Feudums is a medieval strategy simulation with a detailed vassalage system, full modding support and community-driven narrative. Balance diplomatic, economic, and military aspects while making your play for the throne. Is it your destiny to rule?
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Community Demo

Please note that our demo focuses on multiplayer and is only in English. Unlike traditional demos, ours is a continuously updated, interactive developer diary. Instead of for purely marketing, it is provided for full transparency and early cooperation with our player base, so Feudums can become the game you want. We invite you to play the early versions, join our discord, and help us refine the game as we progress.

If pre-early access games are not your cup of tea, that is completely fine. Please follow the game and bear with us until we ship a more feature-complete public version. Our roadmap is always available here.

About This Game

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Direct your subjects and build up your settlements, castles, as well as your alliance of bannermen. Will you call your serfs from the fields or spend your coin building a standing army? Do you become a bannerman for another noble or start your own coalition to back up your claim? You will need a strong economy, a strong army, and loyal allies to take the crown.

Create your unique coat of arms and develop your family dynasty by winning traits and titles over multiple game sessions. Feudums has multiple ways to win and features an in-depth vassalage system. Each session is a community-driven narrative which will flow differently than previous games.

Heavily influenced by old-school strategy games like Lords of the Realm, Defender of the Crown or Genesia, early CRPG MUSHes, Crusader Kings and classic board games, Feudums is part builder, part strategy, completely moddable and is fully built around its players, with carefully crafted, hand-drawn visual style, contextual music tracks and original melodies.

A Feudal Society

Vassalage is a central element of the game. Build your feudal social network by enrolling others - friends or strangers - as vassals or take a carefully worded oath and side with another. Changes in feudal society lead to new opportunities and dilemmas, but grasping them has consequences for all parties involved.

A Stable Domain

Every aspect of medieval life - such as growth, health or labor - is heavily affected by the seasons. People living on your land can switch between dozens of seasonal and non-seasonal jobs to contribute to your domain's prosperity. But remember, winter is always just around the corner! Levied troops will be solely missed when its harvest time and ill-fated military campaigns, like the crops, are buried under the snow.

Your Legacy and Lore

Grow and strengthen your noble house like a massive oak and enjoy its long and protective shadow by unlocking house traits. Design your coat of arms from a vast library of historic heraldic devices, offering millions of combinations. With every single device and variation telling a different story and representing different merits, deeds, stains or attributes, watch your house's and your characters’ history unfold and told on the very shields they wield.

With Wits or by Scheming

Feudums is a fluid and narrative-driven system; but beware, the narrative can change with a single decision. No agreement is set in stone, but one must have a proper reason – or at the very least a fabricated one – before breaking an oath, or their action may backfire and their rivals may take control of the events.

With Blood and Sweat

War is expensive, bitter, and may have long-standing effects on your realm. Battles have multiple phases, offering a variety of setups and tactical decisions, and may take multiple rounds, allowing others to join in. Seasonal military campaigns with levy troops called lances are cornerstones of the system. War plans can be drawn up on the game map - setting rally points, marching routes or marking targets – and be shared with your allies.

In Your Own Way

Play casually or as a hardcore player, find - or alter - your place easily through the unique vassal system that blends differences between players and make everyone equally useful in the feudal society. Unlock character traits and reform your personas to change the course of your strategy, or go for a house trait that spans across game instances with one character’s to save another’s campaign in a different game.

By Your Own Achievements

Feudums is asynchronous tick (turn) based, which encourages strategic thinking, and is strictly fair to play, so players cannot ever buy anything for real money that would offer gameplay bonuses. No loot-boxes, faster ability recharges or unbalanced, high-tier units behind a paywall. You cannot buy your path to victory but can only win by outmaneuvering your opponents.

The Game

The game is built from its core to offer various modding opportunities, from soft tweaks, like turning features on-off or creating a custom rulebook or a world template for a game, to total conversions, like changing the logic of the game mechanics or AI characters. You don’t have to play the same setup twice.

The Course of the Story

With most major decisions, various dilemmas will pop up, creating exciting situations for new diplomatic, economic and military actions, keeping an ever-evolving social environment in constant move and leading to a unique, community-driven narrative in each game. Remember, whole narratives can change course with a single decision.

System Requirements

    • OS: Windows 7
    • Processor: 64 bit
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 700 MB available space
    • Additional Notes: Requires internet connection
    • OS: Windows 8.1+
    • Processor: 64 bit
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requires internet connection

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