Acquire energy. Build a city. Consume the universe. Just a Clicker Game is a darkly humorous incremental experience where your quest for efficiency might just break reality. Manage simulation instability, unlock the massive Neural Tree, and remember: the Ducky Council is always watching.

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About This Game

Welcome to the Nexus. Please keep clicking.

Just a Clicker Game is an incremental simulation about energy, efficiency, and the eventual

consumption of everything you hold dear.

You are Operator 15. There were fourteen before you. Their sessions are still running.

Nobody will tell you what the energy is for. The number goes up. That has always been enough.

It's just a clicker game. Really. Don't look too closely at the "Simulated Screams" setting.

It's nothing. No features.

  • The loop. A hamster wheel, and eventually a machine that siphons Hawking radiation off the

edge of a black hole. Over 100 generators and click items, 16 People Points upgrades, and a

68-node Neural Tree — from "Sleepy Interns" to "Reality Anchors."

  • Rhythm, not speed. Click *in time* with the Nexus and it answers you. Miss, and it doesn't.

  • Instability. Push output and the simulation starts to fray. Most operators keep it low. The

Redline pays considerably better, for as long as you last in it.

  • A city that eats what it makes. Spend People Points on a living map where the ground itself

has opinions — veins that amplify, rifts that pay out in anomalies, and dead earth that will never

grow anything. Route the power. Decide who goes dark.

  • And somewhere in it, people. Residents with names, routes, and their own reasons to be out at

this hour. You can go down and walk among them, if you want to. They end.

  • Neural Reset. Give up everything you built for something you cannot spend. Then do it again,

further.

  • Markets for things that should not have prices. Waste, corruption, instability, debt — all of

it is spendable, if you are willing.

  • A Museum of Dead Iterations. Every run you finish leaves one object behind, labelled with what

you actually did in it. They accumulate. They are not only sentimental.

  • 69 transmissions across six chapters, filed in an Archive that shows you every gap it still

has. Most of them change how the game plays. A few change what it is.

  • 115 achievements. Twenty-six of them are not listed.

  • The Ducky Council is always watching. There are five of them. Their verdict is binding.

"The universe was not destroyed in a bang. It was simply... consumed. Efficiently."

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI Disclosure

This game was developed with the assistance of large language models and generative
AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, structural planning, code architecture, system design, feature implementation, and debugging.

All AI-generated visual assets were subsequently edited, retouched, and composited
by hand in Adobe Photoshop before being used in the game. No AI-generated image is
used in its raw generated form.

All lore, mechanics, story, art, and game systems are pre-authored and fully static.

This disclosure is provided in compliance with Steam's AI Content Policy and Valve
developer transparency guidelines.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics (Intel HD 4000)
    • Storage: 2 GB available space
    • Sound Card: Standard Audio
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics (NVIDIA GTX 660)
    • Storage: 3 GB available space
    • Sound Card: Standard Audio
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