Low-poly 3D action game for 1-4 players. Each run drops you in a new procedurally generated maze full of zombie hordes. Charge and launch a ball to blast enemies, revive fallen teammates, and race to top the leaderboard. Local split-screen, configurable difficulty, custom voice recording.

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Free Demo

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About This Demo

Race through the maze. Survive the horde. Top the leaderboard.

Low Polygon is a fast-paced local-multiplayer action game for 1–4 players. Every run drops you into a brand-new procedurally generated maze swarming with zombie hordes. Blast your way through, keep your teammates alive, and fight for the top spot on the real-time leaderboard.

Core Mechanic — The Chargeable Ball

Your only weapon is a single ball — and after you throw it, you have to go get it back. On impact, the zombie is launched into the air by physics, crashes to the ground and dies. The real skill is in the cycle: charge your throw, take out the zombie, dash to recover the ball, and dodge the rest of the horde in between. A well-placed throw can ricochet and hit a second enemy.

Key Features

  • Procedurally generated mazes — every run is a different map with different zombie spawns; no two sessions play the same

  • Local split-screen for 1–4 players — mix keyboard and gamepads freely

  • Cooperative revival — when a teammate falls in combat, another player can revive them; losing a teammate makes the run harder for everyone

  • Real-time leaderboard — killing zombies earns points; reviving a teammate scores more than a kill; dying costs you points

  • Configurable difficulty — scale the zombie count and aggression to match your group

  • 6 music tracks — licensed from a music platform

  • 2 character voices (1 male, 1 female) with contextual voice lines throughout the run

  • Custom voice recording — record your own voice and hear yourself in-game

Every Run Is a New Challenge

The maze layout, zombie positions, and escape route change completely each session. There is no memorising the path — you have to adapt on the fly, every time.

Original, Hand-Crafted Content

Every 3D model, texture, and voice line was created from scratch by the team. Low Polygon runs on a custom C++20 engine — not Unity, not Unreal — built entirely by LowPolygon Team.

Demo Limitations

The following restrictions apply when the game is running in Demo mode.

Match restrictions

RestrictionValueMaximum time per match3 minutesMaximum local players2Revives allowed1 per match

Forced options

The following options are locked to enabled and cannot be turned off from the menu:

  • Zombies run — always active.

  • Lights off — always active.

If the player tries to disable any of these options, a toast notification appears: "This option cannot be disabled in the DEMO version".

Custom voice recording

The player can open the voice editor and record all tracks, but when reaching the final save step the message "This option is disabled in the demo version" is shown and the save is not performed.

Visual indicator

The text "Version Demo" blinks in the top-left corner of the screen throughout the entire game session (blinking every 500 ms).

End-of-demo screen

When the time limit is reached, a white-background screen is shown informing the player of the restrictions and inviting them to purchase the full version. The player can exit by holding the shoot button.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

wall textures

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Procesador de 4 núcleos a 2.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Intel / AMD / NVIDIA 512 MB. con soporte para DirectX 11 / OpenGL 4.3
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Ubuntu 20.04 LTS or later (64-bit)
    • Processor: Quad-core processor at 2.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Intel / AMD / NVIDIA 512 MB with DirectX 11 / OpenGL 4.3 support
    • Storage: 300 MB available space
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