Win by emptying your hand. Abjure is a roguelike deckbuilder where the 2 of Spades reigns supreme — draft cards, stack relics, and outplay every opponent in a strategic twist on the Big 2 card game.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abjure is built on Big 2, a card game I've loved since childhood. The roguelike progression on top of it is complete and genuinely fun: draft your pile, fight through rounds, buy relics in the shop, and beat bosses while you jam to the soundtrack.
I'm launching in Early Access because roguelike balance needs more player perspectives. I want players to find synergies I missed, flag relics that feel weak, commentate on game balance, and suggest more improvements before 1.0. Before full release, I'm planning to expand replayability via a cumulative prestige system and starting deck variety, add more relics, and overall better the presentation. I'm committed to seeing this through and will review player feedback, primarily through Discord and the Steam forums.”

Approximately how long will this game be in Early Access?

“I estimate around 6 to 12 months. I'm a solo developer, and this is my first game, so I want to be realistic. The timeline will depend on how development progresses and what feedback surfaces, but I plan to ship regular updates throughout.”

How is the full version planned to differ from the Early Access version?

“The full version plans to expand on the Early Access foundation in several areas. I plan to listen to player feedback to address relic and gameplay balance and will likely add more relics across all rarity tiers. I also plan to continue refining balance and improving overall presentation. The goal is a game that visually looks good and where you can play dozens of runs and still find new things to try.”

What is the current state of the Early Access version?

“There is the base Big 2 game, and there is the roguelike mode too. The game has a fully playable roguelike loop: build your deck, fight opponents in Big 2 card battles, fight the level boss, earn gold, visit the shop to buy cards and relics, and see how far you can get. The relic system currently has over 30 relics across four rarity tiers (common, rare, epic, and legendary) each with distinct strategic effects. The shop includes card purchases, deck removal, card reveal, and rerolling. There's a save system so runs can be continued. You will love the soundtrack and jam to it; that is a promise.”

Will the game be priced differently during and after Early Access?

“I plan to offer the game at a lower price during Early Access to reflect that it's still actively being developed. When the game leaves Early Access, I intend to raise the price to reflect the full, expanded experience. Buying in Early Access locks in the price you paid.”

How are you planning on involving the Community in your development process?

“I plan to actively watch the Steam Discussion forums and a Discord server I set up for the game. Balance feedback, bug reports, and suggestions will directly influence what I work on. If a relic feels useless or a strategy that should be fun turns out to be frustrating, I want to know. I'll also be open to community ideas for new relics. I'll post update notes explaining what changed and why, so the community can see how feedback is being acted on.”
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Planned Release Date: Q2 2027

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About This Game

Win by emptying your hand.

Abjure is a roguelike deckbuilder built on Big 2, the shedding card game played across Asia and beyond. Beat what’s on the table or pass. First to run out of cards wins. Learn it in minutes, then spend dozens of runs learning how far the rules can bend.

Break the rules of Big 2

57 relics rewrite the game you thought you knew. Straights that skip ranks. Flushes with an off-suit card. Five of a Kind. A Quad that bombs a Straight Flush. Every relic belongs to a build (Flush, Sets, Straight, Tempo, Control or Economy), and the shop shows which ones fit what you already hold.

How a run works

  • Split your deck into piles and pick the ones you take into each fight

  • Play higher than your opponent, or pass. Empty your hand first to win

  • Earn gold. Win clean and never pass for more. Save it to earn interest, or borrow from the Loan Shark

  • Spend it on cards, relics, removals, reveals and one-shot gambits

  • Take the crossroads instead of a fight: a three-way choice that can reshape your deck

  • A boss ends every level, and some are built to counter exactly the build you’re running

  • Lose a regular fight and you burn a Chip. Lose a boss fight, or run out of Chips, and the run is over

Hands Big 2 never had

Stack a deck toward pairs and triples, spread it into long straights, or dye it into one suit. Build far enough and you’ll play hands that don’t exist in the original game.

Six characters

  • Clairvoyant: sees half the piles, and half the opponent’s hand

  • Picky: throws away a card before each fight

  • Dupe: copies a card before each fight

  • Switcheroo: never just passes. Draws, or swaps hands

  • Greedy: fewer cards, more gold

  • Duelist: answer one rank higher and shed an extra card

Keep coming back

  • 14 starting decks, from 26 to 104 cards

  • 20 prestige levels per character

  • 24 boss modifiers, 19 crossroads events, elite fights

  • Win the run, then press on into The Reckoning for score

  • Daily Challenge: one seeded run for everyone, one attempt

  • Shareable seeds, achievements, and a collection to fill

Also included

  • Classic Big 2 with no roguelike layer, for when you just want the cards

  • A guided tutorial if you’ve never played Big 2

  • Full controller and Steam Deck support

  • 20 languages, including Traditional and Simplified Chinese, Japanese, Korean, Vietnamese and Thai

Abjure is in active development by a solo developer. Wishlist now to be notified and follow along through Early Access.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All creative direction and oversight for this game are the developer's own. Within that direction, AI tools were used to assist in creating some of the game's content primarily as programming and debugging assistance.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-2100 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Any GPU supporting Vulkan 1.0 or OpenGL 3.3 (most integrated graphics since 2012)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
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