A monster raising, breeding and auto-battle sim on the bones of a racing-stable manager: calendar, classes, five-generation pedigrees. No races. You never touch a battle or see a monster's ceiling. 99 rival owners, 3,000+ monsters ageing without you. The blood you leave ends up in other hands.

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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 28 Okt, 2026

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Tentang Permainan Ini

A monster raising, breeding and auto-battle strategy sim


Built on the bones of a racing-stable manager — an annual calendar, classes, five-generation pedigrees, breeding after retirement — with monsters where the horses would be. There are no races. Battles resolve on their own, and a monster's ceiling stays hidden to the end. What fills the year is still yours to decide.

Four continents hold 99 rival owners and over 3,000 monsters. Every one of them ages, trains, competes, retires and breeds on its own schedule, whether or not you are watching. You run a single facility inside that world.

Who this is for


  • People who can sit with a stat screen open and watch numbers climb
  • People who can keep going when raising does not go their way
  • People who like the idea of a world that moves while they are not looking

What you cannot do


  • Control a battle — No attack commands, no dodges. Once it starts, you watch.
  • Tell a strong monster by looking at it — Potential and growth curve are never shown. Raising it is the only way to find out.
  • Rush it — A year is 48 weeks, and a bloodline takes generations to say anything.

If even one of those sounds like a problem, this is not your game.
If all three sound interesting — everything below is for you.

How it plays


A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue. Once a battle begins there is nothing left to do; everything that decides it already happened. Retired monsters move into breeding and carry the line forward.

You have a rank of your own — eight of them. Each one widens your facility (up to ten slots) and opens something new: virtual pairing to test a match before you commit, the right to consign at auction, and at Legend, everything.

Breeding: the read comes first, the answer comes at birth


Every monster carries a Bloodline Type, A through E, and the offspring inherits its sire's type outright. A×E, B×D and C×C are good matches. A×D and B×E are not. The moment you pick a sire, the game tells you which one you are looking at.

Then the offspring is born, and the result comes back with a name. A Nick means it inherited a good match from its parents. A Double Nick means the match runs back to the grandparents, and the bonus grows with it. A Line Nick is the one you are chasing: four generations lining up at their best. A Reverse Nick means it was born carrying a clash instead. Bonuses and penalties are real numbers, added to or taken off every stat.

Inbreeding — the same ancestor appearing twice within four generations — cuts both ways. The stats spike, and HP and temperament pay for it.

A world of over 3,000, running in parallel


Ramvald, Harraq, Verdara and Lanhai — four continents holding 99 rival owners and over 3,000 monsters. Some 400 of them were born in the same year as yours. They grow, compete, retire and breed without waiting for your input. You are competing inside living history, not against a static ladder.

Four-way affinity, eight builds


Technique beats Power beats Speed beats Intelligence beats Technique. Eight build archetypes each pull from their own tactical skills, and terrain, weather and lunar phase shift the maths underneath. The same opponent can give a different result next week.

Raising on incomplete information


Potential, growth curve and current cap stay hidden for good. Your owner's Insight narrows the guess over time, but never confirms it. The numbers on screen are not the answer. Resistance to injury is inherited too, and training will not raise it. A sound constitution is something you buy or something you breed.

Five generations of blood set the ceiling


Species composition, common ancestors and nicking compatibility are scanned five generations deep and surface on the offspring as Blood Resonance. The more species mixed into a pedigree, the higher the ceiling its offspring can reach. Breed too close and you pay for it in HP and temperament.

The Hall of Fame, and a second career at stud


Win three G1s. Win any division of the Grand Tournament. Or lead the year in wins. Do one of those and the monster enters the Hall of Fame permanently.

Retired monsters go to stud, ranked Nomad, Private, Utility, Regular and Legend. Produce a Hall of Fame offspring and its sire is promoted to Legend. Every year the Leading Sire table ranks them by what their offspring earned. A monster that never quite won can still make its name as a father.

Take your monster into someone else's world


Export any monster you have raised to an encrypted file, and put monsters raised in separate worlds onto the same field: duels, battle royales of up to eight, and tournaments. A pedigree that only ever meant something inside your own save file finally gets checked against someone else's.

100 achievements


From a first win to a completed bloodline to a broken world record — 100 achievements track what your world has been through.

How this game came to be


It started about 26 years ago, with a small self-published raising sim the developer played and lost. A world built over many generations of breeding disappeared in a few years when the save data broke. This game is an attempt to build that world again — this time in a form that does not break.

About the price


  • Buy it once. There is no downloadable content.
  • Breeding, versus, every system — all of it is in there from the start.
  • This is a finished 1.0 release, not Early Access.
  • Tens of hours for one playthrough; hundreds if you keep going across generations.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Assisting with code creation and review
Creating background images

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
    • Memori: 4 GB RAM
    • Grafik: Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    • Nota Tambahan: .NET 8.0 Desktop Runtime required
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 64-bit
    • Pemproses: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memori: 8 GB RAM
    • Grafik: Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    • Nota Tambahan: .NET 8.0 Desktop Runtime / 1920x1080 display recommended
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