A roguelite deckbuilder starrin' seven stubborn dwarves. Build yer decks, slay cursed monsters, crawl proper dungeons, drink plenty o' beer, find combos that ain't supposed to work, an' rebuild yer ruined settlement. One keg, one combo, one dwarf at a time.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Card battlers need a lot of iteration to get the balance just right. Even though this is a single player game, and I actually want players to frequently stumble into busted combos and wild interactions, they need to happen at just the right frequency. Not so easy that you can always force them and it becomes boring, and not so rare that you never get to pull them off. That's a hard balance to achieve on my own, and I wouldn't expect to nail it without extensive community input. Together we'll keep adding, removing, and tweaking things until everything is perfectly balanced, as all things should be.”

Approximately how long will this game be in Early Access?

“Roughly one year. I'm planning the 1.0 launch about one year after Early Access starts, though the exact timing will depend on what comes up during EA. If the game does well enough to fund some more ambitious stretch goals, that window could grow.”

How is the full version planned to differ from the Early Access version?

“I'm planning to expand the game significantly for 1.0: more biomes, more enemies, more cards, more equipment and perks. I'm working toward a proper endgame and a capstone finale that makes the whole campaign worth finishing. The exact shape of all this will depend on what we learn during EA. The specifics come down to which systems land, which ideas need rethinking, and which features end up worth the investment.

I'm also planning daily runs and modified challenge modes alongside whatever else comes out of EA feedback, which we'll figure out together.

I have a wishlist of more ambitious ideas I'd love to tackle beyond 1.0, but those are expensive for a self-funded solo dev, and whether they happen depends on how the game does during early access. I'd rather underpromise and deliver than set expectations I can't meet.”

What is the current state of the Early Access version?

“The EA version launches with all 7 playable dwarves, 3 biomes, and roughly 70% of the campaign playable. Full dungeon runs from town to boss are completable. It should already be extensively replayable and give you dozens of hours of playtime if you're focused on the campaign.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price at 1.0 to reflect the expanded content. There will likely be a launch discount that brings the 1.0 price down to match the Early Access price for a limited time.”

How are you planning on involving the Community in your development process?

“I'll be active on the game's Discord server, the Steam Forums, and on X. An in-game poll system (described above) makes it simple and frictionless to vote on features and balancing issues. And an in-game feedback form makes it simple to give more detailed feedback so you don't even need to leave the game in order to do so. Every vote counts equally, every submission gets read.”
Read more

Join the Kegs of Eternity Playtest

Request access and you’ll get notified when the developer is ready for more participants.
This game is not yet available on Steam

Planned Release Date: Q1 2027

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Pull up a stool, lad. Here's the game: seven stubborn dwarf brothers, a settlement beaten to rubble, an' a deck of cards apiece to claw it all back.

Kegs of Eternity is a roguelite deckbuilder. Build yer deck, crawl dungeons laid out fresh just to spite ye, fight yer way through with cards an' beer, an' haul home whatever survives the trip. The loot rebuilds the settlement, sharpens the brothers, an' opens the way deeper. Then ye go back down. We always go back down.

Deckbuilding Combat

Every fight's a tactical puzzle. Play yer cards, mind yer action points, stack yer status effects, an' chain combos that send the bastards cryin' back to whatever hole spawned 'em. Shared decks an' character-unique pools, each card harder-hittin' when ye upgrade it across three tiers. No two decks play the same.

Explore Procedural Dungeons

These ain't node maps. These are dungeons. Ye walk 'em, ye map 'em, ye find the rooms they didn't want ye findin'. Hidden passages, random events, branchin' paths, all laid out fresh every run. An' if it looks like there's somethin' behind that wall, lad? There just might be.

Rebuild the Town

Rebuilding Header

Yer settlement lies in ruins. Rebuild the Blacksmith an' ye'll have proper steel under yer hand again. Restore the Tavern an' the brewin' starts proper. Raise the Great Hall fer permanent perks that'll save yer hide on the next run. Unlock new buildin's, new brothers, new ways to fight. Watch what used to be a pile of rubble turn back into a home worth comin' back up to, an' every run back down feels a little different than the last. (We're dwarves, lad. There's always another keg, an' there's always another wall to raise.)

Seven Dwarves, Seven Playstyles

Seven brothers, each a different problem. Stumpy blocks anythin' that moves, the dumb stubborn bastard, an' I say that with love. Angry hits first, asks questions never. Lucky bets all his coin on loot rolls an' somehow comes out richer than he started. Each brings his own cards, his own startin' perks, his own way of bein' a pain in the arse. Eight attributes, thirty-plus perks, gear for every slot a dwarf can fill: weapons, armor, shields, rings, necklaces, headgear. Pick yer brother, build him yours.

Beer. Lots of Beer.

Beers

Beer ain't flavor in this game. Beer's a system. Brews fer yer stats, brews fer what's ailin' ye, brews fer when ye need the spine to walk through the next door. Brew 'em at the Tavern, pack 'em in yer provisions, crack one open when the dungeon gets rough. Fair warnin' though: hangovers might catch up with ye.

Your Voice, Our Game

The lad makin' this game wants every player to have a say in it - so he built the askin' right into the game. There's a feedback form an' a weekly vote sittin' in the menus: no traipsin' off to Discord, no forum account to set up an' forget. Answer the question, an' yer vote is cast. Every player helps steer where Kegs of Eternity goes - not just the loudest voices in the tavern.

In-Game Polls

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

- Some 2D assets were generated partly with AI (with human pre and post passes).
- Some languages were localized with AI. We intend to make a full human pass on all languages before 1.0 launch.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5 4460
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 | AMD R7 370
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7 6700k
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1060
    • Storage: 4 GB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.