In this bullet heaven roguelite combine weapons into powerful evolutions, collect items to enhance your runs, equip and craft powerful cybernetic augments that change the way you play. Can you complete a 9 modded nightmare difficulty run and become John Cyberpunk?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We would like to release the game in an “unfinished” state because we intend to do more updates even after launch. There’s currently placeholder maps and not too many enemy types. We want it to vary between every map for a different feel every run. We also intend to add more weapons and evolutions and would like more player feedback beyond the limited demo experience to shape the future of the game.”

Approximately how long will this game be in Early Access?

“We expect no longer than a year to finish the game.”

How is the full version planned to differ from the Early Access version?

“The full version will have enemy types specific to certain maps, more maps that aren’t just procedurally generated, more weapons and evolutions, a more robust crafting system once we get some testing done by players during early access.”

What is the current state of the Early Access version?

“The current state has enough content to be playable for a while. There’s enough different build interactions, weapons, achievements, and crafting systems that we believe players could get 10’s to 100’s of hours depending on how much they like buildmaxing.”

Will the game be priced differently during and after Early Access?

“The game will most likely be a couple dollars more after early access, but not a major difference. This could also change to no price change depending on feedback.”

How are you planning on involving the Community in your development process?

“The community of players can reach us through various forms such as my email, the games community hub, discord, or reddit. We plan to do everything we can to make this a very enjoyable game for all of our players so we plan to take all feedback into consideration.”
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Download Chrome Survivor Demo

This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

Chrome Survivor is our take on an infinitely replayable cyberpunk bullet heaven.

Level up, find items that create ridiculous synergies, charge beacons for permanent run stats, hunt down shops to buy more power, combine weapons into devastating evolutions, and most importantly, annihilate the hordes!

Play solo or jump into local split-screen co-op. Build around your own character, share the chaos, split up across the map, and try to survive together when the screen fills with chrome, bugs, and bullets.

Chrome Survivor currently has 11 playable Operators, each with their own starting weapon and passive identity. Some are straightforward. Some are weird. Some are probably a bad idea until they suddenly become the strongest thing you have ever played.

There are currently 15 base/special weapons and 14 weapon evolutions. Weapons evolve by combining specific level 8 weapons together. Not every weapon combines with every other weapon, so part of the fun is discovering what works, remembering what you found, and chasing those combinations in future runs.

There are over 100 items in the game, built to stack, collide, and create messy synergies. Poison builds, cold builds, crit builds, lightning chains, drones, explosions, defensive setups, and greedy scaling options.

Runs can be pushed harder in multiple ways. Psychosis increases enemy scaling and max spawns. Map modifiers can make a run more dangerous in exchange for better rewards. Completing maps unlocks higher difficulty tiers for players who want things to get out of hand faster.

Chrome Survivor also has a weather system that changes each run. Weather can buff or debuff different parts of the game. For example, Ashfall starts the run with a huge Psychosis boost, making things more dangerous right out of the gate.

So what is the point of all this extra loot?

Chrome Survivor has an essentially infinite Augment crafting system. Operators gain ranks based on run success and unlock Augment slots. Those slots can be filled with premade Augments you find through play or with Augments you craft yourself.

There are also 50+ achievements, many of which unlock new characters, items, and maximum cool points.

Chrome Survivor is still growing, and Early Access is where we get to build the wild version of this game with players. If you like bullet heavens, buildcrafting, broken synergies, local co-op chaos, and watching a run spiral into something completely unreasonable, we hope you’ll give it a shot.

Thanks for checking it out.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64bit
    • Processor: 64-bit dual-core @ 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support — Intel HD 4400 / AMD Radeon R5 Series / NVIDIA GT 710 equivalent
    • Storage: 600 MB available space
    • Additional Notes: OpenGL 3.0+ or DirectX 11 capable GPU required for hardware acceleration
    Recommended:
    • Processor: Quad-core @ 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD RX 560 / Intel Iris Xe or better
    • Storage: 1 GB available space
    • Additional Notes: OpenGL 3.0+ or DirectX 11 capable GPU required for hardware acceleration
    Minimum:
    • OS: Ubuntu 20.04+
    • Processor: 64-bit dual-core @ 2.0 GHz
    • Graphics: GPU with WebGL support — Intel HD 4400 / AMD Radeon R5 Series / NVIDIA GT 710 equivalent
    • Storage: 600 MB available space
    • Additional Notes: OpenGL 3.0+ or DirectX 11 capable GPU required for hardware acceleration
    Recommended:
    • OS: Ubuntu 22.04+
    • Processor: Quad-core @ 2.5 GHz
    • Graphics: NVIDIA GTX 750 Ti / AMD RX 560 / Intel Iris Xe or better
    • Storage: 1 GB available space
    • Additional Notes: OpenGL 3.0+ or DirectX 11 capable GPU required for hardware acceleration
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