A turn-based wargame set on randomly generated hex battlefields. Read the terrain and long sightlines, scout the enemy, and coordinate tanks, infantry, and artillery to capture multiple objectives.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core combat, progression, and deck-building systems of Fire and Movement are already playable. However, we want to expand the selection of units and factions so that players can experiment with a wider variety of force compositions and tactics. Through Early Access, we plan to use player feedback to guide unit composition, costs, balance adjustments, and future content while taking advantage of the game’s structure, which allows us to add new units efficiently.”

Approximately how long will this game be in Early Access?

“We currently expect the game to remain in Early Access for approximately three to six months. However, this timeframe may change depending on player feedback and the progress of development.”

How is the full version planned to differ from the Early Access version?

“For the full version, we plan to expand the selection of units and factions to provide a greater variety of tactical options and force compositions. We are considering adding new factions and units, including the Chinese People’s Liberation Army and the Japan Self-Defense Forces. Based on player feedback, we also plan to continue improving unit balance and costs, AI behavior, usability, and stability. These plans may change as development progresses and as we receive feedback from the community.”

What is the current state of the Early Access version?

“The current Early Access version includes playable PvE content from Level 1 through Level 10, as well as a PvP mode where players can compete against each other. Players can build forces using tanks, infantry, artillery, and other units, then engage in tactical battles featuring reconnaissance and fog of war, frontal armor and flanking attacks, cover and elevation, objective capture and defense, and supporting fire such as artillery. The core game systems are implemented, while we plan to continue expanding the selection of units and factions and improving balance, usability, and stability throughout Early Access. Please also refer to the “About This Game” section for further details about the gameplay and features currently available.”

Will the game be priced differently during and after Early Access?

“The price may increase upon the full release to reflect the additional content and improvements made during Early Access. If we decide to change the price, we will announce the change in advance.”

How are you planning on involving the Community in your development process?

“We will receive bug reports and feedback about balance, usability, and potential additions to the game through the Steam Community discussions and our official Discord server. We will review player feedback and gameplay data and use them to help determine priorities for balance adjustments and future updates.”
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This game is not yet available on Steam

Planned Release Date: Aug 13, 2026

This game plans to unlock in approximately 2 days

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Roadmap

We plan to continue expanding and improving Fire and Movement after release through new content, balance adjustments, and quality improvements. Update contents and priorities may change based on development progress and player feedback.

About This Game

Fire and Movement is a turn-based wargame in which you command modern armored forces across randomly generated hex battlefields.

Hills, woods, urban areas, and other terrain shape the battlefield, with long sightlines extending across open ground. A commanding position can become a powerful firing point, but it may also leave your forces exposed. Study the terrain, choose where to scout, control key lines of fire, and plan your route of advance.

A Different Battlefield Every Time

The map is randomly generated for every game.

Enemy objectives, terrain, sightlines, and viable routes of advance change from one battle to the next. There is no fixed solution to memorize: every operation begins by reading the battlefield and deciding where to deploy your forces.

Long Sightlines and Reconnaissance

Tanks and anti-tank weapons can engage targets across long distances in open terrain. But you cannot attack an enemy you have not detected.

Send reconnaissance units ahead to locate enemy forces, or secure high ground for a wider field of view. Choose your firing positions carefully—the enemy may spot you first.

Combine Fire and Movement

Tanks, infantry, reconnaissance units, and artillery each serve a different role.

Locate the enemy with reconnaissance, restrict their movement with artillery and frontal fire, then maneuver another unit onto their flank. Victory comes from coordinating multiple units, not simply trading shots head-on.

Damage can reduce a unit’s firepower, mobility, or reconnaissance capability. Make use of the forces you have left and continue the advance until every enemy objective has been secured.

Online Multiplayer

Experimental two-player online PvP is available, with both random matchmaking and private matches using room codes.

Rejoining a match after disconnecting, skill-based matchmaking, and advanced anti-cheat protection are not currently supported.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 380
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Requires a 64-bit processor and operating system
    Recommended:
    • OS: Windows 10 or Windows 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Requires a 64-bit processor and operating system
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