VITA is a third-person exploration game centered on observation, discovery, and the relationship between mother nature and human nature. You play as VITA-UNIT-05, an autonomous Ecological Observation Unit that awakens on an unfamiliar Earth.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VITA is being developed as a systems-driven exploration game, and Early Access allows players to experience the current playable foundation while development continues.

The current goal of Early Access is to gather feedback on the core experience available in the current build: exploration, scanning discoverable wildlife and environmental subjects, catalog progression, the VITA interface, performance, readability, controls, and early Vivarium-related systems. Player feedback will help prioritize polish, usability improvements, content expansion, and which systems should be simplified, expanded, or reworked during development.

VITA is playable in its current Early Access form, but it is still unfinished and actively changing. Players should purchase the game based on the features currently available, not on future features or planned additions that may change during development.”

Approximately how long will this game be in Early Access?

“The current target is for VITA to remain in Early Access for approximately 12 to 24 months.

That estimate may change depending on player feedback, development scope, technical issues, and how much additional content, polish, and stability work is needed before VITA is ready to leave Early Access. If the timeline changes, I plan to communicate that through Steam announcements and store page updates.”

How is the full version planned to differ from the Early Access version?

“The planned 1.0 version of VITA is intended to expand on the Early Access foundation with more content, more polish, and more developed versions of the game’s major systems.

Planned areas of development include additional wildlife and flora to discover, expanded catalog content, improved world presentation, more environmental variety, deeper Vivarium features, additional progression and upgrade content, more messages/logs/lore, improved UI and controller support, better onboarding, performance improvements, bug fixes, audio/visual polish, and more balancing across the exploration and progression loops.

These are development goals, not guaranteed final features. Plans may change based on development realities and community feedback. The final version may not include every idea currently being explored, and priorities may shift as the game develops.”

What is the current state of the Early Access version?

“The Early Access version currently focuses on the core playable foundation of VITA.

Players can currently launch the game, control VITA, explore the available game world, scan discoverable subjects, add discoveries to the catalog, use the current HUD and pause/menu systems, progress through early upgrade and discovery systems, and access early versions of the Vivarium-related progression and summary features.

Some systems are still incomplete, experimental, or subject to change. The Vivarium, catalog, progression balance, UI screens, content volume, environmental polish, onboarding, and controller support are still being developed. Some menu pages or features may be marked as placeholders or “coming soon” while the underlying systems are built out.

Players should expect bugs, rough edges, missing content, balance changes, performance issues, and possible changes to save data compatibility during Early Access. If a future update is expected to affect save compatibility, I plan to communicate that in update notes.”

Will the game be priced differently during and after Early Access?

“The current plan is for the Early Access price to reflect the amount of content and polish available at the time.

The price may increase as major content, systems, polish, and overall stability are added. Any planned price change will be communicated ahead of time when possible. Early Access players will keep access to the game as it continues development.

I do not plan for VITA to use microtransactions, paid season passes, or paid gameplay content updates during Early Access. My intent is that players who purchase the game are part of the development journey with me, and content updates released during Early Access are planned to be available to everyone who already owns a copy of the game.”

How are you planning on involving the Community in your development process?

“Community feedback will be used to help prioritize development during Early Access.

I plan to collect feedback through the Steam Community forums, Steam announcements, update notes, bug reports, and player discussions. Feedback will be especially useful for controls, UI readability, performance, scan/discovery pacing, Vivarium clarity, progression balance, accessibility concerns, and which parts of the game feel most or least satisfying.

I will use Steam announcements and patch notes to share development progress, explain major changes, and communicate known issues or upcoming priorities. Not every suggestion can be implemented, but feedback will help shape the order of improvements and the direction of unfinished systems.”
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Join the VITA Playtest

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This game is not yet available on Steam

Planned Release Date: Nov 29, 2026

This game plans to unlock in approximately 3 weeks

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Human-Authored Asset Pledge

ORGANICALLY AUTHORED:

VITA is built with human-made final assets. Models, UI, writing, audio direction, world content, and implemented game systems are authored, edited, and assembled by hand. AI tools may assist with planning, debugging, documentation, or workflow, but the final player-facing creative assets are not generative AI output.

About This Game

VITA: Observa. Momento. Adservo.

VITA is a third-person exploration game centered on observation, discovery, and the relationship between mother nature and human nature. You play as VITA-UNIT-05, an autonomous Ecological Observation Unit that awakens on an Earth that humanity was once thought to have controlled.

Explore expansive natural environments, observe wildlife, study unfamiliar ecosystems, and document your discoveries as you gradually piece together an understanding of the world around you. Your observations contribute to an evolving catalog of life and provide the resources needed to improve your capabilities, expand your reach, and reconstruct discovered species within your own Digital Vivarium.

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Explore a Living, Unfamiliar Earth

VITA-UNIT-05 awakens to a world that is both familiar and remarkably different. Expansive natural environments support an abundance of wildlife, while scattered structures, remnants of technology, and other unusual discoveries offer occasional glimpses into a history that is not immediately understood.

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Observe, Study, and Understand

Observation is the foundation of progression in VITA. Rather than relying on combat or resource extraction, your primary tools are designed to help you investigate the natural world and develop a better understanding of its inhabitants.

Wildlife encounters require awareness of your surroundings and an appreciation for animal behavior. Some species are relatively easy to approach and study, while others are elusive, unpredictable, or potentially dangerous. Successful observations depend on positioning, timing, and your ability to recognize an opportunity when it presents itself.

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Create Your Digital Vivarium

One of VITA's central features is the Digital Vivarium, a persistent, customizable ecosystem where your discoveries in the natural world take on a new purpose.

As you catalog species during your travels, you gain the ability to reconstruct and introduce them into your Vivarium. What begins as a relatively simple environment can gradually develop into a populated landscape shaped by your discoveries and the decisions you make along the way.

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Key Features

  • Third-Person Exploration: Travel through expansive, varied environments designed around curiosity, discovery, and freedom of movement.

  • Ecological Observation: Study plants, animals, and environmental systems through interactive scanning, observation, and cataloging mechanics.

  • Dynamic Wildlife: Encounter animals with behaviors, environmental responses, and interactions that create opportunities for both discovery and danger.

  • Progressive Cataloging: Build a detailed record of your discoveries while earning resources and unlocking additional capabilities.

  • The Digital Vivarium: Reconstruct discovered wildlife and develop a persistent, customizable ecosystem populated by the species you encounter.

  • Upgrades and Equipment: Improve your field equipment, traversal capabilities, and observation tools as your understanding of the world expands.

  • Environmental Storytelling: Investigate abandoned locations, recover fragments of information, and gradually uncover the history of a post-human landscape.

  • Player-Directed Progression: Choose your own priorities and pursue exploration, observation, collection, and discovery at your preferred pace.

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VITA is independently developed with an emphasis on cohesive systems, environmental detail, and an evolving world. Development prioritizes thoughtful improvements to the core experience alongside the continued introduction of new environments, wildlife, and opportunities for discovery.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD RX 470 (2GB VRAM minimum)
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: SSD recommended for faster scene loading
    Recommended:
    • OS: 10 or Windows 11 (64-bit)
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT (6GB VRAM recommended)
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Designed for smooth 60 FPS gameplay at 1080p