Acquire energy. Build a city. Consume the universe. Just a Clicker Game is a darkly humorous incremental experience where your quest for efficiency might just break reality. Manage simulation instability, unlock the massive Neural Tree, and remember: the Ducky Council is always watching.

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About This Game

Welcome to the Nexus. Please keep clicking.

Just a Clicker Game is an incremental simulation about energy, efficiency, and the eventual consumption of everything you hold dear. What starts as a simple quest to generate power quickly spirals into a multi-dimensional operation involving orbital arrays, probability collapser engines, and the occasional sentient equation.

It’s just a clicker game. Really. Don't look too closely at the "Simulated Screams" setting.

KEY FEATURES:

  • Satisfyingly Deep Incremental Loop: Start with a hamster wheel and work your way up to machines that siphon Hawking Radiation from the edge of black holes. With over 110 unique upgrades—from "Sleepy Interns" to "Reality Anchors"—the growth is infinite.

  • The Neon Nexus City: You aren't just clicking a button; you're building a civilization. Spend "People Points" to construct a sprawling cyber-city. Build apartments, research labs, and void spires that provide massive passive bonuses to your energy production.

  • Master the Resonance: Don’t just click—click with rhythm. Time your inputs to the pulse of the Nexus to trigger Resonance Bursts, multiplying your manual power by 10x for high-intensity bursts of progress.

  • Manage Simulation Instability: Pushing the grid too hard creates instability. Keep it under control for safety, or "Redline" the system to enter a high-risk, high-reward state where production goes through the roof... if you can handle the glitches.

  • The Neural Tree: When you’ve reached the limit of your current reality, initiate a Neural Reset. Sacrifice your progress to earn Level Points and climb a massive permanent skill tree that fundamentally changes how you play.

  • Judgement by the Ducky Council: Your performance is monitored. Five ducks will weigh your efficiency and deliver a verdict that could grant you divine buffs or unfortunate penalties. They are harsh, but fair. Mostly.

  • A Darkly Humorous Narrative: Uncover the lore of the Mochi Fox Studio universe through meta-aware item descriptions and world events. From "Plot Armor" to "Simulation Glitches," the game knows exactly what it is, and it wants you to keep winning.

"The universe was not destroyed in a bang. It was simply... consumed. Efficiently."

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI Disclosure
This game was developed entirely with the assistance of large language models and generative AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, design review, creative critique, initial structural planning, code architecture, system design, feature implementation, iterative refinement, and debugging. All lore, mechanics, story, art, and game systems are pre-authored and fully static. No AI processing or generation occurs at runtime — the game runs entirely on pre-built code with no live model calls. This disclosure is provided in compliance with Steam's AI Content Policy and Valve developer transparency guidelines.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics (Intel HD 4000)
    • Storage: 2 GB available space
    • Sound Card: Standard Audio
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated Graphics (NVIDIA GTX 660)
    • Storage: 3 GB available space
    • Sound Card: Standard Audio
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