Arcade motocross with a late-'90s PSX soul: throttle-controlled drifts, back-it-in braking, real air with tricks, and a screaming two-stroke. A full championship across motocross and supercross tracks, built hand-in-hand with its players. Wishlist now.

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About This Game

DüRT: Motocross Championship

Arcade motocross built around riding skill, mid-air control, and high-speed dirt-track moves, wrapped in a late-'90s / early-2000s PSX look. Tight controls, two-stroke scream, pure dirt. If you grew up renting Championship Motocross, Motocross Mania, or Sled Storm, this is being built for you.

Wishlist now to follow development and get the game the moment it launches.

Built With Players, Not Just For Them

This is the part I care about most. DüRT is a solo project, and I read every single piece of feedback and actually act on it. This is not a slogan. Real features in the game today came straight from player requests: full controller support across Xbox, PlayStation and Steam Deck, smoother handling and wall riding, a smarter AI that races you properly, and local split-screen. Players asked, I built it.

If you play and tell me what's missing, there's a real chance you'll see it in a future update. You are not buying a finished box. You are joining the build.

Where You'll Ride

A full championship across tracks set around the globe, on every surface that changes how the bike behaves under you:

  • Motocross tracks on packed dirt, deep mud, gravel and tarmac, each with its own grip and feel.

  • Supercross maps with the tight rhythm sections, rollers and big jumps you'd expect from a stadium night. (In development, coming as the roster grows.)

Who You'll Ride

A growing roster of bikes and riders, each inspired by legendary late-'90s motocross hardware, each with its own engine character and handling. More machines and more racers are being added through development, so there's always a new ride to learn.

How It Rides

This is the heart of the game. The handling is hand-tuned until it actually feels right:

  • Speed-sensitive steering. The bike has to be rolling to turn. Arcs are sharp when you're slow and calm down at speed, so it's easy to place in corners and never twitchy when you're pinned.

  • Throttle-controlled drifting. Gas it into a corner and the rear steps out; roll off and the slide tightens. You steer with the throttle, the way you should.

  • Back it in on the brakes. Stab the rear brake mid-corner and the back end swings around. The most satisfying move in the game.

  • Real projectile air, with a growing trick list. Hit a ramp, follow a clean arc, and throw stunts in the air: Supermans, no-handers, whips and more on the way. Set up the landing or hold a trick too long and you eat dirt.

The Late-PSX Look & Feel

Everything is built to look and feel like the discs you rented as a kid. Chunky low-poly bikes, warped textures, dithered skies, and a 12-frame stepped rider animation: the same cheap, fast tricks the original PSX devs used to fake their physics and visuals.

The chase camera is hand-rolled: a level horizon that never rolls with the bike, that signature lag and corner swing, and an FOV that widens with speed so straights feel like a rush.

And the engine actually screams. Pitch is driven by the throttle and a faux gearbox, not just raw speed. Blip it at a standstill and it revs; chop the gas at speed and it down-revs, sweeping low-to-high through the gears with that two-stroke sawtooth.

What's In The Box

  • A full motocross and supercross championship across global tracks.

  • A growing roster of bikes and riders.

  • A growing list of mid-air stunts and tricks.

  • Local split-screen co-op and versus, couch motocross built in from day one.

  • Global leaderboards and achievements.

A Note From The Dev

DüRT is a solo project. Every detail (the drift, the engine pitch curve, the camera swing, the kick-start, the mud chatter) has been hand-tuned until it actually feels right. No publisher, no crunch. It'll be done when it feels done, and it'll keep growing with the people who play it.

Try the free demo, then wishlist DüRT: Motocross Championship to follow development and help a one-person project get seen.

See you on the ramp.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 64 Bit
    • Processor: AMD Ryzen 4700U / Intel Core i3 4th gen
    • Memory: 2 GB RAM
    • Graphics: 2 GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 64 Bit
    • Processor: AMD Ryzen 4700U / Intel Core i3 4th gen
    • Memory: 4 GB RAM
    • Graphics: 4 GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    Minimum:
    • Requires an Apple processor
    • OS: Big Sur
    • Processor: Apple M1
    • Memory: 8 GB RAM
    • Graphics: Apple M1
    • Storage: 500 MB available space
    Recommended:
    • Requires an Apple processor
    • OS: Tahoe
    • Processor: Apple M2
    • Memory: 8 GB RAM
    • Graphics: Apple M2
    • Storage: 500 MB available space
    Minimum:
    • OS: Linux
    • Processor: Intel Core i3 4th Gen
    • Memory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 500 MB available space
    Recommended:
    • OS: Linux
    • Processor: Intel Core i5 4th Gen
    • Memory: 4 GB RAM
    • Graphics: 4 GB
    • Storage: 500 MB available space
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