A boy's village was burned. His people were killed. Years later, he returns — with an army of monsters. But the king he hunts is nothing like his father. He is just. He is loved. He will not fall without a fight. Two campaigns. One tragedy.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The gameplay is complete — both campaigns are fully playable against a computer opponent. We are in Early Access to improve the art, visual effects, and sound design, and to ship 1v1 PvP so real players can face each other. We want to get the game into people's hands now and keep making it better together.”

Approximately how long will this game be in Early Access?

“Approximately 3 to 6 months.”

How is the full version planned to differ from the Early Access version?

“The full release will have improved art, visual effects, and sound design throughout, plus online 1v1 PvP as the main competitive mode. We plan to adjust balance and add content based on community feedback along the way.”

What is the current state of the Early Access version?

“Both Defender and Attacker campaigns are fully playable against a computer opponent. The game has 3 monster types, tiered towers with an elemental system, a working economy, hero abilities, and a full round structure. It is stable and fun — this is a real game, not a prototype.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price when we leave Early Access. Early Access is the best time to get in at the lowest price.”

How are you planning on involving the Community in your development process?

“We will be active on the Steam forums and read everything. Balance feedback, bug reports, and mechanic suggestions all matter. This game is made by a single developer and your feedback will directly shape how it develops.”
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About This Game

THE STORY


A village burned. A boy taken. Something dark awakened in him — and he survived.

Years later, he leads an army of monsters against the kingdom. But the king he hunts is not the man who gave that order. The new king is just, loved by his people, and will not surrender.

Neither side is evil. Both sides will fight to the last.

TWO CAMPAIGNS. TWO PERSPECTIVES.


Defender — Command the kingdom's defenses. Build and upgrade towers across the battlefield. Manage your gold, repair towers and the castle when needed. Hold the castle gates against wave after wave of monsters. Seven levels of escalating siege.

Attacker — Lead the monster army. Spend mana to spawn Grunts, Tanks, and Strikers. Upgrade your command stations, buff your forces, and use your hero's dark abilities to break the defense. Seven levels of escalating assault.

GAMEPLAY


Defender Hero
  • Towers — Build and upgrade through three tiers. Assign Ice, Poison, or Fire to each tower to counter the monsters pouring through.
  • Defense stations — Archers guard the castle gate, Cannons cover the entire battlefield. Together they form a second line of defense behind your towers.
  • Stable & Saddlery — Upgrade the Stable to increase your hero's horse speed, or the Saddlery to expand his gold carrying capacity.
  • Repair — Keep your towers and castle standing under relentless assault.



Attacker Hero
  • Monster army — Spend mana to spawn Grunts, Tanks, and Strikers. Different speeds, different HP, different roles on the battlefield.
  • Mana pool — Manage your mana carefully. Every spawn costs resources. Overspend and your assault stalls.
  • Spawn rate — The longer the battle goes, the faster your monsters pour in. Pressure builds with time.
  • Upgrade Stations — Upgrade your Mana Well for faster mana regeneration, push your spawn rate higher to flood the battlefield, or unlock new monster types to add Tanks and Strikers to your army.
  • Buff Shrines — Activate Buff Shrines to empower your monsters before they charge into battle.
  • Dark abilities — Use your hero's dark magic to overwhelm the defense at the right moment.
  • AI opponent — A full AI controls the opposite side in both campaigns, putting up a real fight.

EARLY ACCESS


Both campaigns are complete and fully playable. The core gameplay, AI, progression, and balance are all in. 1v1 PvP — a real human Defender against a real human Attacker — is what we are finishing and will ship during Early Access.

Alongside PvP, we will be improving and replacing the art, visual effects, and sound design throughout Early Access. The game plays great now — the visuals and audio will keep getting better as we go.

As the game evolves, significant balance or mechanic changes may require mission progress to be reset. We will always communicate this clearly before it happens.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD RX 560 or equivalent (1 GB VRAM)
    • DirectX: Version 12
    • Storage: 512 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 570 or equivalent (2 GB VRAM)
    • DirectX: Version 12
    • Storage: 512 MB available space
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