A roguelite dungeon crawler where every death feeds your shadow army. Solo Leveling-inspired power fantasy: clear 5 gates, master 5 classes, climb 5 ascensions. Every hit lands, every death matters. Built for "one more run."

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About This Game

You died on the lowest gate. Now build the army that ends them all.

Shadow Gates is a roguelite dungeon crawler where you crawl 5 escalating gates with 5 distinct biomes — Forest, Crypt, Shadow Rift, Frozen Cathedral, Volcanic Forge — each with its own boss, enemies, and music. Inspired by Solo Leveling, every kill extracts a shadow you can deploy on your next run. Lose 100 times. The army grows. Eventually you don't just survive — you walk back in commanding the dead that killed you.

🗡️ Five Classes, Five Fantasies

  • Knight — frontline shield, area cleaves, taunts that pull aggro

  • Mage — projectile control, elemental combos, freeze-then-shatter

  • Rogue — backstab burst, blink dodges, single-target deletion

  • Warrior — sustained DPS, rage stacking, mid-range cleave

  • Paladin — heal-while-hitting hybrid, holy AoE, party-of-one tank

🌑 The Shadow Army Loop

Every kill leaves an extractable shadow. Deploy up to 5 shadows on your next run. Your worst death builds your strongest army.

🎲 Run Variety

  • 5 classes × 5 gates × 14 curses × 25 aspects × 5 ascensions

  • Special rooms: Forge, Altar, Merchant, Elite, Event

  • Daily challenge with seeded leaderboards

  • Boss Rush mode

  • Endless ascensions for veterans

⚙️ Built for Replay

Transparent formulas, no microtransactions, no energy timers. Just you, the gates, and the shadows you leave behind.

♿ Accessibility

  • 4-step UI scaling (85%-130%)

  • Reduce-flashes toggle (photo-sensitive epilepsy friendly)

  • Screen-shake toggle

  • Damage-number toggle

  • Full key rebinding

  • 60fps cap, vsync options

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI to assist with the creation of pixel art assets (character sprites, projectiles, icons, capsule art) and to support code development. All generated content was reviewed, integrated, and finalized by the developer. No AI is used at runtime —
every asset is pre-generated and baked into the build. No player data is sent to AI services during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 compatible — integrated graphics OK
    • DirectX: Version 11
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU with 1GB VRAM
    • DirectX: Version 11
    • Storage: 300 MB available space
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