Cyber Plinko is a neon roguelike deckbuilder where every run rides on the bounce. Drop balls, build your deck, and stack multipliers and rare relics, then fight back as the machine rusts, glitches and curses your board round after round.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: December 2026

What the developers have to say:

Why Early Access?

“We are releasing the game in Early Access because we want to develop and balance it together with the community.

The core gameplay loop is already playable, but features such as item balance, progression, difficulty, build variety, and overall game pacing will benefit greatly from feedback from a larger group of players.

During Early Access, we plan to continue actively working on the game, releasing updates, fixing bugs, improving existing systems, and adding new content. Our goal is to use player feedback and gameplay data to create a more polished, balanced, and replayable final version.

We are committed to continuing development until the game reaches the level of quality and content that we consider suitable for a full release.”

Approximately how long will this game be in Early Access?

“3 months at most”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more content, greater gameplay variety, improved balancing, and additional progression options compared to the initial Early Access release.

During Early Access, we plan to add:

Additional balls, pins, charms, trinkets, and other items
More item effects and synergies that allow players to create different builds
Additional characters with unique abilities or bonuses
More challenges, modifiers, and gameplay events
Expanded progression and unlockable content
Improved balancing of items, rewards, difficulty, and the in-game economy
Additional visual effects, animations, sound effects, and overall presentation improvements
Quality-of-life improvements based on community feedback
Bug fixes, performance improvements, and further polish

The exact content and priorities may change based on player feedback, but the full version is intended to offer significantly more build variety, replayability, progression, and polish than the initial Early Access version.

Also we would like to get rid of AI completly if it will be possible.”

What is the current state of the Early Access version?

“The Early Access version contains the complete core gameplay loop and is playable from the beginning of a run until its conclusion.

Players can currently:

Play rounds of Plinko-based gameplay
Build and use a deck of balls
Purchase and use different balls, pins, charms, and trinkets
Create combinations and synergies between different item effects
Earn coins and tickets during runs
Visit the shop between rounds to purchase items and improve their build
Reroll available shop items
Progress through increasingly difficult rounds and score requirements
Complete or lose runs depending on their performance

The current version already provides the main roguelite experience, but it contains fewer items, characters, events, unlocks, and build possibilities than we plan for the full release.

Players should also expect that balancing, progression, visual presentation, and some interface elements may change during Early Access. Bugs and balancing issues may still occur while development continues.”

Will the game be priced differently during and after Early Access?

“No”

How are you planning on involving the Community in your development process?

“We plan to involve the community by regularly reviewing player feedback, bug reports, balance suggestions, and ideas for new content.

Players will be able to share feedback through the Steam Community Discussions, where we will monitor reports and suggestions. We also plan to use player feedback and gameplay data to help determine priorities for balancing, quality-of-life improvements, and future content updates.

We intend to publish development updates and patch notes so players can follow the progress of the game and see how their feedback influences development.”
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About This Game

Cyber Plinko is a physics-driven Plinko roguelike deckbuilder. Drop your balls down a board of pins, watch them clatter into multiplier slots, and hit your coin target before you run out of throws. Sounds simple. 

Every run is a fresh build. Collect new ball types, earn game-warping relics from boss rounds, upgrade your pins in the Workshop, and load up on charms between rounds. But success has a cost: after every cleared round the board rusts, glitches and gets cursed with bad pin modifiers. The deeper you go, the meaner the machine gets.

How far can you push one run before it all falls apart?

Build your deck. Collect and refine dozens of unique ball types. Every ball you add reshapes your run.

Game-changing relics — Earn powerful boss rewards that bend the rules in your favor — extra drops, deeper boards, lucky bounces and more.

A board that fights back — Bad pins, rust and glitches pile up every round. Adapt or get buried.

Shop, upgrade, optimize — Spend coins and tickets between rounds on balls, pin upgrades and charms.

Codex & achievements — Hunt down every ball, relic and milestone.

Modes for every player — Standard, Relaxed, Hard and a tight 5-Minute run. Survive 12 rounds — or flip on Endless and see how far you really go.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the art assets in this game (such as sprites, icons, and background images) were created with the help of AI generation tools during development. All AI-generated content was reviewed, edited, and curated by the developer to ensure it is appropriate and fits the game. No AI-generated content is created during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4000 series / AMD equivalent
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 capable GPU with 1 GB VRAM (Intel HD 4000 / NVIDIA GeForce GT 730)
    • DirectX: Version 11
    • Storage: 1000 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 5 or better
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or better
    • DirectX: Version 11
    • Storage: 1500 MB available space
    • Sound Card: DirectX compatible

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