A factory automation game made entirely out of text characters. Real simulated electricity, fluid pressure, steam and logic gates. You crash on a dead planet with a terminal and 50,000 sleeping colonists somewhere below you. Runs on almost anything. Free demo.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Textorio is a solo project. The core systems are built and they play tight: mining, smelting, electricity, fluids, steam, logic and the four layer descent.

What i cannot do alone is find out how thousands of factory builders will break those systems. Every automation game lives or dies on the optimization edge cases that only show up under real public stress. Early Access lets the people who actually care about this genre shape the late game balance, the Core Chamber boss and the co-op mode, instead of me guessing what feels right on my own and shipping a 1.0 tuned for exactly one brain.

I would rather ship this with the community than at it.”

Approximately how long will this game be in Early Access?

“Around 12 to 18 months.

It depends on feedback and how deep the late game needs to go. I would rather extend it a few months than ship a 1.0 that feels unfinished. If people want more layers below the Core Chamber, more enemy types or more factory systems, those land before i call it 1.0.”

How is the full version planned to differ from the Early Access version?

“Planned during Early Access:

  • The Core Chamber boss and its story payoff. The layer is already reachable
  • Deeper mechanics per layer, cross-layer logistics and layer specific machinery
  • Steam achievements and cloud saves
  • Public matchmaking for Factory Wars. LAN 1v1 works today
  • Expanded logistics, long distance pipes, automated transport and more late game research
  • Polish, balance, sound, accessibility and more languages, driven by what people ask for

Not changing: the ASCII rendering, the four layer structure, and the depth of the core systems. That is the game, not a phase it is going through.”

What is the current state of the Early Access version?

“The core loop is complete and playable right now.

All four layers are explorable. Electricity, fluid pressure, steam, P.Logic, smelting, refining, belts, inserters, assemblers and the research tree are all in and simulating for real. The colony is in, the Mote is in, the five chapter story and the terminal OS are in. Hostile wildlife evolves against whatever defense you build.

Expect 15 to 30 hours depending on how much you optimize.

Not in yet: the Core Chamber boss encounter, achievements, cloud saves, public multiplayer matchmaking, and languages other than English.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is the lowest Textorio will ever be.

Buying during Early Access gets you every update including the 1.0 release at no extra cost. I plan to raise the price gradually as significant content lands, with a higher price at 1.0.”

How are you planning on involving the Community in your development process?

  • Public roadmap, posted as Steam announcements so you can see what is being worked on and what is next
  • Steam Discussions, where i read the bug reports and feature requests myself. I am one person so i am not always fast, but i do answer
  • Open dev logs, written updates and screenshots about what is breaking, what is improving and what is next
  • Community shaped priorities. If people want late game content before balance, or the other way round, that changes the order i work in
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About This Game

TEXTORIO

i am Donaldas, a solo dev from Lithuania. Textorio is a factory automation game made entirely out of

text characters.

You crash on Kepler-442b with a wrist terminal and not much else. 50,000 colonists are asleep in

cryo-pods somewhere below you, and the reactor keeping them alive is off. So you mine some ore, then

you smelt it, then you build the machine that does the mining for you, and it goes from there.

Why ASCII, honestly

Not because i could not do graphics. Because a factory made of glyphs is readable.

When your base is 50,000 tiles, a 3D version becomes a pretty mess you cannot actually parse. In text

you see the whole thing at once, like a schematic. Bottlenecks just show up on their own. You look at

it and you know where it is stuck.

Aaand it runs on almost anything. Integrated graphics, old laptop, whatever you have :)

The systems are real

This is the part i care about most. Nothing here is a number pretending to be a machine.

  • Electricity actually flows along wires. Grids brown out, load balances, you can short one

  • Fluids have real pressure across multi-tile pipe networks

  • Steam condenses back into water. Mismanage the loop and the pressure spikes

  • P.Logic, a pneumatic programming language inside the game. Sensors, gates, comparators, latches, timers, counters. You can build a working memory cell out of pipes

  • Belts carry two independent lanes

If you understand a system you can break it, and if you can break it you can optimize it. That is

the actual game.

Four layers down

Surface, Caves, Deep Caves, Core Chamber. Each one is a different engineering problem, not just a new

color of rock. Deep Caves overheat your machinery until you research thermal management. A lift

system moves you and your goods between them.

The wildlife feeds on electromagnetic energy, so it is not really coming for you, it is coming for

your factory. Build walls and it evolves to break walls. Use turrets and it swarms in bigger packs.

Static defense stops working after a while, so you have to keep adapting.

Also in there

  • A colony you keep alive with food, water and power. It grows through seven tiers, up to 50,000 people. Named citizens walk around and talk to each other

  • The Mote, a companion drone that follows, guards or scouts, and has moods about how you play

  • A full research tree, oil refining, three-phase power, auto-tiling walls and floors

  • An in-game terminal OS with a live map, power stats, production graphs and 50+ commands

  • 1v1 LAN Factory Wars

What is not finished yet

It is Early Access, so let me be straight with you:

  • The Core Chamber boss is not in yet. The layer itself is

  • English only for now

  • LAN 1v1 works, public matchmaking does not

Try it before you buy it

There is a free demo and it is the real opening arc, not a trailer. Crash, automate, get the power

grid online, meet the colony. If you do not like it you lost nothing.

Built by one person in Anykščiai, Lithuania. No publisher, no marketing budget. If something annoys

you, tell me on the discussion boards and i fix fast :)

Lets automate.

D.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 / AMD Ryzen 3 or equivalent
    • Memory: 2048 MB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or better)
    • DirectX: Version 10
    • Storage: 500 MB available space
    • Sound Card: Any DirectX-compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 4096 MB RAM
    • Graphics: Any dedicated GPU with 1 GB VRAM
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Sound Card: Any DirectX-compatible sound card
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