A living online RPG where economy, progression and world events shape your journey. Build your character, trade, craft and explore a persistent world that evolves over time — whether you are online or not.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Guilds of Mountgate is built around interconnected systems such as gathering, crafting, trading, exploration, regional economies, weather, travel, and long-term character progression.

Early Access gives us the opportunity to expand and refine these systems together with the community. Player feedback is particularly valuable for balancing progression, improving the user interface, identifying unclear mechanics, and making sure that new features work well within the existing game world.

The foundation of the game is already playable, but many of its larger systems and regions are still being developed. Early Access allows us to continue building upon that foundation while involving players directly in the development process.”

Approximately how long will this game be in Early Access?

“We currently expect Guilds of Mountgate to remain in Early Access for approximately 12 to 18 months.

This estimate may change depending on player feedback, the scope of upcoming systems, and the amount of testing and balancing required. We would rather give important features the time they need than rush the game toward Version 1.0 before it is ready.

Development will continue throughout Early Access with regular updates, additional content, balancing changes, quality-of-life improvements, and larger system expansions.”

How is the full version planned to differ from the Early Access version?

“The Early Access version provides the core foundation of Guilds of Mountgate, while the full version is planned to offer a significantly larger and more complete world.

Planned additions and expansions include:

Combat and related progression systems
Higher skill levels and further progression tiers
More towns, villages, regions, and explorable locations
Additional quests, characters, stories, and world events
Expanded trading, caravans, transportation, and deeper economic systems
Guild-related features and deeper player interaction
Housing and further long-term progression systems
More music, ambient sounds, animations, and visual variety
Continued improvements to balancing, accessibility, user interface, and quality of life
Transitioning away from AI-generated artwork toward custom pre-rendered scenes created with tools such as Blender

The exact scope and order of these additions may evolve during development. Community feedback and the way players interact with the existing systems will help determine which areas require the most attention.”

What is the current state of the Early Access version?

“The Early Access version already provides a playable progression-focused RPG experience with gathering, crafting, trading, exploration, quests, dynamic world systems, and idle elements.

Players can currently develop a range of gathering and production skills, including Fishing, Cooking, Woodcutting, Mining, Smithing, Crafting, Survival, Agility, Farming, and Mysticism. The initial Early Access content is primarily designed around progression up to approximately level 20 in each available skill, with further level ranges and content planned throughout development.

The current version also includes:

Multiple towns, villages, and gathering locations
A connected world map with travel between locations
Quests and NPC interactions
Regional shops, merchants, and trading opportunities
Dynamic weather and day-and-night systems
Active and idle gathering methods
Optional activity-based minigames
Inventory and storage management
Equipment, durability, crafting, and repair systems
A Journal that records recipes, resources, discoveries, rumors, locations, and other useful information
Random travel events and other systems intended to make the world feel active

Some later-level content is still limited, and certain interfaces, balance values, quests, descriptions, icons, and systems may remain unfinished or subject to change.

Our goal is to preserve player progress after the start of Early Access. However, because the game remains in active development, severe technical issues, critical exploits, or fundamental system changes could require corrective action, a rollback, or—in an absolute worst-case scenario—a full reset. A full reset would only be considered if no reasonable alternative exists.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price when Guilds of Mountgate leaves Early Access and reaches Version 1.0. The higher price will reflect the additional content, systems, regions, features, and overall improvements added throughout the Early Access period.

We currently do not plan to increase the base price gradually during Early Access, although this may be reconsidered if the scope of the game changes significantly.”

How are you planning on involving the Community in your development process?

“Community feedback is already an important part of the development of Guilds of Mountgate.

Players can share bug reports, balancing concerns, usability problems, and feature suggestions through the Steam Community Hub and the official Discord server. Feedback is regularly reviewed and has already influenced user-interface improvements, quality-of-life changes, balancing decisions, sound design, progression systems, and other parts of the game.

During Early Access, we plan to continue involving the community through:

Steam discussions and announcements
The official Discord server
Feedback and bug-report channels
Community polls when different development directions are being considered
Testing of systems, and balancing changes
Patch notes and regular development updates

Not every suggestion will necessarily be implemented exactly as proposed, but all constructive feedback helps us understand how players experience the game and where its systems can be improved.”
Read more
This game is not yet available on Steam

Planned Release Date: Aug 10, 2026

This game plans to unlock in approximately 9 days

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

A Living Online World That Does Not Wait for You

Guilds of Mountgate is a UI-based online RPG with idle elements, a regional economy, and long-term character progression.

Travel between cities, villages, forests, mines, and harbors. Gather resources, develop your skills, produce valuable goods, and take advantage of regional price differences.

Meanwhile, the world keeps moving:

  • Markets change

  • Resources can become scarce in certain regions

  • Weather affects locations and travel

  • World events influence supply, demand, and trading opportunities

What you do—and when you do it—can make a difference.

Develop Your Character Your Way

Improve a variety of interconnected skills:

  • Woodcutting

  • Mining

  • Fishing

  • Survival

  • Smithing

  • Crafting

  • Cooking

  • Agility

  • Farming

  • Mysticism

Each skill has its own resources, tools, production paths, and progression stages.

As you gain experience, you unlock new materials, recipes, locations, and possibilities. Higher skill levels do not just improve your speed—they can also provide more efficient production, multiple-resource yields, and access to more valuable resources.

Gather, Process, and Trade

The world is built around a fully data-driven resource system.

Available resources vary depending on:

  • Location and region

  • Skill level

  • Equipped tools and gear

  • Weather and environmental conditions

  • Local drop tables

Process the resources you gather:

  • Smelt ore into bars

  • Forge tools and equipment

  • Craft materials and components

  • Cook food with different effects

  • Enchant jewelry

  • Grow crops and process your harvest

Many items are not only useful on their own, but also form part of larger production and trading chains.

A Regional and Reactive Economy

Every town has its own economic focus, flow of goods, and local needs.

Prices can be influenced by:

  • Player trading in meaningful quantities

  • Regional production

  • Imports and exports

  • Resource shortages

  • World events

One location may produce certain goods cheaply, while those same items can be significantly more valuable elsewhere.

Watch the markets, plan your journeys, and decide whether to sell immediately or wait for better conditions.

Dynamic World Events

Vellgar is not a static backdrop.

Events can temporarily affect regions and economic systems through:

  • Trade disruptions

  • Accidents

  • Weather changes

  • Resource shortages

  • Failed or delayed deliveries

Many events progress through several stages:

  • Initial impact

  • Stabilization

  • Aftermath

  • Recovery

If a trading vessel sinks or an important shipment fails to arrive, certain goods may temporarily become scarcer and more valuable.

The world creates its own small stories—whether you actively take part in them or not.

Travel and Exploration

Move through a connected world map with real travel times.

Every location offers its own functions and characteristics:

  • Resource areas

  • Workshops

  • Merchants

  • Quests

  • NPC services

  • Regional prices

  • Rumors and discoveries

Random events may occur while traveling. Weather, time of day, and your abilities can influence how safe or efficient your journey will be.

Quests, NPCs, and a Growing Journal

Speak with NPCs, accept tasks, and gradually learn more about the world.

Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly—exploring your surroundings and connecting existing systems will often help you find the answer.

The Journal serves as your central reference guide. It records information about:

  • Items

  • Resources

  • Recipes

  • Locations

  • Rumors

  • Discoveries

  • Unlocks

  • Personal statistics

The world is designed to remain understandable without turning every task into a complete step-by-step guide.

Play Actively or Progress in the Background

Guilds of Mountgate can be played actively or alongside other activities.

You can let your character gather, craft, or work for extended periods of time. At the same time, many activities offer optional active elements and minigames.

Active participation can provide additional benefits, including:

  • Better results

  • Additional experience

  • Special rewards

  • Higher activity ranks

  • More efficient progression

You are never forced to actively supervise every action. However, attentive players can take advantage of additional opportunities.

A Light Social Layer

Guilds of Mountgate takes place in a shared online world without constantly forcing players to interact with one another.

Current and planned social features include:

  • Local town chat

  • Global chat

  • System and world messages

  • Community activities

  • Future guild features

You can interact with other players, trade, and follow developments across the world—or largely follow your own path.

Current Early Access Content

The Early Access version already provides the playable foundation of Guilds of Mountgate.

This includes:

  • Multiple towns, villages, and gathering areas

  • Travel across a connected world map

  • Various gathering and production skills

  • Quests and NPC interactions

  • Active and passive progression options

  • Regional merchants and markets

  • Dynamic weather

  • A day-and-night cycle

  • Equipment, durability, and repairs

  • Inventory and storage management

  • An extensive Journal

  • Optional minigames

  • Random travel events

  • A reactive economy

The initial Early Access content focuses primarily on the lower progression levels of the available skills. Higher level ranges, additional materials, and new regions will be added gradually throughout development.

Planned Expansions

Guilds of Mountgate will continue to grow throughout Early Access.

Planned systems and expansions include:

  • PvE combat and combat-related character progression

  • Higher skill levels and new production tiers

  • Access to additional cities, villages, and regions

  • More quests, NPCs, and stories

  • Deeper trading and economic systems

  • Caravans and larger-scale transportation

  • Horses, carts, and expanded logistics systems

  • Maritime trade and interaction with foreign factions

  • Guild systems and shared progression

  • Housing with customizable and functional rooms

  • Workers and additional automation options

  • More music, ambient sounds, and animations

  • Greater visual variety across locations and activities

Optional PvP content is also planned. This will not take the form of forced open-world PvP, but rather dedicated arena duels between consenting players.

These battles may support features such as:

  • Rankings

  • Achievements

  • Friendly duels

  • Optional player-defined wagers

Whether anything is wagered—and what is placed at stake—will be decided entirely by the participating players.

Visual Development

Some of the current artwork was created with AI assistance to make a project of this size possible during its early development.

In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.

The goal is to establish a more consistent and distinctive visual identity without changing the game's fundamental UI-based direction.

Part of a Larger Universe

Guilds of Mountgate is part of the world of Vellgar.

What begins as a journey between a handful of towns and villages is intended to develop into a much larger world over time.

New regions, cultures, economic areas, systems, and stories will gradually become interconnected.

The world is not only intended to grow larger, but also to become more believable, alive, and deeply connected.

Why Guilds of Mountgate?

Guilds of Mountgate is designed for players who enjoy long-term progression, interconnected systems, and a believable game world.

The focus is on:

  • Systems rather than pure spectacle

  • Decisions rather than constant urgency

  • Long-term progression

  • A world that continues to move without you

  • Active and relaxed play at your own pace

Develop your character, find your place within the economy, and become part of a world that is only beginning to grow.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Guilds of Mountgate currently uses AI-generated visual assets during Early Access, primarily for environmental backgrounds and UI-related imagery.

All assets are individually selected and refined to ensure visual consistency within the game world.

This approach allows development to focus on the core systems that define the game — including progression, economy and world simulation.

As development continues, many of these assets — especially location backgrounds — are planned to be replaced with handcrafted, pre-rendered 3D scenes created in Blender for the full release (v1.0).

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 11 / 10 / 8 / 7
    • Processor: Dual-Core CPU (e.g. Intel Core i3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics sufficient
    • Network: Broadband Internet connection
    • Storage: 800 MB available space
    • Sound Card: Any
    • Additional Notes: Runs on nearly any system. Requires a modern web browser with JavaScript and HTML5 support (e.g. Google Chrome, Mozilla Firefox, Microsoft Edge or Safari). Stable internet connection required. No dedicated GPU needed.
    Recommended:
    • OS: Windows 11 / 10
    • Processor: Quad-Core CPU
    • Memory: 8 GB RAM
    • Graphics: Integrated or dedicated GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: For optimal performance during extended play sessions. Recommended to use a Chromium-based browser and keep it up to date. Installing the game as a Progressive Web App (PWA) is recommended for the best experience.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: macOS 10.13 or later
    • Processor: Intel or Apple Silicon (M1 or newer)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics sufficient
    • Network: Broadband Internet connection
    • Storage: 800 MB available space
    • Sound Card: Any
    • Additional Notes: Runs on nearly any system. Requires a modern web browser with JavaScript and HTML5 support (e.g. Safari, Chrome or Firefox). No native client required. Stable internet connection required.
    Recommended:
    • OS: macOS 12 or later
    • Processor: Intel or Apple Silicon (M1 or newer)
    • Memory: 8 GB RAM
    • Graphics: Integrated or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: For optimal performance during extended play sessions. Recommended to use an up-to-date browser. Installing as a Progressive Web App (PWA) is recommended for the best experience.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Linux (Ubuntu 20.04 or equivalent) / SteamOS
    • Processor: Dual-Core CPU
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics sufficient
    • Network: Broadband Internet connection
    • Storage: 800 MB available space
    • Sound Card: Any
    • Additional Notes: Runs on nearly any system. Requires a modern web browser with JavaScript and HTML5 support (e.g. Chrome or Firefox). No native Linux client required. Fully playable via browser. Stable internet connection required. Steam Deck support possible via browser, but not officially optimized.
    Recommended:
    • OS: Linux (Ubuntu 22.04 or equivalent) / SteamOS
    • Processor: Quad-Core CPU
    • Memory: 8 GB RAM
    • Graphics: Integrated or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: For optimal performance during extended play sessions. Recommended to use an up-to-date Chromium-based browser. Installing as a Progressive Web App (PWA) is recommended for the best experience. Steam Deck is supported via browser, but mouse and keyboard are recommended.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters