ryzen 5 1500X or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 or better (VR-capable, Vulkan support)
    • Storage: 1 GB available space
    • VR Support: SteamVR for Linux (OpenVR). Works with Valve Index, Meta Quest via Link/Air Link where supported. SteamVR must be installed and running.
    • Additional Notes: VR StrideS runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
    Recommended:
    • OS: 64-bit Linux (glibc 2.17+; Ubuntu 22.04+ or SteamOS 3+)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / RTX 2060 / AMD RX 5600 XT or better (VR-capable, Vulkan support)
    • Storage: 1 GB available space
    • VR Support: SteamVR for Linux (OpenVR). Works with Valve Index, Meta Quest via Link/Air Link where supported. SteamVR must be installed and running.
    • Additional Notes: VR StrideS runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
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