A roguelite deckbuilder starring seven stubborn dwarves. Build unique decks, slay cursed monsters, crawl procedural dungeons, drink plenty of beer, find broken synergies, and rebuild your ruined town, one keg, one combo, one dwarf at a time.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Card battlers need a lot of iteration to get the balance just right. Even though this is a single player game, and I actually want players to frequently stumble into busted combos and wild interactions, they need to happen at just the right frequency. Not so easy that you can always force them and it becomes boring, and not so rare that you never get to pull them off. That's a hard balance to achieve on my own, and I wouldn't expect to nail it without extensive community input. Together we'll keep adding, removing, and tweaking things until everything is perfectly balanced, as all things should be.”

Approximately how long will this game be in Early Access?

“Roughly one year. I'm planning the 1.0 launch about one year after Early Access starts, though the exact timing will depend on what comes up during EA. If the game does well enough to fund some more ambitious stretch goals, that window could grow.”

How is the full version planned to differ from the Early Access version?

“I'm planning to expand the game significantly for 1.0: more biomes, more enemies, more cards, more equipment and perks. I'm working toward a proper endgame and a capstone finale that makes the whole campaign worth finishing. The exact shape of all this will depend on what we learn during EA. The specifics come down to which systems land, which ideas need rethinking, and which features end up worth the investment.

I'm also planning daily runs and modified challenge modes alongside whatever else comes out of EA feedback, which we'll figure out together.

I have a wishlist of more ambitious ideas I'd love to tackle beyond 1.0, but those are expensive for a self-funded solo dev, and whether they happen depends on how the game does during early access. I'd rather underpromise and deliver than set expectations I can't meet.”

What is the current state of the Early Access version?

“The EA version launches with all 7 playable dwarves, 3 biomes, and roughly 70% of the campaign playable. Full dungeon runs from town to boss are completable. It should already be extensively replayable and give you dozens of hours of playtime if you're focused on the campaign.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price at 1.0 to reflect the expanded content. There will likely be a launch discount that brings the 1.0 price down to match the Early Access price for a limited time.”

How are you planning on involving the Community in your development process?

“I'll be active on the game's Discord server, the Steam Forums, and on X. An in-game poll system (described above) makes it simple and frictionless to vote on features and balancing issues. And an in-game feedback form makes it simple to give more detailed feedback so you don't even need to leave the game in order to do so. Every vote counts equally, every submission gets read.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

What happens when you cross the deckbuilding combat of Slay the Spire with the metagame depth of Darkest Dungeon and the room-by-room dungeon crawling of classic Zelda? You get dwarves. Lots of dwarves. And beer.

Kegs of Eternity adds rich RPG character building, procedural dungeons you actually walk through, not just click past, and seven opinionated brothers who can't agree on anything except that they need more beer.

Deckbuilding Combat

Every fight is a tactical puzzle. Play cards, manage action points, layer status effects, and chain combos that make enemies wish they'd stayed home. With shared and character-unique card pools, each upgradeable across three tiers, no two decks play the same.

Explore Procedural Dungeons

These aren't node maps. These are dungeons - explore interconnected rooms, discover hidden passages, encounter random events, and choose your path through procedurally generated layouts. If it looks like there's something behind that wall, there just might be.

Rebuild the Town

Rebuilding Header

Your town lies in ruins. Rebuild the Blacksmith to forge equipment. Restore the Tavern to brew powerful beers. Upgrade the Great Hall to earn permanent character bonuses. Unlock new buildings, new dwarves, and new mechanics. Watch your settlement transform from rubble to a thriving dwarven stronghold, and every run back into the dungeons feels a little different than the last.

Seven Dwarves, Seven Playstyles

Choose from seven brothers, each a different problem. Stumpy blocks everything that moves. Angry hits first and asks questions never. Lucky bets it all on loot rolls. Each brings unique cards, starting perks, and attribute spreads. With 8 attributes, 30+ perks, and equipment slots for weapons, armor, shields, rings, necklaces, and headgear, every dwarf becomes your build.

Beer. Lots of Beer.

Beers

Buff your stats, cure your ailments, or just get through the next boss fight with liquid courage. Brew them at the Tavern, pack them in your provisions, and crack one open when the dungeon gets rough. Warning: hangovers are a thing.

Your Voice, Our Game

This isn't just Early Access lip service. There's an in-game feedback form and a weekly poll system built right into the game, designed to be completely frictionless. No alt-tabbing to Discord, no forum accounts. Just answer the question and your vote goes straight into shaping what gets built next. I want to hear from every player, not just the loudest ones.

In-Game Polls

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

- Some 2D assets were generated partly with AI (with human pre and post passes).
- Some languages were localized with AI. We intend to make a full human pass on all languages before 1.0 launch.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5 4460
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 950 | AMD R7 370
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core i7 6700k
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1060
    • Storage: 4 GB available space
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