A dark fantasy roguelike deck-builder that blends poker hand mechanics with dungeon crawling. Draft cards, trigger power abilities, and fight your way through procedurally generated floors where every run deals a different hand.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“RogueQuest is a complete and playable experience, but Early Access lets us refine it with real player feedback. We want to balance the card economy, tune enemy difficulty, and expand the Power Card roster based on how people actually play — not just how we expect them to.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately 6 to 12 months. During that
time we plan to expand content (additional power cards, mythics, events,
balance updates), polish the existing systems based on player feedback,
and add quality-of-life features. The exact duration will depend on how
much new content the community requests and how playtesting goes, so
this estimate may shift, but we are aiming for a 1.0 release within
that window.

How is the full version planned to differ from the Early Access version?

“We plan to grow RogueQuest meaningfully during Early Access. That includes expanding the Power Card pool, adding new character classes, introducing more floor content and enemy types, and continuing to tune the card economy based on real play patterns. The core loop is there — we want to make it wider and deeper.”

What is the current state of the Early Access version?

“RogueQuest is fully playable from start to finish. The core loop — building poker hands, fighting enemies, navigating the map, and managing your deck — is complete and stable. The game includes 5 character classes, 88 Power Cards, a card forging system, a branching procedural map, a shop, rest and event nodes, and a persistent town upgrade system. Runs can be completed and the game does not contain placeholder content or unfinished systems. We plan to expand and refine based on Early Access feedback, but what's here today is a real, complete experience.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add content and features during Early Access. Players who support the game early will get the best price.”

How are you planning on involving the Community in your development process?

“We plan to stay active in the Steam community forums and on our Discord server, using player feedback to guide content priorities — which classes feel underpowered, which Power Cards see the most play, which encounters feel unfair. Balance and card economy decisions will be shaped directly by how real players build their runs. We want the community to feel like a sounding board, not an afterthought.”
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This game is not yet available on Steam

Planned Release Date: May 19, 2026

This game plans to unlock in approximately 6 days

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About This Game

RogueQuest is a dark fantasy roguelike deck-builder where poker hands are your weapons. Build a hand of cards, read the board, and unleash attacks — every run is a new deck, a new path, and a new chance to go deeper into the dungeon.

How It Works

Each floor presents a branching map of encounters: fight enemies, visit the shop, rest at the healer, forge your cards at the blacksmith, or risk a random event. Combat plays out through poker hand evaluation — the stronger the hand you build from your deck, the more damage you deal. A pair scratches. A straight flush devastates.

Build Your Run

No two runs play the same. As you progress, you draft new cards, forge enhancements onto existing ones, and collect Power Cards — passive abilities that bend the rules in your favor. Chain the right synergies and a modest hand becomes a killing blow.

Key Features

  • Poker-based combat — build hands from your deck and deal damage based on hand rank

  • 5 character classes — Warrior, Rogue, Wizard, Paladin, and Warlock, each with unique starting decks and bonuses

  • Card forging system — enhance and transmute cards at the blacksmith to unlock powerful upgrades

  • 88 Power Cards — collect up to 5 passive abilities per run that trigger on specific hands, kills, or conditions

  • Procedurally generated floors — branching maps with combat, shop, rest, forge, event, and elite nodes

  • Persistent town upgrades — spend gold between runs to permanently improve your starting conditions

  • Dark fantasy art — painterly dungeon environments with a moody, torch-lit aesthetic throughout

Every Run Ends. Every Run Teaches.

Death is permanent, but knowledge carries over. Unlock new classes, upgrade your town, and return to the dungeon with a sharper eye for which hands to build and which risks to take.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

RogueQuest was made by a solo developer with the help of generative AI across most of its production: artwork (character portraits, environments, card illustrations), code (written collaboratively with AI coding assistants), and music/sound. Game design, writing, curation, and final decisions are made by a human. All AI-generated assets are pre-generated and shipped as static content. The game does not call any AI services while you play.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (1809+)
    • Processor: Dual-core 2.0 GHz x64
    • Memory: 4 GB RAM
    • Graphics: integrated GPU
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Intel dual-core 2.0 GHz or Apple Silicon
    • Memory: 4 GB RAM
    Recommended:
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