This game is a unique mix of Adventure and Space Sim. You explore star systems, mine and fight pirates in top-down mode. When leaving your ship the game switches into classic Adventuring mode, where you explore derelicts, talk to shady characters or head over to the space bar for a drink.
All Reviews:
Very Positive (244) - 96% of the 244 user reviews for this game are positive.
Release Date:
Sep 13, 2017

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Recent updates View all (30)

April 7

3030 Deathwar Redux - Update 1.32 - Accessibility and Mini-Modding Update

Hey there everyone,

Guess what... That's right, it's time for another update! Now that the Modding Update has been out for a bit, we thought we'd build on that and improve the modding capabilities a bit further. For this update, we also focused on accessibility and on directly addressing your feedback with a bunch of requested features.

The update is made up of lots of smaller changes that improve the game in different areas. For one, we've added full Mouse-Only game controls, to make the game more accessible to more players. That means you can control the entire game, from beginning to end, using only the mouse. While adding those controls, we noticed how nice it is to move your character on stations using the mouse, so that is now also active in all control modes. Next up, we added a much-requested feature, that will also help players that have trouble with the colors in the upgrade menu: a sortable upgrades list! So you can now sort it by clicking any of the top options price, category, or fitted.

Besides those, we've added the combat scanner showing you your target's equipped weapon. You can use this to make sure you're picking the right fights when going on pirating or bounty hunting sprees ;) There's also a pretty major balancing change: It used to be you could get a turreted ship, equip both guns, and you had effectively twice the firepower of a non-turreted ship. Because this made non-turreted ships unattractive (and also made some fights unfairly short) we've made having both turret and front gun equipped halve the firepower of each. This means you can still play flexibly and have two guns with the disadvantage of less firepower on each, or you can equip just one gun and enjoy the gun's full firepower. In our own testing we've found this improves the feel and fairness of combat by a lot. Now we're very curious to hear your feedback!

There are tons of other changes, like lots of improvements to the modding tools, new markers on the map for mission related stations and planets, a better looking Nebula map, some rebalancing of weapon stats, some improvements to the modding tools and also flying Beetles on the station console screens! There are just too many changes to go into detail on each, so as always here is the full list for your viewing pleasure:

Features / Gameplay
  • Added full Mouse-Only controls
  • Added dynamic Mouse-Only tutorial
  • Added sorting of upgrade menu, by price, category and if fitted
  • Added combat ship scanners showing you other ship's equipped weapons
  • Made having both front and turret weapon equipped halve damage of each
  • Added moving player character on stations by right-clicking in all control modes
  • Added arrow on relevant stations when using a mission's "show on map" function
  • Added color markers on map for any mission related stations or planets
  • Made derelict holocubes always contain at least 2 active Nebula pieces
  • Increased number of Nebula pieces found in derelict holocubes
  • Some weapon rebalancing. Generally made guns' stats more distinct
  • Added dropoff system information for photography missions
  • Added right-clicking map icon in space to open map overlay
  • Added flying beetles to station consoles
  • Added display for guns that have explosive shells
  • Made dialogue options in space click-able with mouse

Fixes / Improvements
  • Fixed disappearing station bug
  • Added notification on Map button when picking up new Nebula pieces
  • Fixed Smuggler Rate arrow looking like Top Rate image
  • Moved Ion cannon stats into its data file
  • Made combat scanner upgrades incompatible with each other
  • Made Nebula overlay on map active by default
  • Fixed some spelling in captain's log
  • Fixed mention of police shooting you on sight
  • Fixed Largo crash screen shake being repeatable by loading old savegame
  • Changed canceling mission menu
  • Improved weapons' stats lines in upgrades menu
  • Added help screen info for toggling mouse aiming in mouse+keys mode
  • Fixed derelict entering and exit animations running too quickly on some systems
  • Fixed rest of cargo disappearing if collecting cargo without enough cargo space
  • Fixed line-game puzzle running too quickly
  • Added sound effect when leaving line-game
  • Changed nebula map overlay to a transparent orange color
  • Replaced in-code modifications of weapons' stats with direct values in stats
  • Spelling fixes in dialogue (Kelly Bebop and others)
  • Fixed mini-stations occasionally popping up in space
  • Made cruise liners' music and chatter fade when flying further away
  • Deactivated outside station lights placeholders
  • Spelling fix Tractor beam HUD
  • Fixed player also firing gun in derelicts when trying to click buttons
  • Fixed ship firing main gun when clicking buttons in space
  • Fixed player ship jittering back and forth in mouse control modes
  • Added display of currently active mods in top left of loading screen
  • Mouse-Only: Added specific loading screens
  • Mouse-Only: Added spark boost auto-acivating on low health
  • Mouse-Only: Added specific help screen information
  • Mod Manager: Added hint about logging in to Steam
  • Mod Manager: Added status message and progress bar when copying mods
  • Mod Manager: Added feedback when download button clicked but no mods found
  • Mod Uploader: Made mod_info default info more clear for new users
  • Mod Uploader: Made mod_info default info more clear for new users

For modders, we've also set up a modding Wiki, with some basics on how to set up mods and organize them, and a step by step tutorial to get you easily started with creating your very own mods:

As with every update, we'd like to thank all of you for your continued support and amazing feedback! None of this would be possible without you, so cheers and thanks to all of you guys! <3

As always, you're welcome to join us on our Discord channel, to chat and hangout:

And you can keep up to date what's going on with us and the game on our Twitter:
10 comments Read more

March 15

3030 Deathwar Redux - The Nanobot Conspiracy (Big Modding Update!)

Hey guys,

ooohhh man... we can hardly believe it, but it's finally here! Our huge Modding Update "The Nanobot Conspiracy" has just launched!

With this Update you'll be able to mod aaaall the game's data files. That includes scripting, missions, dialogue, characters, game locations. It also means you can add new ships, weapons and upgrades, translate the text files to another language, or even write personal side-quests and storylines for other players to explore. We've also included Steam Workshop support, through the use of two new included tools.

For one, there's the Mod Manager, which you can easily launch directly from Steam when starting the game. It will help you get started downloading and activating mods safely, and will also make it possible to easily deactivate or delete any mods you don't want anymore. All your original game files are backed up safely and can be restored in the Manager, so you don't have to worry about breaking anything!

The other tool is the new Mod Uploader. For those of you who want to create their own mods, it will help you quickly and easily set up a mod directory and get it submitted to the workshop. Once you've done that, you can hop right into your new mod folder and start editing away! We've also prepared a short tutorial on how to get started with creating your own mods here:

Besides the modding, we've also added a bunch of new features, like new station traffic, billboards and more effects around stations, a new enemy type on derelicts, a weapons recharge indicator and displays for weapon stats on the upgrade screen. (Oh, and the Ion Cannon is pretty fun now. Go try it out! :] )

There's just too much stuff to name it all, so here is the full list for you:

Features / Gameplay
  • Made all game files easily read- and modifiable
  • Added Modding Manager to Main Menu to easily de/activate mods
  • Added Mod Uploader tool to upload mods to Steam Workshop
  • Added new billboard ships around stations
  • Added new parallax effects on stations
  • Added player casting shadow from stars and stations
  • Added new orbiting lanes for smaller ships around stations
  • Added traffic lanes for smaller ships between stations
  • Added display of weapon stats on upgrade screen
  • Added recharge indicator for weapon cooldown
  • Added new enemy type to derelicts
  • Added tractor beam being drawn during split
  • Added fuel display on HUD below hull strength
  • Lowered mid-tier missile cost and slightly adjusted damage
  • Made pirate ships aggro sooner based on your kill count
  • Added image for each missiles
  • Added background for circuit fixing mini-game
  • Removed pilot image for Cleaner ships
  • Made Gamepad options show name of connected controller
  • Added selection of active Gamepad if there is more than one
  • Made pressing A on Gamepad always also work as selector, even in space
  • Added better sound effect for refueling and negative sound if not possible
  • Added option for screenshake strength
  • Added new message for trying to talk to dead characters
  • Added slight forward motion when collecting fuel, and added sound effect
  • Added occasional special animation on Trade and Mission consoles
  • Added fitting music track during final battle
  • Added exploding shell from Ion Cannon

Fixes / Improvements
  • Fixed Proximity lights on stations when player aproaches
  • Improved spawn locations of small ships around stations
  • Tweaked some gun sounds, mostly quieter and added fade
  • Improved info from low fuel reminder upgrade
  • Lowered threshold for low fuel reminder to pop up
  • Fixed tech level for high-level afterburners
  • Reduced range of high-tech comms upgrade
  • Spelling fixes in dialogues and cutscenes
  • Fixed docking fee being deducted on planets
  • Fixed non-music files in music folder leading to rare game crash
  • Fixed Wingmen moving jerkily when player is outside system
  • In Act 8 renamed wrong equipment markers for clarity
  • Fixed player being able to engage split during conversation
  • Fixed docking or convos being canceled by clicking on targets
  • Fixed multiple shots sometimes causing multiple deaths of same ship
  • Made reloading savegame also load pirates waiting to attack you outside
  • Added an option for no speed particles

And before we forget, to celebrate the Modding Update, we're also going to have our biggest discount yet! The game is going to be discounted 34% for a full week from now on. So if you know anyone who would like to join Kent and his Crew for some Space Adventuring, now is the time to tell them!

As always, we really appreciate all of your support! You guys are the reason the game has gone this far and your feedback, bug reports and suggestions are what made this version of the game possible! <3

With this update, we're really trying to spread word about the game again. Every Steam review, Retweet, post or mention of the game helps us out immensely, and we're very thankful for it!! We're currently trying to reach 500 reviews, which would push us into the "Overwhelmingly Positive" category. Let's see if this update can help us get there! :)

As always, you're welcome to join us on our Discord channel, to chat and hangout:

And you can keep up to date what's going on with us and the game on our Twitter:
26 comments Read more


“It’s a remarkable and enormous game, and I’m astonished that I was unaware of the original.”
Rock, Paper, Shotgun

“3030 Deathwar Redux is way out of this world. (...) A MUST HAVE for any space adventure lover!”
84 % – Brutal Gamer

“If you like space exploration with a decent story, then this is easily the adventure for you.”
85 % – COGconnected

About This Game

Fusing space exploration, fast-paced combat, trading, and a healthy dose of point-and-click comedic adventuring, 3030 Deathwar Redux sets you free to roam an entire war-torn galaxy filled with devastated planets, uninhabitable zones, and space stations in quarantine lockdown.

Help freewheeling space pilot John Falcon get back on his feet in a huge open world inspired by both the classic Elite and Lucasarts finest adventures, and plot your own course through the game's dizzying array of missions, stories, and places.

It's not been a good day for you. Your crew has discovered a dead body, your brand new ship's been impounded by the cops, and most people you run into seem very unhappy with you... probably something to do with that missing cargo of gold bars.

So... will you take on a couple shady delivery jobs in order to afford a better ship, or will you downsize to a cheap jetsuit and go shooting space-junk for quick money? Will you perhaps decide to focus on finding that missing gold shipment before the local gangs and salvage teams get there first?

Meanwhile, there's that damn mechanic who sold you a stolen ship, and a mysterious 'Taoist' group everyone keeps talking about. Oh, yes, you have most definitely found yourself inextricably caught up in a plot of intergalactic intrigue...

  • Open-world space adventuring with frantic combat and 30 star systems to explore.
  • Stations to board, bars to visit, scores of space scum to talk to.
  • Ghostly derelict ships to discover via your star-map, space-walk into, and salvage valuables from.
  • Large variety of intriguing jobs and missions, with exciting, and occasionally silly side-quests.
  • A diverse array of ships to buy and upgrade.
  • The once-in-a-lifetime opportunity to refuel from the corona of a sun without burning up!
  • Pirate Stations to discover, and the option of living a life of crime, piracy, cargo stealing, and nastiness.
  • The chance to invest in a large cargo ship and go asteroid mining for metals, or just haul goods between systems.
  • Hidden wormhole shortcuts, comets, unique stations, and a ton of secrets to uncover.
  • An irreverent, thoroughly amusing, and enthralling main story.
  • A whole load more!

3030 Deathwar was originally released back in 2007. This Redux version is a completely reworked game, the result of several years of hard work, that polishes up and adds an extended adventure to the original. It comes with many more characters, much richer content, graphical enhancements, balancing and gameplay changes, a smoother tutorial, and tons of other improvements!

Developed by Matt Griffiths & Mic N
Additional Design by Max Dohme
Published by Crunchy Leaf Games

System Requirements

    • OS: Windows
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    • Additional Notes: Supported Gamepads: XBox 360 & XBox One
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