Build a global industrial empire from a 1990s desktop. A retro business management sim, hand-drawn in pixel art. Alone or in MP: open factories worldwide, broker supply deals across continents, and acquire rivals when they falter. Markets shift, empires grow, and the CRT flickers.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FD's Industry Tycoon runs a global economy where rival companies make their own strategic decisions. Players will find moves we did not anticipate, in combinations we could not test in a small team. Early Access is how we observe and tune the simulation before 1.0 release.”

Approximately how long will this game be in Early Access?

“We expect FD's Industry Tycoon to stay in Early Access for roughly 6 to 12 months. We plan to exit Early Access when scenario content is in place, balance has been tuned through player feedback, and long campaigns play out cleanly from start to finish.”

How is the full version planned to differ from the Early Access version?

“For 1.0 we plan to add scenario play with hand-authored objectives, more starting eras with period-specific events, an expanded product catalog, and a campaign-style tutorial that teaches the simulation through play. We also plan a dedicated quality-of-life and localization pass before launch.”

What is the current state of the Early Access version?

“The full sandbox is playable and stable over long sessions. Start a company, acquire land in cities worldwide, build factories and retail, finance growth through loans or by issuing stock, run R&D and brand divisions, pursue hostile takeovers of weakening rivals. Rival companies play by the same rules under distinct strategies, and the simulation holds up across in-game decades. Not yet in the build: scenario play, the campaign-style tutorial, and quality-of-life polish.”

Will the game be priced differently during and after Early Access?

“We are not planning on changing the price when we leave Early Access.”

How are you planning on involving the Community in your development process?

“Early Access for a sandbox simulation depends on how closely we read player reports. A single bug in one corner of the simulation can ripple across the entire economy, and player observations are often how we find them. We plan to ship regular updates with clear patch notes. Our main channel for bug reports, balance discussion, and feature requests will be the Steam Community Hub forums, and you can also reach us on our Discord server, where we share progress and gather feedback directly.”
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Planned Release Date: 2027

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About This Game

Build a Global Empire from a 1990s Desktop!

The CRT flickers. The modem chirps. The fax machine hums. Across 100+ rival companies and dozens of global cities, your industrial empire is waiting to be built.

FD's Industry Tycoon is a business management sim inside a 1990s desktop. Build factories, turn materials into goods, ship across continents, and buy out rivals who fall behind, through the windows of a vintage OS, scanlines and all.

The World Is Your Supply Chain

Source ore on one continent, refine it on another, sell it on a third. Own every link, or buy from whoever's cheapest.

  • More than 250 products run through a six-stage chain, from raw crops, timber, and ore to packaged food, clothing, electronics, and household goods. Specialize in a single rung, or own every step from the soil to the shelf.

  • Cities differ: Mumbai's tropical climate and cheap labor reward industries that wealthy, temperate New York won't.

  • Buy land in a city's pricey core or cheap outskirts, raise a small building, and upgrade it as demand grows.

100+ Rivals, Each With Their Own Playbook

The market never sits still. One rival bets everything on quality, another wins on rock-bottom prices, a predator grows only by swallowing weaker firms while a cautious one hoards cash for the crash. Some run a chain of stores, some forge goods for everyone else, some own it all from field to storefront.

  • Stock a rival's shelves for a cut, or choke their supply and watch it run dry. Every deal is yours to make or break.

  • Watch the books. When a rival weakens, buy their stock and absorb the company, factories, research, and brand.

  • Grow from the ground up or grow by takeover — the biggest empires do both.

A Desk That Feels Like the 90s

You don't run this empire through sleek modern dashboards, but the way they did back then: clicking through stacked windows, skimming the morning's headlines, pulling up a far-off city on a monitor that flickers the longer you stare.

  • Hundreds of hand-drawn pixel-art assets, every building, all 250-plus products, and each company's logo.

  • Every new game reshuffles the board: a different spread of cities, resources buried in new corners, rivals dug in where you least expect, and a fresh tangle of who owns whom.

  • A full CRT shader: scanlines, screen curve, color bleed, and vignette wrap the whole screen.

  • Kkooni, your office dog, naps through every boom and bust.

Boot up. Build your empire.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 or AMD Ryzen 3 (or equivalent)
    • Memory: 2048 MB RAM
    • Graphics: Any integrated graphics with OpenGL 3.0+ support
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5 or AMD Ryzen 5 (or equivalent)
    • Memory: 4096 MB RAM
    • Graphics: Any integrated graphics with OpenGL 3.0+ support
    • Storage: 300 MB available space
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