Turn-based strategy where every Order is a trade-off. Capture cities, command combined forces, and take up to three Orders into a match — each granting one unique strength and one real weakness. Missions, online play, CPU skirmishes, King of the Hill, Domination, and a map editor.

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Planned Release Date: 2026

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About This Game

MARCH OF REVEILLE

Dawn breaks. The order comes down. Move out.

A turn-based strategy game about the small decisions that decide battles — which hill to hold, which unit to spend, when to commit and when to wait. Capture cities to fund your army, deploy from factories, airports and ports, and use terrain as a weapon.

ORDERS: EVERY CHOICE COSTS YOU SOMETHING

Orders don't make your army stronger. They make it different.

Each Order rewrites how a unit type works, granting one unique strength and imposing one real weakness. Take Ground Pounder and your jets gain a punishing ground attack — but they drop to low altitude, lose their immunity to ground fire, can no longer engage aircraft, and burn fuel far faster.

Take up to three into a match and you're not building a stronger army, you're building a specific one — with holes your opponent can find. No upgrade paths, no straight power gains. The answer to any given force is never the same twice, because a jet that can't touch aircraft isn't a worse jet. It's a different problem for both of you.

Orders are earned. Play the missions to unlock them, then bring your own combination to the battlefield.

TERRAIN IS A WEAPON

Forests conceal. Mountains command. Bridges are chokepoints and liabilities at once. Roads move you fast and leave you exposed.

CAPTURE, FUND, ESCALATE

Cities pay for your war. Take them, hold them, and starve your opponent of the income they need to answer you.

MODES

Missions — self-contained scenarios that unlock new Orders
Online multiplayer — bring your doctrines against real opponents
Skirmish vs CPU — practice, experiment, break the system
King of the Hill — hold the ground that matters
Domination — control the map, not just the enemy
Map editor — build your own battlefields and play them

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some non-gameplay assets in March of Reveille were made with the help of generative AI tools.

Music — composed using AI music generation.

Store page and marketing artwork — the key art on this page began as renders captured in-engine from the game's own 3D models, terrain and units, then restyled using AI image editing. It depicts the actual game.

All 3D models, environments, unit designs, UI and game design are the developer's own work, built from scratch in Blender and Godot.

Mature Content Description

The developers describe the content like this:

Stylised turn-based military combat between low-poly vehicles and infantry units. Attacks are depicted at a distance with explosions and a small, non-graphic blood effect when infantry are defeated. No gore, dismemberment, or realistic injury.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 capable with 2 GB VRAM — GeForce GTX 750 Ti / Radeon R7 260X / Intel UHD 620
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1060 / Radeon RX 580 — 4 GB VRAM
    • Storage: 2 GB available space
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