Play poker hands to deal damage. A Pair chips, a Flush crushes, a Royal Flush ends fights. Build a deck across 5 classes, stack 88 power cards, and ascend a cursed spire where every run reshuffles the odds.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“RogueQuest is a complete and playable experience, but Early Access lets us refine it with real player feedback. We want to balance the card economy, tune enemy difficulty, and expand the Power Card roster based on how people actually play — not just how we expect them to.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately 6 to 12 months. During that
time we plan to expand content (additional power cards, mythics, events,
balance updates), polish the existing systems based on player feedback,
and add quality-of-life features. The exact duration will depend on how
much new content the community requests and how playtesting goes, so
this estimate may shift, but we are aiming for a 1.0 release within
that window.

How is the full version planned to differ from the Early Access version?

“We plan to grow RogueQuest meaningfully during Early Access. That includes expanding the Power Card pool, adding new character classes, introducing more floor content and enemy types, and continuing to tune the card economy based on real play patterns. The core loop is there — we want to make it wider and deeper.”

What is the current state of the Early Access version?

“RogueQuest is fully playable from start to finish. The core loop — building poker hands, fighting enemies, navigating the map, and managing your deck — is complete and stable. The game includes 5 character classes, 88 Power Cards, a card forging system, a branching procedural map, a shop, rest and event nodes, and a persistent town upgrade system. Runs can be completed and the game does not contain placeholder content or unfinished systems. We plan to expand and refine based on Early Access feedback, but what's here today is a real, complete experience.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add content and features during Early Access. Players who support the game early will get the best price.”

How are you planning on involving the Community in your development process?

“We plan to stay active in the Steam community forums and on our Discord server, using player feedback to guide content priorities — which classes feel underpowered, which Power Cards see the most play, which encounters feel unfair. Balance and card economy decisions will be shaped directly by how real players build their runs. We want the community to feel like a sounding board, not an afterthought.”
Read more

Buy Rogue Quest

 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Rogue Quest is a roguelike deckbuilder where every attack is a poker hand. Build a Pair to chip, a Flush to crush, a Royal Flush to end fights. Pick a class, draft a deck, and ascend a cursed spire that gets meaner every floor.

This isn't a puzzle. It's a dungeon. Every hand is a fight, every floor a new threat.

How Combat Works

Draw five cards. Read the board. Decide which hand to play and which to hold.

A Pair scratches. A Two Pair stings. A Flush crushes. A Straight Flush devastates. Suits, ranks, and hand types each shape damage differently, and the right Power Cards can turn a modest hand into a killing blow.

Power Cards Break the Math

Five passive ability slots. 88 cards to fill them. Every Power Card listens for a trigger and fires an effect, and the right five turn poker into something stranger.

  • Vampiric. Heal 1 HP for every 10 damage you deal.

  • First Strike. +30 damage on the first hand of every fight.

  • Last Stand. Deal 50% more damage while below 30% HP.

  • Rainbow Aura. +3 mult when your scored cards include all four suits.

  • Chaos Engine. At the start of each turn, a random card gains a random enhancement.

  • Overkill. +3 permanent damage every time you kill an enemy.

  • Loan Shark. Pay 5 HP at combat start, gain 20 gold.

  • Midas Touch. All gold rewards are doubled.

Layer a Vampiric on a Last Stand build and dying makes you stronger. Run Midas Touch with Loan Shark and the spire pays you to bleed. Stack First Strike with a Straight Flush class fantasy and bosses lose half their HP before they swing.

One Power Card is a perk. Five Power Cards stacked is a build.

Each Floor, a New Path

Between fights, the spire branches. Shop with a wandering merchant. Rest at the healer. Forge your cards at the blacksmith. Read your fate at the mystic. Risk a random event. Every node is a choice, and every choice changes the deck you bring to the next fight.

Five Classes, Five Playstyles

  • Warrior. Built for sustained combat. Pairs and Full Houses hit harder, and every kill grows your block.

  • Rogue. Fast and precise. Draws an extra card each turn, with a 30% crit chance and a piercing opener.

  • Wizard. Rewards high-value hands. Straights and Flushes deal double damage and raise a ward.

  • Paladin. Durable and self-sustaining. Full Houses restore HP, and every win heals you back up.

  • Warlock. A frail pact-bearer. Heals 25% of damage dealt, with Three of a Kind and Four of a Kind as signature hands.

Each class unlocks its own mastery track, starter deck, and a private pool of class-only Power Cards. Berserker Rage stacks permanent damage every time a warrior takes a hit. Dark Pact pushes a warlock's life drain harder at the cost of max HP. Divine Wrath rewards a paladin who never lets the spire touch them.

Forge and Transmute

The blacksmith doesn't sell cards. He changes them. Enhance a card with burn, gold bonus, or extra damage. A few visits in, your deck stops looking like a deck of cards and starts looking like a weapon.

A Town That Remembers

Death is permanent, but progress isn't. Spend gold between runs to upgrade your town, unlock new classes, and improve your starting conditions. Every run teaches. Every run leaves the next one stronger.

Features at a Glance

  • Poker hand combat with damage scaling across ten hand ranks

  • 5 character classes, each with class-only Power Cards and a mastery track

  • 88 Power Cards. Slot up to 5 per run. Synergies stack.

  • Card forging and transmutation at the blacksmith

  • Procedurally generated floors with combat, shop, rest, forge, mystic, event, and elite nodes

  • Persistent town upgrades that carry across runs

  • Painterly dark fantasy art with torch-lit dungeon environments

The Spire Is Waiting

Climb high enough and the rules start bending back. Find out how far one good hand can take you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

RogueQuest was made by a solo developer with the help of generative AI across most of its production: artwork (character portraits, environments, card illustrations), code (written collaboratively with AI coding assistants), and music/sound. Game design, writing, curation, and final decisions are made by a human. All AI-generated assets are pre-generated and shipped as static content. The game does not call any AI services while you play.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (1809+)
    • Processor: Dual-core 2.0 GHz x64
    • Memory: 4 GB RAM
    • Graphics: integrated GPU
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Intel dual-core 2.0 GHz or Apple Silicon
    • Memory: 4 GB RAM
    Recommended:

    Customer reviews for Rogue Quest About user reviews Your preferences

    Overall Reviews:
    1 user reviews (1 reviews)






    To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.




    Filter reviews by the user's playtime when the review was written:


    No minimum to No maximum

    Show reviews in selected display order





    Learn More
    Filters
    Excluding Off-topic Review Activity
    Playtime:
    Played Mostly on Steam Deck
    Operating System:
    CPU:
    GPU:
    Device Type: