Jog in place to move through SteamVR games. NeuroRunner turns your real steps into left-stick locomotion, so you can play, stay sexy, and get fully immersed in the game world.

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are launching in Early Access because NeuroRunner's core VR movement gameplay is already playable, but the movement and comfort systems still need real player feedback across different headsets, body types, postures, and play styles.
The game currently works best on Meta Quest headsets, but PC VR users may have different tracking behavior, headset angles, posture differences, and comfort needs. Early Access will let us develop the final movement model together with the community instead of locking it too early. Player feedback will help decide which speed-control options, calibration tools, comfort settings, and headset-specific adjustments should become part of the full release.”

Approximately how long will this software be in Early Access?

“We currently expect NeuroRunner to remain in Early Access for about 1 month after release. This may change depending on the amount and quality of player feedback, especially from users on different VR headsets.
During this period, our focus will be on improving the movement system, adding more calibration and comfort options, and making sure the game feels reliable across more hardware setups before moving to the full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to expand the movement and comfort systems beyond the initial Early Access release. Planned improvements include additional calibration options, such as pitch correction for different player postures and headset angles, more control over movement sensitivity, and additional speed-control methods based on player feedback.
We also plan to improve headset-specific behavior, refine movement precision, adjust comfort settings, improve onboarding/setup guidance, and tune the game balance around how players actually move in VR. The core gameplay is already present in Early Access, but the final version should offer a more customizable and reliable movement experience across a wider range of VR setups.”

What is the current state of the Early Access version?

“The Early Access version is playable and includes the core NeuroRunner experience: VR movement-based gameplay, the main locomotion mechanics, and the currently available game content described in the "About This Game" section.
At launch, the game works best on Meta Quest headsets. Other VR headsets may work, but movement detection, headset angle, posture handling, or speed behavior may not feel final yet. The current version has the basic movement system implemented, but advanced calibration options, additional movement sliders, pitch correction, comfort tuning, and alternative speed-control methods are still being developed with community feedback.
Players should buy the Early Access version only if they are interested in playing the current version and helping shape the final movement and comfort systems.”

Will this software be priced differently during and after Early Access?

“Yes. NeuroRunner will be sold at a lower price during Early Access. We currently plan to increase the price when the game leaves Early Access and reaches the full version, reflecting the added calibration options, improved headset support, movement refinements, and overall improvements made during development.”

How are you planning on involving the Community in your development process?

“Community feedback will directly guide development during Early Access. We especially want feedback from players using different VR headsets, body postures, room setups, and movement preferences.
Players can share feedback through the Steam Community discussions, official Discord channel, Reddit and any official community links listed on the store page. Logs and reports about headset model, controller setup, posture, movement accuracy, speed behavior, comfort, and unusual tracking behavior will help us decide which calibration options, sliders, and movement-control methods to prioritize for the full release, which should be customizable by players and which should trigger automatically on hardware/posture detection.”
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VR Only

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Planned Release Date: To be announced

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About This Software

Jog in place. Move in VR.

NeuroRunner is a SteamVR companion app that turns jogging in place into in-game movement - direction and speed are based on your intent - tilt a bit to the left, right, back - response will be instant. Hold a shield, a sword, shoot a gun - you can do that all while still moving.

Start NeuroRunner on your PC, open SteamVR, , launch the VR game you want to play, then jog in place. NeuroRunner sends movement as left-stick locomotion, so your irl steps become motion in SteamVR games.

Built for the simple idea

I wanted VR cardio without buying a treadmill, and thumbstick locomotion wasn't doing it. NeuroRunner is that idea turned into an app: stay in your room, keep playing the games you already own, and move with your body instead of holding a stick forward.

Works with the games you already play

NeuroRunner is designed for SteamVR games that use left-stick movement and headset-based movement direction. It does not replace the game, mod the game, or need per-game setup for the basic flow.

Tune it to your legs

NeuroRunner includes a simple Effort slider so you can match movement to your jogging style. Tiny careful steps, energetic room-scale jogging, or something in between: adjust it until it feels natural. Higher effort asks for more deliberate movement and can feel more precise; lower effort reacts sooner but may feel more twitchy. The default is 3/10, so there is plenty of room to turn it up if you want a tougher workout.

Try the demo first

The free demo includes a small VR arena so you can check whether the movement feels right on your headset and setup before buying the full app. It doesn't take much practice to get it right and natural movement should make it a lot more comfortable for you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some static store-page and promotional capsule/background images were edited with Codex. NeuroRunner does not generate AI content during gameplay and does not connect to external AI services.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 5 1500X or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 480 or better (VR-capable)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • VR Support: SteamVR (OpenVR). Works with Valve Index, Meta Quest via Link/Air Link. SteamVR must be installed and running.
    • Additional Notes: NeuroRunner runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / RTX 2060 / AMD RX 5600 XT or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • VR Support: SteamVR (OpenVR). Works with Valve Index, Meta Quest via Link/Air Link. SteamVR must be installed and running.
    • Additional Notes: NeuroRunner runs as a background SteamVR driver and applies stick-free locomotion to any SteamVR title - your game's own requirements apply on top of these.
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