3030 Deathwar is a unique mix of Adventure and Space Sim. Explore star systems, mine and hunt pirates in top-down mode. Leave your ship and switch into classic Adventuring mode, where you explore derelicts, talk to shady characters or head over to the space bar for a drink.
Recent Reviews:
Very Positive (42) - 97% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (286) - 96% of the 286 user reviews for this game are positive.
Release Date:
Sep 13, 2017

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Recent updates View all (31)

May 21

3030 Deathwar Redux - Now with Trading Cards!

Hey guys,

we have an announcement for you today, and although it's no update, we think it's still pretty cool.... But first, we'd like to express a special thank you to everyone who has taken the time to leave a review for 3030. These really mean a lot to us, and have kept us motivated all along our path from Early Access to our latest big update "The Nanotech Conspiracy".

Not only do these reviews push us onward, they also mean a lot to potential new players, who regularly check reviews and make their purchasing decision based off of them. Our big goal since the Modding update is to reach 500 reviews and keep the same rating we have now. This would push us into the "Overwhelmingly Positive" category. Other small Indie devs have said this can have a big impact on how Steam treats the game. It would mean more features, better store placements, more players, and would allow us to continue working on the game. So long story short, if you like the game and have a few minutes to spare, writing a review and helping us get to that magic 500 would really mean a lot to us!

With that out of the way, our announcement today is that we're finally adding Trading Cards to the game! A lot of players have requested these on the forums, and we always said we would get them eventually. Well today, they're finally here :) If you've been playing the game already, you should retroactively be awarded any cards you would have earned, so just check your Steam Inventory to see if you got a staunch and stalwart Kent, or a slinky, stinky Frank :)

On top of this, we are running our biggest Discount yet, at 40% off! So if you've been holding off on the game because of missing Trading Cards, or if you know a friend, colleague or subreddit that would appreciate a solid Space Adventure, go ahead and let them know :D

As always, you're welcome to join us on our Discord channel, to chat and hangout:

And you can keep up to date what's going on with us and the game on our Twitter:
9 comments Read more

April 7

3030 Deathwar Redux - Update 1.32 - Accessibility and Mini-Modding Update

Hey there everyone,

Guess what... That's right, it's time for another update! Now that the Modding Update has been out for a bit, we thought we'd build on that and improve the modding capabilities a bit further. For this update, we also focused on accessibility and on directly addressing your feedback with a bunch of requested features.

The update is made up of lots of smaller changes that improve the game in different areas. For one, we've added full Mouse-Only game controls, to make the game more accessible to more players. That means you can control the entire game, from beginning to end, using only the mouse. While adding those controls, we noticed how nice it is to move your character on stations using the mouse, so that is now also active in all control modes. Next up, we added a much-requested feature, that will also help players that have trouble with the colors in the upgrade menu: a sortable upgrades list! So you can now sort it by clicking any of the top options price, category, or fitted.

Besides those, we've added the combat scanner showing you your target's equipped weapon. You can use this to make sure you're picking the right fights when going on pirating or bounty hunting sprees ;) There's also a pretty major balancing change: It used to be you could get a turreted ship, equip both guns, and you had effectively twice the firepower of a non-turreted ship. Because this made non-turreted ships unattractive (and also made some fights unfairly short) we've made having both turret and front gun equipped halve the firepower of each. This means you can still play flexibly and have two guns with the disadvantage of less firepower on each, or you can equip just one gun and enjoy the gun's full firepower. In our own testing we've found this improves the feel and fairness of combat by a lot. Now we're very curious to hear your feedback!

There are tons of other changes, like lots of improvements to the modding tools, new markers on the map for mission related stations and planets, a better looking Nebula map, some rebalancing of weapon stats, some improvements to the modding tools and also flying Beetles on the station console screens! There are just too many changes to go into detail on each, so as always here is the full list for your viewing pleasure:

Features / Gameplay
  • Added full Mouse-Only controls
  • Added dynamic Mouse-Only tutorial
  • Added sorting of upgrade menu, by price, category and if fitted
  • Added combat ship scanners showing you other ship's equipped weapons
  • Made having both front and turret weapon equipped halve damage of each
  • Added moving player character on stations by right-clicking in all control modes
  • Added arrow on relevant stations when using a mission's "show on map" function
  • Added color markers on map for any mission related stations or planets
  • Made derelict holocubes always contain at least 2 active Nebula pieces
  • Increased number of Nebula pieces found in derelict holocubes
  • Some weapon rebalancing. Generally made guns' stats more distinct
  • Added dropoff system information for photography missions
  • Added right-clicking map icon in space to open map overlay
  • Added flying beetles to station consoles
  • Added display for guns that have explosive shells
  • Made dialogue options in space click-able with mouse

Fixes / Improvements
  • Fixed disappearing station bug
  • Added notification on Map button when picking up new Nebula pieces
  • Fixed Smuggler Rate arrow looking like Top Rate image
  • Moved Ion cannon stats into its data file
  • Made combat scanner upgrades incompatible with each other
  • Made Nebula overlay on map active by default
  • Fixed some spelling in captain's log
  • Fixed mention of police shooting you on sight
  • Fixed Largo crash screen shake being repeatable by loading old savegame
  • Changed canceling mission menu
  • Improved weapons' stats lines in upgrades menu
  • Added help screen info for toggling mouse aiming in mouse+keys mode
  • Fixed derelict entering and exit animations running too quickly on some systems
  • Fixed rest of cargo disappearing if collecting cargo without enough cargo space
  • Fixed line-game puzzle running too quickly
  • Added sound effect when leaving line-game
  • Changed nebula map overlay to a transparent orange color
  • Replaced in-code modifications of weapons' stats with direct values in stats
  • Spelling fixes in dialogue (Kelly Bebop and others)
  • Fixed mini-stations occasionally popping up in space
  • Made cruise liners' music and chatter fade when flying further away
  • Deactivated outside station lights placeholders
  • Spelling fix Tractor beam HUD
  • Fixed player also firing gun in derelicts when trying to click buttons
  • Fixed ship firing main gun when clicking buttons in space
  • Fixed player ship jittering back and forth in mouse control modes
  • Added display of currently active mods in top left of loading screen
  • Mouse-Only: Added specific loading screens
  • Mouse-Only: Added spark boost auto-acivating on low health
  • Mouse-Only: Added specific help screen information
  • Mod Manager: Added hint about logging in to Steam
  • Mod Manager: Added status message and progress bar when copying mods
  • Mod Manager: Added feedback when download button clicked but no mods found
  • Mod Uploader: Made mod_info default info more clear for new users
  • Mod Uploader: Made mod_info default info more clear for new users

For modders, we've also set up a modding Wiki, with some basics on how to set up mods and organize them, and a step by step tutorial to get you easily started with creating your very own mods:

As with every update, we'd like to thank all of you for your continued support and amazing feedback! None of this would be possible without you, so cheers and thanks to all of you guys! <3

As always, you're welcome to join us on our Discord channel, to chat and hangout:

And you can keep up to date what's going on with us and the game on our Twitter:
10 comments Read more


“It’s a remarkable and enormous game”
Rock, Paper, Shotgun

“3030 Deathwar Redux is way out of this world. (...) A MUST HAVE for any space adventure lover!”
84 % – Brutal Gamer

“If you like space exploration with a decent story, then this is easily the adventure for you.”
85 % – COGconnected

About This Game

Rated 96% with over 10,000 copies sold

Fusing space exploration, fast-paced combat, trading, and a healthy dose of point-and-click comedic adventuring, 3030 Deathwar Redux sets you free to roam an entire war-torn galaxy filled with devastated planets, uninhabitable zones, and space stations in quarantine lockdown.

Help freewheeling space pilot John Falcon get back on his feet in a huge open world inspired by both the classic Elite and Lucasarts finest adventures, and plot your own course through the game's dizzying array of missions, stories, and places.

It's not been a good day for you. Your crew has discovered a dead body, your brand new ship's been impounded by the cops, and most people you run into seem very unhappy with you... probably something to do with that missing cargo of gold bars.

So... will you take on a couple shady delivery jobs in order to afford a better ship, or will you downsize to a cheap jetsuit and go shooting space-junk for quick money? Will you perhaps decide to focus on finding that missing gold shipment before the local gangs and salvage teams get there first?

Meanwhile, there's that damn mechanic who sold you a stolen ship, and a mysterious 'Taoist' group everyone keeps talking about. Oh, yes, you have most definitely found yourself inextricably caught up in a plot of intergalactic intrigue...

  • Open-world space adventuring with frantic combat and 30 star systems to explore.
  • Stations to board, bars to visit, scores of space scum to talk to.
  • Ghostly derelict ships to discover via your star-map, space-walk into, and salvage valuables from.
  • Large variety of intriguing jobs and missions, with exciting, and occasionally silly side-quests.
  • A diverse array of ships to buy and upgrade.
  • The once-in-a-lifetime opportunity to refuel from the corona of a sun without burning up!
  • Pirate Stations to discover, and the option of living a life of crime, piracy, cargo stealing, and nastiness.
  • The chance to invest in a large cargo ship and go asteroid mining for metals, or just haul goods between systems.
  • Hidden wormhole shortcuts, comets, unique stations, and a ton of secrets to uncover.
  • An irreverent, thoroughly amusing, and enthralling main story.
  • A whole load more!

3030 Deathwar was originally released back in 2007. This Redux version is a completely reworked game, the result of several years of hard work, that polishes up and adds an extended adventure to the original. It comes with many more characters, much richer content, graphical enhancements, balancing and gameplay changes, a smoother tutorial, and tons of other improvements!

Developed by Matt Griffiths & Mic N
Additional Design by Max Dohme
Published by Crunchy Leaf Games

System Requirements

    • OS: Windows
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    • Additional Notes: Supported Gamepads: XBox 360 & XBox One
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