The popular dungeon-crawling RPG series returns! Take your party into procedurally-generated dungeons, fight in turn-based battles, loot and level up! Explore the land and uncover the mysteries of the Godfall!
All Reviews:
Very Positive (191) - 80% of the 191 user reviews for this game are positive.
Release Date:
Jul 6, 2017
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Monsters' Den: Godfall

 

Recent updates View all (17)

May 29

Monsters' Den Godfall v1.18 Changelog - Achievements!

This update adds Steam Achievements as well as many bug fixes and other improvements.

v1.18.3

Important Changes
  • Party Assignments have been rebalanced. Party Strength has a much wider range making difference in character levels more meaningful. Most assignments are now more effective at the high end, but Reputation assignments are less powerful in general.
  • 'Ironman' mode - Can be selected when starting a new campaign. Difficulty can not be changed and only one save slot is available in this mode.
  • 'Switches' Puzzle Chest added to encounter pool for newly generated dungeons
  • New item - 'Mind Leech'. Unlearns all skills and refunds skill points. (Keep Quartermaster)
  • Keep Quartermaster has a new shop category: Special Orders
  • All faction representatives have a new shop category: Special Training
  • New cosmetic enchantments are available in Savantir
  • Skill tree restrictions on medium and heavy gloves have been removed (Spellwardens rejoice!)
  • Changed raw stat bonuses on shards to percentage bonuses
  • Changed raw stat bonuses on equipment sets to percentage bonuses
  • Orc 'Blood Rage' innate has had its regeneration reduced and broken into into a seperate condition that is disabled by Flame damage
  • The influence penalty for losing in battle now scales up with mission difficulty
  • Abandoned artifact quests now go back in the Library 'waiting' pool (no need to be researched again)
  • Changed rarity tables for locked / puzzle chests
  • 'Circles' Puzzle Chest has improved animation
  • 'Arcturus' Wrath' skill - damage improved
  • New resolution option: 3840 x 2160 (4k)
  • Added/improved some skill animations - more to come
  • Added a blur effect to the background behind the active window. This can be disabled in the options screen.
  • The game now triggers an autosave after the tutorial ends
  • New hotkey: can use 'Tab' to cycle through characters in inventory/character/use skills screens
  • Removed character level label during deployment
  • The quest complete screen now shows reputation totals that include the quest reward

Smaller Changes and Bugfixes
  • 'Inspecting the Keep' quest can no longer be restarted
  • Fixed an issue where aborting a quest did not always remove the location from the overland map
  • 'Remove Tag' attribute is no longer hidden from tooltip (eg on Wraithstone)
  • 'Fall Back' skill fixed, immediately causes retreat
  • 'Cancels Health Regeneration' should no longer appear on tooltips twice
  • Fixed an issue with some conditions that canceled health regeneration not behaving correctly
  • Fixed several typos in conversation dialogue
  • 'Divine Power Sauce' no longer counts as using a Tonic
  • Fixed skillbar issues arising when a Stolen Talent grants a skill the character already has
  • Requested bounties can no longer spill over across saved games
  • 'Cult Collaborators' mission, fixed quest objective text
  • Fixed an issue when selecting dead characters in 'Use Skills' mode
  • Added more hints to shop screens about when new items become available
  • Skill tooltips now reflect updated values after changing fighting style
  • Exploration quests no longer tell you to descend if the unexplored floor is above you
  • Fixed supply count disappearing from interface under some conditions
  • Changed description of 'Architects Plans' item
  • 'Nature's Bargain' visual appearance corrected for female wielders
    show highlight on quest tier selection
  • Can no longer leave the roster screen if the active party is empty
  • Fixed an extra party icon appearing when changing resolution on overland
23 comments Read more

February 24

Monsters' Den Godfall v1.17 Changelog

This is an update that brings some requested quality-of-life changes and numerous bug fixes.

v1.17.3

Important Changes
  • Damage mitigation effects now cannot reduce damage below 1. If a character is hit by a damaging attack, they will now always take at least 1 damage.
  • Character stats screen and battle inspect screens now have tooltips explaining all statistics
  • Higher difficulty settings now have an effect on experience gain and loot quality from battle (note that this does not apply to found treasure)
  • New option for instant dungeon movement
  • Shops now have specific shopkeepers that can be spoken to for more information
  • Additional tutorial dialog and new help popups
  • Help bubble popups remember when they've been dismissed
  • Hiring new characters in the first month of the game is now free, making it easier to change your starting party
  • Tonics now work differently. No more 'liver damage', characters can use one tonic for each character level, at any time. Improved tonic tooltip to show how many more tonics the selected character can use.
  • Cosmetic Enhancements now use their own special slot
  • Improved handling of situations where all friendlies/enemies are hidden (now means none are)

Smaller Changes and Bugfixes
  • Fix for some 'missing dungeon' situations. Not confident enough yet to say 'all'.
  • Failsafe for situations in which an artifact would not appear in the target dungeon after loading a saved game. Should not longer be possible.
  • The wandering merchant no longer changes his stock when loading the game
  • Fixed that Hidden vfx wouldn't show when the condition was granted at start of battle
  • Fixed bug where an enemy could ignore your hidden condition if they were the last enemy alive
  • Clicking on the 'supplies left' indicator now also triggers the 'Use Healing Supplies' dialog
  • Bounties now show which faction the target enemy belongs to
  • Vault Screen: Added a hotkey for "send to vault on click" (hold Shift)
  • 'The Collector' quest can now be aborted (and taken again later). Quest description updated.
  • Nekoatl allies have a battle portrait now
  • World map settings (region names, show unexplored) are now saved between sessions
  • Dreadfather's 'force retreat' skill can be countered by Resist Mental and Cannot Retreat stats on the target
  • Fixed several issues with the Corruptor's 'Dark Mirror' skill
  • Evil duplicates of player characters understand how to use more of their skills correctly (and no more friendly fire)
  • 'Disintegrate' skill changes to 'Scales with: None' (tooltip change only, functionality remains the same)
  • 'Intercession' skill properly removes conditions with only 1 turn remaining
  • Changed many skill descriptions to be clearer
  • Changed skill upgrade text to explain what the Penetrating tag actually does
  • Fixed messages incorrectly reporting unclaimed shipments
  • Fixed an issue with lowering the game resolution while in battle
  • Fixed behaviour of mousewheel in load/save game screen
  • Double-clicking a saved game entry will save/load that slot
  • Fixed some interface strings that were too long for their fields
  • Fixed ability to customize characters created in older saved games (pre-December)
  • Fixed global unlock of 'Tracker' class
  • Fixed wrong resolution of combat floating text in windowed mode
  • Fixed incorrect "+1 item" notification on bag tab when enchanting with an item directly from a shop's inventory
  • Fix to character change animation in conversations (was showing at conversation link points, even when the same character was speaking)
  • Fixed a rare bug that could cause the campaign to repeat after completion
  • Added a visual reminder for how turn order is displayed (during deployment)
  • Changed the color of the numbers on left and right of the action clock to better hint at their purpose
  • Location field in older saves' menu no longer sometimes shows "[Location]"
12 comments Read more

About This Game

The popular dungeon-crawling RPG series comes to Steam! Monsters' Den: Godfall is a new game, larger in scope and richer in content than ever before.

  • A turn-based role playing game focused on dungeon crawling and advancement.
  • Found and manage a Mercenary Company. Maintain a roster of heroes, upgrade your keep and adopt doctrines for universal bonuses.
  • Take direct control of a party of up to four adventurers to lead on missions.
  • Battle groups of enemies in turn-based tactical combat.
  • Procedurally generated dungeons, loot and missions.
  • Overland travel- visit new cities and dungeons, search ruins and find hidden places of interest.
  • Improved character advancement means increased freedom to personalize your team of heroes.
  • Hundreds of unique items that can be customized with enchantments.
  • More than 100 enemy types, each with unique skills requiring different tactical approaches.
  • Random dungeon modifiers add new wrinkles to each mission.
  • Story missions uncover the mysteries of the Godfall.

Story

In the beginning, there were many gods. Until war came to heaven. One by one, the gods fell. Each Godfall brought with it a fierce meteor shower, as well as the sudden deaths of their worshippers. As the gods continued to fall and entire kingdoms were brought to ruin by the sympathetic deaths of the devout, many renounced their faith in the hope of being spared. Without divine protection, large numbers succumbed to possession and corruption as the demonic powers forced their entry into the world. Now, there is but one god. Her clerics exert dominance over the human remnants, ruling with an iron fist. Nomadic greenskin tribes pillage and burn their way across the land. Ambitious necromancers harvest the bones of fallen civilizations to amass undead armies of incredible size. The human heretics of the Cult of the Outward Path seek to break free from this world, risking it in the process. The dwarves of the Earthern Nations burrow ever deeper, trying to escape the madness of the surface world. Horrors wait there in the depths, ready to boil out and claim the old places. And all the while, sinister forces yet unseen lurk in the shadows and lay their plans. The fate of humanity hangs by a thread. Time to get to work.

Fifty years after the last Godfall, the winnowing of humanity has passed. The survivors and their descendants struggle to survive and rebuild in a world whose balance has dramatically shifted against them.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 1.6Ghz+
    • Memory: 2048 MB RAM
    • Graphics: Support for Pixel Shader version 2.x or above
    • Storage: 250 MB available space
    Minimum:
    • OS: OSX Lion 10.7.5
    • Processor: 1.6Ghz+
    • Memory: 2048 MB RAM
    • Graphics: Support for Pixel Shader version 2.x or above
    • Storage: 250 MB available space

What Curators Say

5 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...